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DCS 2.7
- Added COORDINATE:LineToAll and COORDINATE:CircleToAll - Added altitude parameter to CONTROLLABLE:TaskFireAtPoint - Added emission on/off functions to UNIT
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@@ -1431,16 +1431,22 @@ end
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-- @param DCS#Distance Radius The radius of the zone to deploy the fire at.
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-- @param #number AmmoCount (optional) Quantity of ammunition to expand (omit to fire until ammunition is depleted).
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-- @param #number WeaponType (optional) Enum for weapon type ID. This value is only required if you want the group firing to use a specific weapon, for instance using the task on a ship to force it to fire guided missiles at targets within cannon range. See http://wiki.hoggit.us/view/DCS_enum_weapon_flag
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-- @param #number Altitude (Optional) Altitude in meters.
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-- @param #number ASL Altitude is above mean sea level. Default is above ground level.
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-- @return DCS#Task The DCS task structure.
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function CONTROLLABLE:TaskFireAtPoint( Vec2, Radius, AmmoCount, WeaponType )
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function CONTROLLABLE:TaskFireAtPoint( Vec2, Radius, AmmoCount, WeaponType, Altitude, ASL )
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local DCSTask = {
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id = 'FireAtPoint',
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params = {
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point = Vec2,
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x=Vec2.x,
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y=Vec2.y,
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zoneRadius = Radius,
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radius = Radius,
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expendQty = 100, -- dummy value
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expendQtyEnabled = false,
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alt_type = ASL and 0 or 1
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}
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}
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@@ -1448,10 +1454,16 @@ function CONTROLLABLE:TaskFireAtPoint( Vec2, Radius, AmmoCount, WeaponType )
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DCSTask.params.expendQty = AmmoCount
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DCSTask.params.expendQtyEnabled = true
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end
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if Altitude then
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DCSTask.params.altitude=Altitude
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end
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if WeaponType then
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DCSTask.params.weaponType=WeaponType
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end
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self:I(DCSTask)
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return DCSTask
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end
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@@ -761,6 +761,41 @@ function UNIT:GetFuel()
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return nil
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end
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--- Sets the passed group or unit objects radar emitters on or off. Can be used on sam sites for example to shut down the radar without setting AI off or changing the alarm state.
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-- @param #UNIT self
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-- @param #boolean Switch If `true` or `nil`, emission is enabled. If `false`, emission is turned off.
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-- @return #UNIT self
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function UNIT:SetEmission(Switch)
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if Switch==nil then
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Switch=true
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end
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local DCSUnit = self:GetDCSObject()
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if DCSUnit then
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DCSUnit:enableEmission(Switch)
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end
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return self
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end
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--- Sets the passed group or unit objects radar emitters ON. Can be used on sam sites for example to shut down the radar without setting AI off or changing the alarm state.
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-- @param #UNIT self
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-- @return #UNIT self
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function UNIT:EnableEmission()
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self:SetEmission(true)
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return self
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end
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--- Sets the passed group or unit objects radar emitters OFF. Can be used on sam sites for example to shut down the radar without setting AI off or changing the alarm state.
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-- @param #UNIT self
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-- @return #UNIT self
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function UNIT:DisableEmission()
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self:SetEmission(false)
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return self
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end
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--- Returns a list of one @{Wrapper.Unit}.
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-- @param #UNIT self
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-- @return #list<Wrapper.Unit#UNIT> A list of one @{Wrapper.Unit}.
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