mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Fixing TASK_DISPATCHER and optimizing reports
This commit is contained in:
@@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20161217_2210' )
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env.info( 'Moose Generation Timestamp: 20161218_0608' )
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local base = _G
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Include = {}
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@@ -8818,6 +8818,25 @@ function SET_UNIT:GetUnitThreatLevels()
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return UnitThreatLevels
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end
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--- Calculate the maxium A2G threat level of the SET_UNIT.
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-- @param #SET_UNIT self
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function SET_UNIT:CalculateThreatLevelA2G()
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local MaxThreatLevelA2G = 0
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for UnitName, UnitData in pairs( self:GetSet() ) do
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local ThreatUnit = UnitData -- Wrapper.Unit#UNIT
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local ThreatLevelA2G = ThreatUnit:GetThreatLevel()
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if ThreatLevelA2G > MaxThreatLevelA2G then
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MaxThreatLevelA2G = ThreatLevelA2G
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end
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end
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self:T3( MaxThreatLevelA2G )
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return MaxThreatLevelA2G
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end
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--- Returns if the @{Set} has targets having a radar (of a given type).
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-- @param #SET_UNIT self
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-- @param Dcs.DCSWrapper.Unit#Unit.RadarType RadarType
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@@ -15114,6 +15133,24 @@ function GROUP:CopyRoute( Begin, End, Randomize, Radius )
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return nil
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end
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--- Calculate the maxium A2G threat level of the Group.
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-- @param #GROUP self
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function GROUP:CalculateThreatLevelA2G()
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local MaxThreatLevelA2G = 0
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for UnitName, UnitData in pairs( self:GetUnits() ) do
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local ThreatUnit = UnitData -- Wrapper.Unit#UNIT
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local ThreatLevelA2G = ThreatUnit:GetThreatLevel()
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if ThreatLevelA2G > MaxThreatLevelA2G then
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MaxThreatLevelA2G = ThreatLevelA2G
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end
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end
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self:T3( MaxThreatLevelA2G )
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return MaxThreatLevelA2G
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end
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--- This module contains the UNIT class.
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--
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@@ -26586,6 +26623,11 @@ function COMMANDCENTER:SetMenu()
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self:F()
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self.CommandCenterMenu = self.CommandCenterMenu or MENU_COALITION:New( self.CommandCenterCoalition, "HQ" )
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for MissionID, Mission in pairs( self:GetMissions() ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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Mission:RemoveMenu()
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end
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for MissionID, Mission in pairs( self:GetMissions() ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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@@ -26865,7 +26907,6 @@ end
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--- Sets the Planned Task menu.
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-- @param #MISSION self
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-- @param Core.Menu#MENU_COALITION CommandCenterMenu
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function MISSION:SetMenu()
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self:F()
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@@ -26875,6 +26916,17 @@ function MISSION:SetMenu()
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end
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end
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--- Removes the Planned Task menu.
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-- @param #MISSION self
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function MISSION:RemoveMenu()
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self:F()
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for _, Task in pairs( self:GetTasks() ) do
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local Task = Task -- Tasking.Task#TASK
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Task:RemoveMenu()
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end
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end
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--- Gets the COMMANDCENTER.
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-- @param #MISSION self
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@@ -28136,7 +28188,6 @@ function TASK:SetMenu()
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self.SetGroup:Flush()
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for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
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self:RemoveMenuForGroup( TaskGroup )
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if self:IsStatePlanned() or self:IsStateReplanned() then
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self:SetMenuForGroup( TaskGroup )
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end
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@@ -28601,9 +28652,11 @@ function TASK:ReportDetails()
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PlayerNames[#PlayerNames+1] = PlayerName
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end
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end
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PlayerNameText = table.concat( PlayerNames, ", " )
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local PlayerNameText = table.concat( PlayerNames, ", " )
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Report:Add( "Task " .. Name .. " - State '" .. State .. "' - Players " .. PlayerNameText )
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end
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-- Loop each Process in the Task, and find Reporting Details.
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return Report:Text()
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end
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@@ -29167,14 +29220,14 @@ do -- TASK_SEAD
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local Fsm = self:GetUnitProcess()
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Fsm:AddProcess( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "Route", Rejected = "Eject" } )
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Fsm:AddProcess( "Assigned", "Route", ACT_ROUTE_ZONE:New( self.TargetZone ), { Arrived = "Update" } )
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Fsm:AddAction ( "Rejected", "Eject", "Planned" )
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Fsm:AddAction ( "Arrived", "Update", "Updated" )
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Fsm:AddProcess( "Updated", "Account", ACT_ACCOUNT_DEADS:New( self.TargetSetUnit, "SEAD" ), { Accounted = "Success" } )
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Fsm:AddProcess( "Updated", "Smoke", ACT_ASSIST_SMOKE_TARGETS_ZONE:New( self.TargetSetUnit, self.TargetZone ) )
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Fsm:AddAction ( "Accounted", "Success", "Success" )
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Fsm:AddAction ( "Failed", "Fail", "Failed" )
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Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "Route", Rejected = "Eject" } )
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Fsm:AddProcess ( "Assigned", "Route", ACT_ROUTE_ZONE:New( self.TargetZone ), { Arrived = "Update" } )
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Fsm:AddTransition( "Rejected", "Eject", "Planned" )
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Fsm:AddTransition( "Arrived", "Update", "Updated" )
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Fsm:AddProcess ( "Updated", "Account", ACT_ACCOUNT_DEADS:New( self.TargetSetUnit, "SEAD" ), { Accounted = "Success" } )
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Fsm:AddProcess ( "Updated", "Smoke", ACT_ASSIST_SMOKE_TARGETS_ZONE:New( self.TargetSetUnit, self.TargetZone ) )
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Fsm:AddTransition( "Accounted", "Success", "Success" )
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Fsm:AddTransition( "Failed", "Fail", "Failed" )
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function Fsm:onenterUpdated( TaskUnit )
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self:E( { self } )
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@@ -29245,15 +29298,15 @@ do -- TASK_A2G
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local Fsm = self:GetUnitProcess()
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Fsm:AddProcess( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( "Attack the Area" ), { Assigned = "Route", Rejected = "Eject" } )
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Fsm:AddProcess( "Assigned", "Route", ACT_ROUTE_ZONE:New( self.TargetZone ), { Arrived = "Update" } )
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Fsm:AddAction ( "Rejected", "Eject", "Planned" )
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Fsm:AddAction ( "Arrived", "Update", "Updated" )
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Fsm:AddProcess( "Updated", "Account", ACT_ACCOUNT_DEADS:New( self.TargetSetUnit, "Attack" ), { Accounted = "Success" } )
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Fsm:AddProcess( "Updated", "Smoke", ACT_ASSIST_SMOKE_TARGETS_ZONE:New( self.TargetSetUnit, self.TargetZone ) )
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--Fsm:AddProcess( "Updated", "JTAC", PROCESS_JTAC:New( self, TaskUnit, self.TargetSetUnit, self.FACUnit ) )
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Fsm:AddAction ( "Accounted", "Success", "Success" )
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Fsm:AddAction ( "Failed", "Fail", "Failed" )
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Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( "Attack the Area" ), { Assigned = "Route", Rejected = "Eject" } )
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Fsm:AddProcess ( "Assigned", "Route", ACT_ROUTE_ZONE:New( self.TargetZone ), { Arrived = "Update" } )
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Fsm:AddTransition( "Rejected", "Eject", "Planned" )
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Fsm:AddTransition( "Arrived", "Update", "Updated" )
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Fsm:AddProcess ( "Updated", "Account", ACT_ACCOUNT_DEADS:New( self.TargetSetUnit, "Attack" ), { Accounted = "Success" } )
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Fsm:AddProcess ( "Updated", "Smoke", ACT_ASSIST_SMOKE_TARGETS_ZONE:New( self.TargetSetUnit, self.TargetZone ) )
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--Fsm:AddProcess ( "Updated", "JTAC", PROCESS_JTAC:New( self, TaskUnit, self.TargetSetUnit, self.FACUnit ) )
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Fsm:AddTransition( "Accounted", "Success", "Success" )
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Fsm:AddTransition( "Failed", "Fail", "Failed" )
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function Fsm:onenterUpdated( TaskUnit )
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self:E( { self } )
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@@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20161217_2210' )
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env.info( 'Moose Generation Timestamp: 20161218_0608' )
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local base = _G
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Include = {}
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@@ -8818,6 +8818,25 @@ function SET_UNIT:GetUnitThreatLevels()
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return UnitThreatLevels
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end
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--- Calculate the maxium A2G threat level of the SET_UNIT.
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-- @param #SET_UNIT self
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function SET_UNIT:CalculateThreatLevelA2G()
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local MaxThreatLevelA2G = 0
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for UnitName, UnitData in pairs( self:GetSet() ) do
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local ThreatUnit = UnitData -- Wrapper.Unit#UNIT
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local ThreatLevelA2G = ThreatUnit:GetThreatLevel()
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if ThreatLevelA2G > MaxThreatLevelA2G then
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MaxThreatLevelA2G = ThreatLevelA2G
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end
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end
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self:T3( MaxThreatLevelA2G )
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return MaxThreatLevelA2G
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end
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--- Returns if the @{Set} has targets having a radar (of a given type).
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-- @param #SET_UNIT self
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-- @param Dcs.DCSWrapper.Unit#Unit.RadarType RadarType
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@@ -15114,6 +15133,24 @@ function GROUP:CopyRoute( Begin, End, Randomize, Radius )
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return nil
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end
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--- Calculate the maxium A2G threat level of the Group.
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-- @param #GROUP self
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function GROUP:CalculateThreatLevelA2G()
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local MaxThreatLevelA2G = 0
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for UnitName, UnitData in pairs( self:GetUnits() ) do
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local ThreatUnit = UnitData -- Wrapper.Unit#UNIT
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local ThreatLevelA2G = ThreatUnit:GetThreatLevel()
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if ThreatLevelA2G > MaxThreatLevelA2G then
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MaxThreatLevelA2G = ThreatLevelA2G
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end
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end
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self:T3( MaxThreatLevelA2G )
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return MaxThreatLevelA2G
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end
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--- This module contains the UNIT class.
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--
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@@ -26586,6 +26623,11 @@ function COMMANDCENTER:SetMenu()
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self:F()
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self.CommandCenterMenu = self.CommandCenterMenu or MENU_COALITION:New( self.CommandCenterCoalition, "HQ" )
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for MissionID, Mission in pairs( self:GetMissions() ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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Mission:RemoveMenu()
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end
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for MissionID, Mission in pairs( self:GetMissions() ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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@@ -26865,7 +26907,6 @@ end
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--- Sets the Planned Task menu.
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-- @param #MISSION self
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-- @param Core.Menu#MENU_COALITION CommandCenterMenu
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function MISSION:SetMenu()
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self:F()
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@@ -26875,6 +26916,17 @@ function MISSION:SetMenu()
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end
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end
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--- Removes the Planned Task menu.
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-- @param #MISSION self
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function MISSION:RemoveMenu()
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self:F()
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for _, Task in pairs( self:GetTasks() ) do
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local Task = Task -- Tasking.Task#TASK
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Task:RemoveMenu()
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end
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end
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--- Gets the COMMANDCENTER.
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-- @param #MISSION self
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@@ -28136,7 +28188,6 @@ function TASK:SetMenu()
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self.SetGroup:Flush()
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for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
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self:RemoveMenuForGroup( TaskGroup )
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if self:IsStatePlanned() or self:IsStateReplanned() then
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self:SetMenuForGroup( TaskGroup )
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end
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@@ -28601,9 +28652,11 @@ function TASK:ReportDetails()
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PlayerNames[#PlayerNames+1] = PlayerName
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end
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end
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PlayerNameText = table.concat( PlayerNames, ", " )
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local PlayerNameText = table.concat( PlayerNames, ", " )
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Report:Add( "Task " .. Name .. " - State '" .. State .. "' - Players " .. PlayerNameText )
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end
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-- Loop each Process in the Task, and find Reporting Details.
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return Report:Text()
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end
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@@ -29167,14 +29220,14 @@ do -- TASK_SEAD
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local Fsm = self:GetUnitProcess()
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Fsm:AddProcess( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "Route", Rejected = "Eject" } )
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Fsm:AddProcess( "Assigned", "Route", ACT_ROUTE_ZONE:New( self.TargetZone ), { Arrived = "Update" } )
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Fsm:AddAction ( "Rejected", "Eject", "Planned" )
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Fsm:AddAction ( "Arrived", "Update", "Updated" )
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Fsm:AddProcess( "Updated", "Account", ACT_ACCOUNT_DEADS:New( self.TargetSetUnit, "SEAD" ), { Accounted = "Success" } )
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Fsm:AddProcess( "Updated", "Smoke", ACT_ASSIST_SMOKE_TARGETS_ZONE:New( self.TargetSetUnit, self.TargetZone ) )
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Fsm:AddAction ( "Accounted", "Success", "Success" )
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Fsm:AddAction ( "Failed", "Fail", "Failed" )
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Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "Route", Rejected = "Eject" } )
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Fsm:AddProcess ( "Assigned", "Route", ACT_ROUTE_ZONE:New( self.TargetZone ), { Arrived = "Update" } )
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Fsm:AddTransition( "Rejected", "Eject", "Planned" )
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Fsm:AddTransition( "Arrived", "Update", "Updated" )
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Fsm:AddProcess ( "Updated", "Account", ACT_ACCOUNT_DEADS:New( self.TargetSetUnit, "SEAD" ), { Accounted = "Success" } )
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Fsm:AddProcess ( "Updated", "Smoke", ACT_ASSIST_SMOKE_TARGETS_ZONE:New( self.TargetSetUnit, self.TargetZone ) )
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Fsm:AddTransition( "Accounted", "Success", "Success" )
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Fsm:AddTransition( "Failed", "Fail", "Failed" )
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function Fsm:onenterUpdated( TaskUnit )
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self:E( { self } )
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@@ -29245,15 +29298,15 @@ do -- TASK_A2G
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local Fsm = self:GetUnitProcess()
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Fsm:AddProcess( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( "Attack the Area" ), { Assigned = "Route", Rejected = "Eject" } )
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Fsm:AddProcess( "Assigned", "Route", ACT_ROUTE_ZONE:New( self.TargetZone ), { Arrived = "Update" } )
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Fsm:AddAction ( "Rejected", "Eject", "Planned" )
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Fsm:AddAction ( "Arrived", "Update", "Updated" )
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Fsm:AddProcess( "Updated", "Account", ACT_ACCOUNT_DEADS:New( self.TargetSetUnit, "Attack" ), { Accounted = "Success" } )
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Fsm:AddProcess( "Updated", "Smoke", ACT_ASSIST_SMOKE_TARGETS_ZONE:New( self.TargetSetUnit, self.TargetZone ) )
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--Fsm:AddProcess( "Updated", "JTAC", PROCESS_JTAC:New( self, TaskUnit, self.TargetSetUnit, self.FACUnit ) )
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Fsm:AddAction ( "Accounted", "Success", "Success" )
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Fsm:AddAction ( "Failed", "Fail", "Failed" )
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Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( "Attack the Area" ), { Assigned = "Route", Rejected = "Eject" } )
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Fsm:AddProcess ( "Assigned", "Route", ACT_ROUTE_ZONE:New( self.TargetZone ), { Arrived = "Update" } )
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Fsm:AddTransition( "Rejected", "Eject", "Planned" )
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Fsm:AddTransition( "Arrived", "Update", "Updated" )
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Fsm:AddProcess ( "Updated", "Account", ACT_ACCOUNT_DEADS:New( self.TargetSetUnit, "Attack" ), { Accounted = "Success" } )
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Fsm:AddProcess ( "Updated", "Smoke", ACT_ASSIST_SMOKE_TARGETS_ZONE:New( self.TargetSetUnit, self.TargetZone ) )
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--Fsm:AddProcess ( "Updated", "JTAC", PROCESS_JTAC:New( self, TaskUnit, self.TargetSetUnit, self.FACUnit ) )
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Fsm:AddTransition( "Accounted", "Success", "Success" )
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Fsm:AddTransition( "Failed", "Fail", "Failed" )
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function Fsm:onenterUpdated( TaskUnit )
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self:E( { self } )
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