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-- New SEAD, BAI and CAS files.
-- Correct handling of task assignments. -- Added Weapon stuff in DCS.lua. -- Dispatcher optimizations.
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@@ -489,7 +489,7 @@ function AI_A2A:onafterStatus()
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not self:Is( "Fuel" ) and
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not self:Is( "Damaged" ) and
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not self:Is( "Home" ) then
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if self.IdleCount >= 2 then
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if self.IdleCount >= 3 then
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if Damage ~= InitialLife then
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self:Damaged()
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else
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