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@ -43,7 +43,7 @@ do
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-- @field #NET
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-- @field #NET
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NET = {
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NET = {
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ClassName = "NET",
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ClassName = "NET",
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Version = "0.1.3",
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Version = "0.1.4",
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BlockTime = 600,
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BlockTime = 600,
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BlockedPilots = {},
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BlockedPilots = {},
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BlockedUCIDs = {},
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BlockedUCIDs = {},
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@ -67,6 +67,9 @@ function NET:New()
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self.KnownPilots = {}
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self.KnownPilots = {}
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self:SetBlockMessage()
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self:SetBlockMessage()
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self:SetUnblockMessage()
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self:SetUnblockMessage()
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self.BlockedSides = {}
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self.BlockedSides[1] = false
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self.BlockedSides[2] = false
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-- Start State.
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-- Start State.
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self:SetStartState("Stopped")
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self:SetStartState("Stopped")
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@ -160,11 +163,12 @@ end
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-- @param #string PlayerSlot
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-- @param #string PlayerSlot
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-- @return #boolean IsBlocked
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-- @return #boolean IsBlocked
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function NET:IsAnyBlocked(UCID,Name,PlayerID,PlayerSide,PlayerSlot)
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function NET:IsAnyBlocked(UCID,Name,PlayerID,PlayerSide,PlayerSlot)
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self:T({UCID,Name,PlayerID,PlayerSide,PlayerSlot})
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local blocked = false
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local blocked = false
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local TNow = timer.getTime()
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local TNow = timer.getTime()
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-- UCID
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-- UCID
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if UCID and self.BlockedUCIDs[UCID] and TNow < self.BlockedUCIDs[UCID] then
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if UCID and self.BlockedUCIDs[UCID] and TNow < self.BlockedUCIDs[UCID] then
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return true
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blocked = true
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end
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end
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-- ID/Name
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-- ID/Name
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if PlayerID and not Name then
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if PlayerID and not Name then
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@ -172,16 +176,18 @@ function NET:IsAnyBlocked(UCID,Name,PlayerID,PlayerSide,PlayerSlot)
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end
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end
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-- Name
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-- Name
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if Name and self.BlockedPilots[Name] and TNow < self.BlockedPilots[Name] then
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if Name and self.BlockedPilots[Name] and TNow < self.BlockedPilots[Name] then
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return true
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blocked = true
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end
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end
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-- Side
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-- Side
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if PlayerSide and self.BlockedSides[PlayerSide] and TNow < self.BlockedSides[PlayerSide] then
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self:T({time = self.BlockedSides[PlayerSide]})
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return true
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if PlayerSide and type(self.BlockedSides[PlayerSide]) == "number" and TNow < self.BlockedSides[PlayerSide] then
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blocked = true
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end
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end
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-- Slot
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-- Slot
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if PlayerSlot and self.BlockedSlots[PlayerSlot] and TNow < self.BlockedSlots[PlayerSlot] then
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if PlayerSlot and self.BlockedSlots[PlayerSlot] and TNow < self.BlockedSlots[PlayerSlot] then
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return true
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blocked = true
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end
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end
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self:T("IsAnyBlocke: "..tostring(blocked))
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return blocked
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return blocked
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end
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end
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@ -200,6 +206,7 @@ function NET:_EventHandler(EventData)
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local ucid = self:GetPlayerUCID(nil,name) or "none"
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local ucid = self:GetPlayerUCID(nil,name) or "none"
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local PlayerID = self:GetPlayerIDByName(name) or "none"
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local PlayerID = self:GetPlayerIDByName(name) or "none"
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local PlayerSide, PlayerSlot = self:GetSlot(data.IniUnit)
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local PlayerSide, PlayerSlot = self:GetSlot(data.IniUnit)
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if not PlayerSide then PlayerSide = EventData.IniCoalition end
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local TNow = timer.getTime()
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local TNow = timer.getTime()
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self:T(self.lid.."Event for: "..name.." | UCID: "..ucid)
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self:T(self.lid.."Event for: "..name.." | UCID: "..ucid)
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@ -225,6 +232,7 @@ function NET:_EventHandler(EventData)
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slot = PlayerSlot,
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slot = PlayerSlot,
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timestamp = TNow,
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timestamp = TNow,
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}
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}
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UTILS.PrintTableToLog(self.KnownPilots[name])
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end
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end
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return self
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return self
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end
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end
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@ -354,7 +362,6 @@ end
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-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
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-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
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-- @return #NET self
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-- @return #NET self
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function NET:BlockSide(Side,Seconds)
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function NET:BlockSide(Side,Seconds)
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self:T({Side,Seconds})
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local addon = Seconds or self.BlockTime
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local addon = Seconds or self.BlockTime
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if Side == 1 or Side == 2 then
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if Side == 1 or Side == 2 then
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self.BlockedSides[Side] = timer.getTime()+addon
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self.BlockedSides[Side] = timer.getTime()+addon
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@ -367,10 +374,9 @@ end
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-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
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-- @param #number Seconds Seconds (optional) Number of seconds the player has to wait before rejoining.
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-- @return #NET self
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-- @return #NET self
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function NET:UnblockSide(Side,Seconds)
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function NET:UnblockSide(Side,Seconds)
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self:T({Side,Seconds})
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local addon = Seconds or self.BlockTime
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local addon = Seconds or self.BlockTime
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if Side == 1 or Side == 2 then
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if Side == 1 or Side == 2 then
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self.BlockedSides[Side] = nil
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self.BlockedSides[Side] = false
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end
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end
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return self
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return self
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end
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end
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@ -485,8 +491,11 @@ end
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-- @param Wrapper.Client#CLIENT Client The client
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-- @param Wrapper.Client#CLIENT Client The client
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-- @return #number PlayerID or nil
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-- @return #number PlayerID or nil
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function NET:GetPlayerIDFromClient(Client)
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function NET:GetPlayerIDFromClient(Client)
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self:T("GetPlayerIDFromClient")
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self:T({Client=Client})
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if Client then
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if Client then
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local name = Client:GetPlayerName()
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local name = Client:GetPlayerName()
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self:T({name=name})
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local id = self:GetPlayerIDByName(name)
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local id = self:GetPlayerIDByName(name)
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return id
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return id
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else
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else
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@ -682,9 +691,12 @@ end
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-- @return #number SideID i.e. 0 : spectators, 1 : Red, 2 : Blue
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-- @return #number SideID i.e. 0 : spectators, 1 : Red, 2 : Blue
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-- @return #number SlotID
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-- @return #number SlotID
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function NET:GetSlot(Client)
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function NET:GetSlot(Client)
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self:T("NET.GetSlot")
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local PlayerID = self:GetPlayerIDFromClient(Client)
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local PlayerID = self:GetPlayerIDFromClient(Client)
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self:T("NET.GetSlot PlayerID = "..tostring(PlayerID))
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if PlayerID then
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if PlayerID then
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local side,slot = net.get_slot(tonumber(PlayerID))
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local side,slot = net.get_slot(tonumber(PlayerID))
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self:T("NET.GetSlot side, slot = "..tostring(side)..","..tostring(slot))
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return side,slot
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return side,slot
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else
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else
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return nil,nil
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return nil,nil
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@ -781,7 +793,7 @@ function NET:onafterStatus(From,Event,To)
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local function HouseHold(tavolo)
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local function HouseHold(tavolo)
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local TNow = timer.getTime()
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local TNow = timer.getTime()
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for _,entry in pairs (tavolo) do
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for _,entry in pairs (tavolo) do
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if entry >= TNow then entry = nil end
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if type(entry) == "number" and entry >= TNow then entry = false end
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end
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end
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end
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end
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