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ARMYGROUP
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@@ -140,6 +140,18 @@ function ARMYGROUP:GetClosestRoad()
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return self:GetCoordinate():GetClosestPointToRoad()
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end
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--- Get 2D distance to the closest road.
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-- @param #ARMYGROUP self
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-- @return #number Distance in meters to the closest road.
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function ARMYGROUP:GetClosestRoadDist()
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local road=self:GetClosestRoad()
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if road then
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local dist=road:Get2DDistance(self:GetCoordinate())
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return dist
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end
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return math.huge
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end
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--- Add a *scheduled* task to fire at a given coordinate.
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-- @param #ARMYGROUP self
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@@ -372,80 +384,75 @@ function ARMYGROUP:onafterUpdateRoute(From, Event, To, n, Speed, Formation)
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-- Waypoints.
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local waypoints={}
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-- Total number of waypoints
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local N=#self.waypoints
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-- Add remaining waypoints to route.
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for i=n, N do
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-- Next waypoint.
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local wp=UTILS.DeepCopy(self.waypoints[n]) --Ops.OpsGroup#OPSGROUP.Waypoint
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-- Copy waypoint.
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local wp=UTILS.DeepCopy(self.waypoints[i]) --Ops.OpsGroup#OPSGROUP.Waypoint
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if i==n then
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---
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-- Next Waypoint
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---
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if Speed then
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wp.speed=UTILS.KnotsToMps(Speed)
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else
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-- Take default waypoint speed.
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end
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if self.formationPerma then
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--if self.formationPerma==ENUMS.Formation.Vehicle.OnRoad then
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wp.action=self.formationPerma
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--end
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elseif Formation then
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wp.action=Formation
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end
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-- Current set formation.
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self.option.Formation=wp.action
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-- Current set speed in m/s.
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self.speedWp=wp.speed
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else
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-- Do we want to drive on road to the next wp?
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local onroad=wp.action==ENUMS.Formation.Vehicle.OnRoad
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---
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-- Later Waypoint(s)
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---
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if self.formationPerma then
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wp.action=self.formationPerma
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else
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-- Take default waypoint speed.
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end
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end
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if wp.roaddist>100 and wp.action==ENUMS.Formation.Vehicle.OnRoad then
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-- Waypoint is actually off road!
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wp.action=ENUMS.Formation.Vehicle.OffRoad
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-- Current point.
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local current=self:GetCoordinate():WaypointGround(UTILS.MpsToKmph(self.speedWp), ENUMS.Formation.Vehicle.OffRoad)
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table.insert(waypoints, current)
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-- Insert a point on road.
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if onroad then
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local current=self:GetClosestRoad():WaypointGround(UTILS.MpsToKmph(self.speedWp), ENUMS.Formation.Vehicle.OnRoad)
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table.insert(waypoints, current)
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end
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-- Add "On Road" waypoint in between.
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local wproad=wp.roadcoord:WaypointGround(wp.speed, ENUMS.Formation.Vehicle.OnRoad)
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table.insert(waypoints, wproad)
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end
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-- Debug info.
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self:T(string.format("WP %d %s: Speed=%d m/s, alt=%d m, Action=%s", i, wp.type, wp.speed, wp.alt, wp.action))
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-- Add waypoint.
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table.insert(waypoints, wp)
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-- Speed.
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if Speed then
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wp.speed=UTILS.KnotsToMps(Speed)
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else
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-- Take default waypoint speed.
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end
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-- Formation.
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if self.formationPerma then
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wp.action=self.formationPerma
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elseif Formation then
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wp.action=Formation
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end
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-- Current set formation.
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self.option.Formation=wp.action
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-- Current set speed in m/s.
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self.speedWp=wp.speed
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-- Add waypoint in between because this waypoint is "On Road" but lies "Off Road".
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if onroad then
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-- The real waypoint is actually off road.
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wp.action=ENUMS.Formation.Vehicle.OffRoad
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-- Add "On Road" waypoint in between.
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local wproad=wp.roadcoord:WaypointGround(wp.speed, ENUMS.Formation.Vehicle.OnRoad) --Ops.OpsGroup#OPSGROUP.Waypoint
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-- Insert road waypoint.
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table.insert(waypoints, wproad)
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end
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-- Add waypoint.
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table.insert(waypoints, wp)
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-- Debug output.
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if false then
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for i,_wp in pairs(waypoints) do
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local wp=_wp
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local text=string.format("WP #%d UID=%d type=%s: Speed=%d m/s, alt=%d m, Action=%s", i, wp.uid and wp.uid or 0, wp.type, wp.speed, wp.alt, wp.action)
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self:I(text)
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if wp.coordinate then
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wp.coordinate:MarkToAll(text)
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end
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end
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end
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-- Current waypoint.
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local current=self:GetCoordinate():WaypointGround(UTILS.MpsToKmph(self.speedWp), self.option.Formation)
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table.insert(waypoints, 1, current)
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table.insert(waypoints, 1, current) -- Seems to be better to add this twice. Otherwise, the passing waypoint functions is triggered to early!
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if #waypoints>2 then
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if #waypoints>=2 then
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-- Debug info.
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self:T(self.lid..string.format("Updateing route: WP %d-->%d-->%d (#%d), Speed=%.1f knots, Formation=%s",
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self.currentwp, n, #self.waypoints, #waypoints-2, UTILS.MpsToKnots(self.speedWp), tostring(self.option.Formation)))
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@@ -646,7 +653,7 @@ end
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--- Add an a waypoint to the route.
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-- @param #ARMYGROUP self
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-- @param Core.Point#COORDINATE Coordinate The coordinate of the waypoint. Use COORDINATE:SetAltitude(altitude) to define the altitude.
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-- @param Core.Point#COORDINATE Coordinate The coordinate of the waypoint.
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-- @param #number Speed Speed in knots. Default is default cruise speed or 70% of max speed.
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-- @param #number AfterWaypointWithID Insert waypoint after waypoint given ID. Default is to insert as last waypoint.
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-- @param #number Formation Formation the group will use.
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@@ -683,7 +690,7 @@ function ARMYGROUP:AddWaypoint(Coordinate, Speed, AfterWaypointWithID, Formation
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end
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-- Debug info.
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self:T(self.lid..string.format("Adding waypoint UID=%d (index=%d), Speed=%.1f knots, Dist2Road=%d m, Action=%s", waypoint.uid, wpnumber, Speed, waypoint.roaddist, waypoint.action))
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self:I(self.lid..string.format("Adding waypoint UID=%d (index=%d), Speed=%.1f knots, Dist2Road=%d m, Action=%s", waypoint.uid, wpnumber, Speed, waypoint.roaddist, waypoint.action))
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-- Update route.
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if Updateroute==nil or Updateroute==true then
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