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MP test
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@ -544,7 +544,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
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local UnitCategory = UnitDesc.category
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local UnitCoalition = UnitData:GetCoalition()
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local UnitTypeName = UnitData:GetTypeName()
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local ThreatLevel = UnitData:GetThreatLevel()
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local UnitThreatLevel = UnitData:GetThreatLevel()
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self:T( { PlayerName, UnitName, UnitCategory, UnitCoalition, UnitTypeName } )
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@ -585,6 +585,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
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self.Players[PlayerName].UnitCategory = UnitCategory
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self.Players[PlayerName].UnitType = UnitTypeName
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self.Players[PlayerName].UNIT = UnitData
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self.Players[PlayerName].ThreatLevel = UnitThreatLevel
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if self.Players[PlayerName].Penalty > self.Fratricide * 0.50 then
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if self.Players[PlayerName].PenaltyWarning < 1 then
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