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#PLAYERTASK - make an existing marker move with the group if the group is moving around
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@ -98,7 +98,7 @@ PLAYERTASK = {
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--- PLAYERTASK class version.
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--- PLAYERTASK class version.
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-- @field #string version
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-- @field #string version
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PLAYERTASK.version="0.1.25"
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PLAYERTASK.version="0.1.26"
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--- Generic task condition.
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--- Generic task condition.
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-- @type PLAYERTASK.Condition
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-- @type PLAYERTASK.Condition
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@ -979,6 +979,12 @@ function PLAYERTASK:onafterStatus(From, Event, To)
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if status == "Stopped" then return self end
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if status == "Stopped" then return self end
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-- update marker in case target is moving
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if self.TargetMarker then
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local coordinate = self.Target:GetCoordinate()
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self.TargetMarker:UpdateCoordinate(coordinate,0.5)
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end
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-- Check Target status
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-- Check Target status
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local targetdead = false
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local targetdead = false
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