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#NET
* Fix for ucid can be nil
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63b3807cf6
commit
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@ -42,7 +42,7 @@ do
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-- @field #NET
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-- @field #NET
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NET = {
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NET = {
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ClassName = "NET",
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ClassName = "NET",
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Version = "0.1.0",
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Version = "0.1.1",
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BlockTime = 600,
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BlockTime = 600,
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BlockedPilots = {},
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BlockedPilots = {},
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BlockedUCIDs = {},
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BlockedUCIDs = {},
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@ -196,7 +196,7 @@ function NET:_EventHandler(EventData)
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-- Get Player Data
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-- Get Player Data
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local name = data.IniPlayerName and data.IniPlayerName or data.IniUnit:GetPlayerName()
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local name = data.IniPlayerName and data.IniPlayerName or data.IniUnit:GetPlayerName()
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local ucid = self:GetPlayerUCID(nil,name)
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local ucid = self:GetPlayerUCID(nil,name) or "none"
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local PlayerID = self:GetPlayerIDByName(name) or "none"
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local PlayerID = self:GetPlayerIDByName(name) or "none"
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local PlayerSide, PlayerSlot = self:GetSlot(data.IniUnit)
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local PlayerSide, PlayerSlot = self:GetSlot(data.IniUnit)
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local TNow = timer.getTime()
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local TNow = timer.getTime()
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@ -771,7 +771,7 @@ end
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-- @param #string To
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-- @param #string To
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-- @return #NET self
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-- @return #NET self
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function NET:onafterStatus(From,Event,To)
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function NET:onafterStatus(From,Event,To)
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self:T({From,Event,To})
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self:I({From,Event,To})
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local function HouseHold(tavolo)
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local function HouseHold(tavolo)
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local TNow = timer.getTime()
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local TNow = timer.getTime()
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@ -799,7 +799,7 @@ end
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-- @param #string To
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-- @param #string To
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-- @return #NET self
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-- @return #NET self
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function NET:onafterRun(From,Event,To)
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function NET:onafterRun(From,Event,To)
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self:T({From,Event,To})
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self:I({From,Event,To})
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self:HandleEvent(EVENTS.PlayerEnterUnit,self._EventHandler)
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self:HandleEvent(EVENTS.PlayerEnterUnit,self._EventHandler)
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self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
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self:HandleEvent(EVENTS.PlayerEnterAircraft,self._EventHandler)
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self:HandleEvent(EVENTS.PlayerLeaveUnit,self._EventHandler)
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self:HandleEvent(EVENTS.PlayerLeaveUnit,self._EventHandler)
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