UNIT/GROUP - added function to get the skill of a unit. SEAD - added functionality to calculate time-2-impact of HARMS and adjust behaviour accordingly

This commit is contained in:
Applevangelist
2021-08-27 14:56:50 +02:00
parent 0edbf7f517
commit cea7320a9b
5 changed files with 153 additions and 49 deletions

View File

@@ -2594,6 +2594,17 @@ function GROUP:SetCommandImmortal(switch)
return self
end
--- Get skill from Group. Effectively gets the skill from Unit 1 as the group holds no skill value.
-- @param #GROUP self
-- @return #string Skill String of skill name.
function GROUP:GetSkill()
self:F2( self.GroupName )
local unit = self:GetUnit(1)
local name = unit:GetName()
local skill = _DATABASE.Templates.Units[name].Template.skill or "Random"
return skill
end
--do -- Smoke
--
----- Signal a flare at the position of the GROUP.