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https://github.com/FlightControl-Master/MOOSE.git
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-- New SEAD, BAI and CAS files.
-- Correct handling of task assignments. -- Added Weapon stuff in DCS.lua. -- Dispatcher optimizations.
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@@ -168,6 +168,11 @@
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-- * @{#CONTROLLABLE.OptionAlarmStateGreen}
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-- * @{#CONTROLLABLE.OptionAlarmStateRed}
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--
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-- ## 5.4) Jettison weapons:
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--
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-- * @{#CONTROLLABLE.OptionAllowJettisonWeaponsOnThreat}
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-- * @{#CONTROLLABLE.OptionKeepWeaponsOnThreat}
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--
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-- @field #CONTROLLABLE
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CONTROLLABLE = {
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ClassName = "CONTROLLABLE",
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@@ -302,7 +307,7 @@ end
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-- @param #CONTROLLABLE self
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-- @return #CONTROLLABLE
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function CONTROLLABLE:ClearTasks()
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self:F2()
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self:E( "ClearTasks" )
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local DCSControllable = self:GetDCSObject()
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@@ -366,13 +371,15 @@ end
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-- @param #number WaitTime Time in seconds, before the task is set.
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-- @return Wrapper.Controllable#CONTROLLABLE self
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function CONTROLLABLE:SetTask( DCSTask, WaitTime )
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self:F2( { DCSTask = DCSTask } )
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self:E( { "SetTask", WaitTime, DCSTask = DCSTask } )
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local DCSControllable = self:GetDCSObject()
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if DCSControllable then
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local DCSControllableName = self:GetName()
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self:E( "Controllable Name = " .. DCSControllableName )
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-- When a controllable SPAWNs, it takes about a second to get the controllable in the simulator. Setting tasks to unspawned controllables provides unexpected results.
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-- Therefore we schedule the functions to set the mission and options for the Controllable.
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@@ -1659,6 +1666,7 @@ function CONTROLLABLE:TaskFunction( FunctionString, ... )
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local DCSScript = {}
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DCSScript[#DCSScript+1] = "local MissionControllable = GROUP:Find( ... ) "
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DCSScript[#DCSScript+1] = "env.info( 'TaskFunction: ' .. ( MissionControllable and MissionControllable:GetName() ) or 'No Group' )"
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if arg and arg.n > 0 then
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local ArgumentKey = '_' .. tostring( arg ):match("table: (.*)")
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@@ -2922,7 +2930,7 @@ function CONTROLLABLE:OptionRTBAmmo( WeaponsFlag )
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local Controller = self:_GetController()
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if self:IsAir() then
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Controller:setOption( AI.Option.GROUND.id.RTB_ON_OUT_OF_AMMO, WeaponsFlag )
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Controller:setOption( AI.Option.Air.id.RTB_ON_OUT_OF_AMMO, WeaponsFlag )
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end
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return self
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@@ -2932,6 +2940,47 @@ function CONTROLLABLE:OptionRTBAmmo( WeaponsFlag )
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end
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--- Allow to Jettison of weapons upon threat.
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-- @param #CONTROLLABLE self
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-- @return #CONTROLLABLE self
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function CONTROLLABLE:OptionAllowJettisonWeaponsOnThreat()
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self:F2( { self.ControllableName } )
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local DCSControllable = self:GetDCSObject()
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if DCSControllable then
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local Controller = self:_GetController()
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if self:IsAir() then
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Controller:setOption( AI.Option.Air.id.PROHIBIT_JETT, false )
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end
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return self
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end
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return nil
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end
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--- Keep weapons upon threat.
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-- @param #CONTROLLABLE self
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-- @return #CONTROLLABLE self
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function CONTROLLABLE:OptionKeepWeaponsOnThreat()
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self:F2( { self.ControllableName } )
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local DCSControllable = self:GetDCSObject()
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if DCSControllable then
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local Controller = self:_GetController()
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if self:IsAir() then
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Controller:setOption( AI.Option.Air.id.PROHIBIT_JETT, true )
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end
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return self
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end
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return nil
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end
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