mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
commit
ce7b30b54e
@ -5,6 +5,7 @@
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-- ===
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--
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-- ### Author: **applevangelist**
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-- # Last Update Feb 2023
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--
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-- ===
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--
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@ -23,18 +24,30 @@ do
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-- @field #string BlockMessage
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-- @field #string UnblockMessage
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-- @field #table BlockedUCIDs
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-- @field #table BlockedSlots
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-- @field #table BlockedSides
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-- @extends Core.Fsm#FSM
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---
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-- @type NET.PlayerData
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-- @field #string name
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-- @field #string ucid
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-- @field #number id
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-- @field #number side
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-- @field #number slot
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--- Encapsules multiplayer environment scripting functions from [net](https://wiki.hoggitworld.com/view/DCS_singleton_net)
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-- with some added FSM functions and options to block/unblock players in MP environments.
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--
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-- @field #NET
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NET = {
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ClassName = "NET",
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Version = "0.0.7",
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Version = "0.1.0",
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BlockTime = 600,
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BlockedPilots = {},
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BlockedUCIDs = {},
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BlockedSides = {},
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BlockedSlots = {},
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KnownPilots = {},
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BlockMessage = nil,
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UnblockMessage = nil,
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@ -54,26 +67,20 @@ function NET:New()
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self:SetBlockMessage()
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self:SetUnblockMessage()
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self:HandleEvent(EVENTS.PlayerEnterUnit,self._EventHandler)
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self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
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self:HandleEvent(EVENTS.PlayerLeaveUnit,self._EventHandler)
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self:HandleEvent(EVENTS.PilotDead,self._EventHandler)
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self:HandleEvent(EVENTS.Ejection,self._EventHandler)
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self:HandleEvent(EVENTS.Crash,self._EventHandler)
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self:HandleEvent(EVENTS.SelfKillPilot,self._EventHandler)
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-- Start State.
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self:SetStartState("Running")
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self:SetStartState("Stopped")
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-- Add FSM transitions.
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-- From State --> Event --> To State
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self:AddTransition("*", "Run", "Running") -- Start FSM.
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self:AddTransition("Stopped", "Run", "Running") -- Start FSM.
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self:AddTransition("*", "PlayerJoined", "*")
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self:AddTransition("*", "PlayerLeft", "*")
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self:AddTransition("*", "PlayerDied", "*")
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self:AddTransition("*", "PlayerEjected", "*")
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self:AddTransition("*", "PlayerBlocked", "*")
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self:AddTransition("*", "PlayerUnblocked", "*")
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self:AddTransition("*", "Status", "*")
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self:AddTransition("*", "Stop", "Stopped")
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self.lid = string.format("NET %s | ",self.Version)
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@ -138,9 +145,45 @@ function NET:New()
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-- @param #string Name Name of unblocked Pilot.
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-- @return #NET self
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self:Run()
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return self
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end
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--- [Internal] Check any blockers
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-- @param #NET self
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-- @param #string UCID
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-- @param #string Name
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-- @param #number PlayerID
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-- @param #number PlayerSide
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-- @param #string PlayerSlot
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-- @return #boolean IsBlocked
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function NET:IsAnyBlocked(UCID,Name,PlayerID,PlayerSide,PlayerSlot)
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local blocked = false
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local TNow = timer.getTime()
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-- UCID
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if UCID and self.BlockedUCIDs[UCID] and TNow < self.BlockedUCIDs[UCID] then
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return true
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end
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-- ID/Name
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if PlayerID and not Name then
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Name = self:GetPlayerIDByName(Name)
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end
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-- Name
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if Name and self.BlockedPilots[Name] and TNow < self.BlockedPilots[Name] then
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return true
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end
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-- Side
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if PlayerSide and self.BlockedSides[PlayerSide] and TNow < self.BlockedSides[PlayerSide] then
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return true
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end
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-- Slot
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if PlayerSlot and self.BlockedSlots[PlayerSlot] and TNow < self.BlockedSlots[PlayerSlot] then
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return true
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end
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return blocked
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end
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--- [Internal] Event Handler
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-- @param #NET self
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-- @param Core.Event#EVENTDATA EventData
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@ -150,33 +193,25 @@ function NET:_EventHandler(EventData)
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self:T2({Event = EventData.id})
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local data = EventData -- Core.Event#EVENTDATA EventData
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if data.id and data.IniUnit and (data.IniPlayerName or data.IniUnit:GetPlayerName()) then
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-- Get PlayerName
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-- Get Player Data
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local name = data.IniPlayerName and data.IniPlayerName or data.IniUnit:GetPlayerName()
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local ucid = self:GetPlayerUCID(nil,name)
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local PlayerID = self:GetPlayerIDByName(name) or "none"
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local PlayerSide, PlayerSlot = self:GetSlot(data.IniUnit)
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local TNow = timer.getTime()
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self:T(self.lid.."Event for: "..name.." | UCID: "..ucid)
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if self.BlockedPilots[name] then
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self:T(self.lid.."Pilot "..name.." ID "..PlayerID.." Blocked for another "..self.BlockedPilots[name]-timer.getTime().." seconds!")
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end
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if self.BlockedUCIDs[ucid] then
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self:T(self.lid.."Pilot "..name.." ID "..PlayerID.." Blocked for another "..self.BlockedUCIDs[ucid]-timer.getTime().." seconds!")
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end
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-- Joining
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if data.id == EVENTS.PlayerEnterUnit or data.id == EVENTS.PlayerEnterAircraft then
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self:T(self.lid.."Pilot Joining: "..name.." | UCID: "..ucid)
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-- Check for known pilots
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if self.BlockedPilots[name] and TNow < self.BlockedPilots[name] then
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-- block pilot by name
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if PlayerID and tonumber(PlayerID) ~= 1 then
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local outcome = net.force_player_slot(tonumber(PlayerID), 0, '' )
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end
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elseif self.BlockedUCIDs[ucid] and TNow < self.BlockedUCIDs[ucid] then
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-- block pilot by ucid
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if PlayerID and tonumber(PlayerID) ~= 1 then
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local outcome = net.force_player_slot(tonumber(PlayerID), 0, '' )
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end
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-- Check for blockages
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local blocked = self:IsAnyBlocked(ucid,name,PlayerID,PlayerSide,PlayerSlot)
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if blocked and PlayerID and tonumber(PlayerID) ~= 1 then
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-- block pilot
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local outcome = net.force_player_slot(tonumber(PlayerID), 0, '' )
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else
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self.KnownPilots[name] = {
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name = name,
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@ -185,14 +220,11 @@ function NET:_EventHandler(EventData)
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side = PlayerSide,
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slot = PlayerSlot,
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}
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if (self.BlockedUCIDs[ucid] and TNow >= self.BlockedUCIDs[ucid]) or (self.BlockedPilots[name] and TNow >= self.BlockedPilots[name]) then
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self.BlockedPilots[name] = nil
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self.BlockedUCIDs[ucid] = nil
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end
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self:__PlayerJoined(1,data.IniUnit,name)
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return self
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end
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end
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-- Leaving
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if data.id == EVENTS.PlayerLeaveUnit and self.KnownPilots[name] then
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self:T(self.lid.."Pilot Leaving: "..name.." | UCID: "..ucid)
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@ -200,6 +232,7 @@ function NET:_EventHandler(EventData)
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self.KnownPilots[name] = false
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return self
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end
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-- Ejected
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if data.id == EVENTS.Ejection and self.KnownPilots[name] then
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self:T(self.lid.."Pilot Ejecting: "..name.." | UCID: "..ucid)
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@ -207,6 +240,7 @@ function NET:_EventHandler(EventData)
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self.KnownPilots[name] = false
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return self
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end
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-- Dead, Crash, Suicide
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if (data.id == EVENTS.PilotDead or data.id == EVENTS.SelfKillPilot or data.id == EVENTS.Crash) and self.KnownPilots[name] then
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self:T(self.lid.."Pilot Dead: "..name.." | UCID: "..ucid)
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@ -215,6 +249,7 @@ function NET:_EventHandler(EventData)
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return self
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end
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end
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return self
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end
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@ -254,6 +289,108 @@ function NET:BlockPlayer(Client,PlayerName,Seconds,Message)
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return self
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end
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--- Block a SET_CLIENT of players
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-- @param #NET self
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-- @param Core.Set#SET_CLIENT PlayerSet The SET to block.
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-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
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-- @param #string Message (optional) Message to be sent via chat.
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-- @return #NET self
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function NET:BlockPlayerSet(PlayerSet,Seconds,Message)
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self:T({PlayerSet.Set,Seconds,Message})
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local addon = Seconds or self.BlockTime
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local message = Message or self.BlockMessage
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for _,_client in pairs(PlayerSet.Set) do
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local name = _client:GetPlayerName()
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self:BlockPlayer(_client,name,addon,message)
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end
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return self
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end
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--- Unblock a SET_CLIENT of players
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-- @param #NET self
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-- @param Core.Set#SET_CLIENT PlayerSet The SET to unblock.
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-- @param #string Message (optional) Message to be sent via chat.
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-- @return #NET self
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function NET:UnblockPlayerSet(PlayerSet,Message)
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self:T({PlayerSet.Set,Seconds,Message})
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local message = Message or self.UnblockMessage
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for _,_client in pairs(PlayerSet.Set) do
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local name = _client:GetPlayerName()
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self:UnblockPlayer(_client,name,message)
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end
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return self
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end
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--- Block a specific UCID of a player, does NOT automatically kick the player with the UCID if already joined.
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-- @param #NET self
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-- @param #string ucid
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-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
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-- @return #NET self
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function NET:BlockUCID(ucid,Seconds)
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self:T({ucid,Seconds})
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local addon = Seconds or self.BlockTime
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self.BlockedUCIDs[ucid] = timer.getTime()+addon
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return self
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end
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--- Unblock a specific UCID of a player
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-- @param #NET self
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-- @param #string ucid
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-- @return #NET self
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function NET:UnblockUCID(ucid)
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self:T({ucid})
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self.BlockedUCIDs[ucid] = nil
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return self
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end
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--- Block a specific coalition side, does NOT automatically kick all players of that side or kick out joined players
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-- @param #NET self
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-- @param #number side The side to block - 1 : Red, 2 : Blue
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-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
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-- @return #NET self
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function NET:BlockSide(Side,Seconds)
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self:T({Side,Seconds})
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local addon = Seconds or self.BlockTime
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if Side == 1 or Side == 2 then
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self.BlockedSides[Side] = timer.getTime()+addon
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end
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return self
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end
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--- Unblock a specific coalition side. Does NOT unblock specifically blocked playernames or UCIDs.
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-- @param #number side The side to block - 1 : Red, 2 : Blue
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-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
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-- @return #NET self
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function NET:UnblockSide(Side,Seconds)
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self:T({Side,Seconds})
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local addon = Seconds or self.BlockTime
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if Side == 1 or Side == 2 then
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self.BlockedSides[Side] = nil
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end
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return self
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end
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--- Block a specific player slot, does NOT automatically kick a player in that slot or kick out joined players
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-- @param #NET self
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-- @param #string slot The slot to block
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-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
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-- @return #NET self
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function NET:BlockSlot(Slot,Seconds)
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self:T({Slot,Seconds})
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local addon = Seconds or self.BlockTime
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self.BlockedSlots[Slot] = timer.getTime()+addon
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return self
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end
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--- Unblock a specific slot.
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-- @param #string slot The slot to block
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-- @return #NET self
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function NET:UnblockSlot(Slot)
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self:T({Slot})
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self.BlockedSlots[Slot] = nil
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return self
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end
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--- Unblock a player.
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-- @param #NET self
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-- @param Wrapper.Client#CLIENT Client CLIENT object
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@ -521,7 +658,7 @@ function NET:GetPlayerStatistic(Client,StatisticID)
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end
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end
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--- Return the name of a given client. Same a CLIENT:GetPlayerName().
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--- Return the name of a given client. Effectively the same as CLIENT:GetPlayerName().
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-- @param #NET self
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-- @param Wrapper.Client#CLIENT Client The client
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-- @return #string Name or nil if not obtainable
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@ -610,6 +747,86 @@ function NET:Log(Message)
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return self
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end
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--- Get some data of pilots who have currently joined
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-- @param #NET self
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-- @param Wrapper.Client#CLIENT Client Provide either the client object whose data to find **or**
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-- @param #string Name The player name whose data to find
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-- @return #table Table of #NET.PlayerData or nil if not found
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function NET:GetKnownPilotData(Client,Name)
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local name = Name
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if Client and not Name then
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name = Client:GetPlayerName()
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end
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if name then
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return self.KnownPilots[name]
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else
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return nil
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end
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end
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--- Status - housekeeping
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-- @param #NET self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #NET self
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function NET:onafterStatus(From,Event,To)
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self:T({From,Event,To})
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local function HouseHold(tavolo)
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local TNow = timer.getTime()
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for _,entry in pairs (tavolo) do
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if entry >= TNow then entry = nil end
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end
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end
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HouseHold(self.BlockedPilots)
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HouseHold(self.BlockedSides)
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HouseHold(self.BlockedSlots)
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HouseHold(self.BlockedUCIDs)
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if self:Is("Running") then
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self:__Status(-60)
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end
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return self
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end
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--- Stop the event functions
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-- @param #NET self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #NET self
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function NET:onafterRun(From,Event,To)
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self:T({From,Event,To})
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self:HandleEvent(EVENTS.PlayerEnterUnit,self._EventHandler)
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self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
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self:HandleEvent(EVENTS.PlayerLeaveUnit,self._EventHandler)
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self:HandleEvent(EVENTS.PilotDead,self._EventHandler)
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self:HandleEvent(EVENTS.Ejection,self._EventHandler)
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self:HandleEvent(EVENTS.Crash,self._EventHandler)
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self:HandleEvent(EVENTS.SelfKillPilot,self._EventHandler)
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self:__Status(-30)
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end
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--- Stop the event functions
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-- @param #NET self
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-- @param #string From
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-- @param #string Event
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-- @param #string To
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-- @return #NET self
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function NET:onafterStop(From,Event,To)
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self:T({From,Event,To})
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self:UnHandleEvent(EVENTS.PlayerEnterUnit)
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self:UnHandleEvent(EVENTS.PlayerEnterAircraft)
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self:UnHandleEvent(EVENTS.PlayerLeaveUnit)
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self:UnHandleEvent(EVENTS.PilotDead)
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self:UnHandleEvent(EVENTS.Ejection)
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self:UnHandleEvent(EVENTS.Crash)
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self:UnHandleEvent(EVENTS.SelfKillPilot)
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return self
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end
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-------------------------------------------------------------------------------
|
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-- End of NET
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
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