Finish Cargo/AI_Cargo_Helicopter

This commit is contained in:
FlightControl_Master 2018-05-19 06:12:37 +02:00
parent d07d063265
commit d05973f487
3 changed files with 43 additions and 18 deletions

View File

@ -308,7 +308,7 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
self:Pickup( Carrier, Cargo )
end
function AI_Cargo.OnAfterLoad( AI_Cargo, Carrier )
function AI_Cargo.OnAfterLoad( AI_Cargo, Carrier, From, Event, To, Cargo )
self:Loading( Carrier )
end
@ -316,16 +316,16 @@ function AI_CARGO_DISPATCHER:onafterMonitor()
self:Loaded( Carrier, Cargo )
end
function AI_Cargo.OnAfterDeploy( AI_Cargo, Carrier )
self:Deploy( Carrier )
function AI_Cargo.OnAfterDeploy( AI_Cargo, Carrier, From, Event, To, Cargo )
self:Deploy( Carrier, Cargo )
end
function AI_Cargo.OnAfterUnload( AI_Cargo, Carrier )
self:Unloading( Carrier )
function AI_Cargo.OnAfterUnload( AI_Cargo, Carrier, From, Event, To, Cargo )
self:Unloading( Carrier, Cargo )
end
function AI_Cargo.OnAfterUnloaded( AI_Cargo, Carrier )
self:Unloaded( Carrier )
function AI_Cargo.OnAfterUnloaded( AI_Cargo, Carrier, From, Event, To, Cargo )
self:Unloaded( Carrier, Cargo )
end
end
@ -405,7 +405,7 @@ end
-- @param #number Delay
function AI_CARGO_DISPATCHER:onafterStart( From, Event, To )
self:Monitor()
self:__Monitor( -1 )
end
--- Stop Handler OnBefore for AI_CARGO_DISPATCHER
@ -434,16 +434,27 @@ end
--- Make a Carrier run for a cargo deploy action after the cargo Pickup trigger has been initiated, by default.
--- Loaded Handler OnAfter for AI_CARGO_DISPATCHER
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterLoaded
-- @param #AI_CARGO_DISPATCHER self
-- @param From
-- @param Event
-- @param To
-- @param #string From
-- @param #string Event
-- @param #string To
-- @param Wrapper.Group#GROUP Carrier
-- @param Cargo.Cargo#CARGO Cargo
-- @return #AI_CARGO_DISPATCHER
function AI_CARGO_DISPATCHER:OnAfterPickup( From, Event, To, Carrier, Cargo )
end
--- Unloaded Handler OnAfter for AI_CARGO_DISPATCHER
-- @function [parent=#AI_CARGO_DISPATCHER] OnAfterUnloaded
-- @param #AI_CARGO_DISPATCHER self
-- @param #string From
-- @param #string Event
-- @param #string To
-- @param Wrapper.Group#GROUP Carrier
-- @param Cargo.Cargo#CARGO Cargo
--- Make a Carrier run for a cargo deploy action after the cargo has been loaded, by default.

View File

@ -352,6 +352,17 @@ do -- CARGO
return self.Name
end
--- Get the current active object representing or being the Cargo.
-- @param #CARGO self
-- @return Wrapper.Positionable#POSITIONABLE The object representing or being the Cargo.
function CARGO:GetObject()
if self:IsLoaded() then
return self.CargoCarrier
else
return self.CargoObject
end
end
--- Get the object name of the Cargo.
-- @param #CARGO self
-- @return #string The object name of the Cargo.

View File

@ -107,7 +107,7 @@ do -- CARGO_GROUP
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID)
-- Now we spawn the new group based on the template created.
_DATABASE:Spawn( GroupTemplate )
self.CargoObject = _DATABASE:Spawn( GroupTemplate )
self:SetWeight( WeightGroup )
self.CargoLimit = 10
@ -169,7 +169,10 @@ do -- CARGO_GROUP
_DATABASE:Spawn( GroupTemplate )
end
end
self.CargoObject = nil
end
end
@ -209,12 +212,12 @@ do -- CARGO_GROUP
end
-- Then we register the new group in the database
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID)
self.CargoGroup = GROUP:NewTemplate( GroupTemplate, GroupTemplate.CoalitionID, GroupTemplate.CategoryID, GroupTemplate.CountryID )
self:F( { "Regroup", GroupTemplate } )
-- Now we spawn the new group based on the template created.
_DATABASE:Spawn( GroupTemplate )
self.CargoObject = _DATABASE:Spawn( GroupTemplate )
end
end