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@ -94,7 +94,9 @@ do -- PROCESS_SMOKE_TARGETS
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if math.random( 1, ( 100 * self.TargetSetUnit:Count() ) / 4 ) <= 100 then
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SCHEDULER:New( self,
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function()
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SmokeUnit:Smoke( self.SmokeColor, 150 )
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if SmokeUnit:IsAlive() then
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SmokeUnit:Smoke( self.SmokeColor, 150 )
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end
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end, {}, math.random( 10, 60 )
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)
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end
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