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AB v0.2.2
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@@ -342,18 +342,18 @@ do -- COORDINATE
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return x - Precision <= self.x and x + Precision >= self.x and z - Precision <= self.z and z + Precision >= self.z
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end
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--- Returns if the 2 coordinates are at the same 2D position.
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--- Scan/find objects (units, statics, scenery) within a certain radius around the coordinate using the world.searchObjects() DCS API function.
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-- @param #COORDINATE self
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-- @param #number radius (Optional) Scan radius in meters. Default 100 m.
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-- @param #boolean scanunits (Optional) If true scan for units. Default true.
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-- @param #boolean scanstatics (Optional) If true scan for static objects. Default true.
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-- @param #boolean scanscenery (Optional) If true scan for scenery objects. Default false.
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-- @return True if units were found.
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-- @return True if statics were found.
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-- @return True if scenery objects were found.
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-- @return Unit objects found.
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-- @return Static objects found.
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-- @return Scenery objects found.
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-- @return #boolean True if units were found.
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-- @return #boolean True if statics were found.
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-- @return #boolean True if scenery objects were found.
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-- @return #table Table of MOOSE @[#Wrapper.Unit#UNIT} objects found.
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-- @return #table Table of DCS static objects found.
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-- @return #table Table of DCS scenery objects found.
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function COORDINATE:ScanObjects(radius, scanunits, scanstatics, scanscenery)
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self:F(string.format("Scanning in radius %.1f m.", radius))
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@@ -405,18 +405,17 @@ do -- COORDINATE
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local ObjectCategory = ZoneObject:getCategory()
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-- Check for unit or static objects
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--if (ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive()) then
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if (ObjectCategory == Object.Category.UNIT and ZoneObject:isExist()) then
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if ObjectCategory==Object.Category.UNIT and ZoneObject:isExist() then
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table.insert(Units, UNIT:Find(ZoneObject))
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gotunits=true
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elseif (ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
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elseif ObjectCategory==Object.Category.STATIC and ZoneObject:isExist() then
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table.insert(Statics, ZoneObject)
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gotstatics=true
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elseif ObjectCategory == Object.Category.SCENERY then
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elseif ObjectCategory==Object.Category.SCENERY then
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table.insert(Scenery, ZoneObject)
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gotscenery=true
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@@ -480,7 +480,7 @@ end
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--
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-- myBeacon:TACAN(20, "Y", "TEXACO", true) -- Activate the beacon
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function BEACON:ActivateTACAN(Channel, Mode, Message, Bearing, Duration)
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self:F({TACANChannel, Message, Bearing, BeaconDuration})
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self:I({channel=Channel, mode=Mode, callsign=Message, bearing=Bearing, duration=Duration})
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-- Get frequency.
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local Frequency=UTILS.TACANToFrequency(Channel, Mode)
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@@ -496,12 +496,6 @@ function BEACON:ActivateTACAN(Channel, Mode, Message, Bearing, Duration)
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self:E({"The POSITIONABLE you want to attach the AA Tacan Beacon is not an aircraft! The BEACON is not emitting.", self.Positionable})
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end
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-- Using the beacon type 4 (BEACON_TYPE_TACAN). For System, I'm using 5 (TACAN_TANKER_MODE_Y) if the beacon shows its bearing or 14 (TACAN_AA_MODE_Y) if it does not.
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local System=14
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if Bearing then
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System = 5
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end
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-- Beacon type.
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local Type=BEACON.Type.TACAN
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@@ -517,14 +511,14 @@ function BEACON:ActivateTACAN(Channel, Mode, Message, Bearing, Duration)
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-- Attached unit.
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local UnitID=self.Positionable:GetID()
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-- Debug
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-- Debug.
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self:T({"TACAN BEACON started!"})
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-- Start beacon.
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self.Positionable:CommandActivateBeacon(Type, System, Frequency, UnitID, Channel, Mode, AA, Message, Bearing)
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-- Stop sheduler
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if Duration then -- Schedule the stop of the BEACON if asked by the MD
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-- Stop sheduler.
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if Duration then
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self.Positionable:DeactivateBeacon(Duration)
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end
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