Merge pull request #1668 from FlightControl-Master/FF/Ops

OPS
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Frank 2021-12-17 13:29:08 +01:00 committed by GitHub
commit d1d43c38cd
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5 changed files with 98 additions and 47 deletions

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@ -104,6 +104,7 @@ function ARMYGROUP:New(group)
self:SetDefaultROE()
self:SetDefaultAlarmstate()
self:SetDefaultEPLRS(self.isEPLRS)
self:SetDefaultEmission()
self:SetDetection()
self:SetPatrolAdInfinitum(false)
self:SetRetreatZones()
@ -1726,7 +1727,7 @@ function ARMYGROUP:SwitchFormation(Formation, Permanently, NoRouteUpdate)
self.option.Formation=Formation or "Off road"
if self:IsInUtero() then
self:T(self.lid..string.format("Will switch formation to %s (permanently=%s) when group is spawned", self.option.Formation, tostring(Permanently)))
self:T(self.lid..string.format("Will switch formation to %s (permanently=%s) when group is spawned", tostring(self.option.Formation), tostring(Permanently)))
else
-- Update route with the new formation.
@ -1736,7 +1737,7 @@ function ARMYGROUP:SwitchFormation(Formation, Permanently, NoRouteUpdate)
end
-- Debug info.
self:T(self.lid..string.format("Switching formation to %s (permanently=%s)", self.option.Formation, tostring(Permanently)))
self:T(self.lid..string.format("Switching formation to %s (permanently=%s)", tostring(self.option.Formation), tostring(Permanently)))
end

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@ -4246,12 +4246,6 @@ function AUFTRAG:_TargetFromObject(Object)
end
if self.type == AUFTRAG.Type.ALERT5 then
self.alert5Target = self.engageTarget
end
else
-- Target was already specified elsewhere.
@ -4379,10 +4373,10 @@ function AUFTRAG:GetTargetCoordinate()
local coord=self.engageTarget:GetCoordinate()
return coord
elseif self.alert5Target then
elseif self.type==AUFTRAG.Type.ALERT5 then
local coord=self.alert5Target:GetCoordinate()
return coord
-- For example, COMMANDER will not assign a coordiante. This will be done later, when the mission is assigned to an airwing.
return nil
else
self:T(self.lid.."ERROR: Cannot get target coordinate!")

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@ -1752,12 +1752,12 @@ function CHIEF:CheckOpsZoneQueue()
self:T3(self.lid..string.format("Zone is empty ==> Recruit Patrol zone infantry assets"))
-- Recruit ground assets that
local recruited=self:RecruitAssetsForZone(stratzone, AUFTRAG.Type.ONGUARD, 1, 3, {Group.Category.GROUND}, {GROUP.Attribute.GROUND_INFANTRY, GROUP.Attribute.GROUND_TANK})
local recruited1=self:RecruitAssetsForZone(stratzone, AUFTRAG.Type.ARMOREDGUARD, 1, 1, {Group.Category.GROUND}, {GROUP.Attribute.GROUND_TANK})
local recruitedI=self:RecruitAssetsForZone(stratzone, AUFTRAG.Type.ONGUARD, 1, 3, {Group.Category.GROUND}, {GROUP.Attribute.GROUND_INFANTRY})
local recruitedT=self:RecruitAssetsForZone(stratzone, AUFTRAG.Type.ARMOREDGUARD, 1, 1, {Group.Category.GROUND}, {GROUP.Attribute.GROUND_TANK})
-- Debug info.
self:T(self.lid..string.format("Zone is empty ==> Recruit Patrol zone infantry assets=%s", tostring(recruited)))
self:T(self.lid..string.format("Zone is empty ==> Recruit Patrol zone armored assets=%s", tostring(recruited1)))
self:T(self.lid..string.format("Zone is empty ==> Recruit Patrol zone infantry assets=%s", tostring(recruitedI)))
self:T(self.lid..string.format("Zone is empty ==> Recruit Patrol zone armored assets=%s", tostring(recruitedT)))
end
else
@ -2198,10 +2198,13 @@ function CHIEF:RecruitAssetsForZone(StratZone, MissionType, NassetsMin, NassetsM
if recruited then
-- Debug messgage.
self:T2(self.lid..string.format("Recruited %d assets for %s mission STRATEGIC zone %s", #assets, MissionType, tostring(StratZone.opszone.zoneName)))
if MissionType==AUFTRAG.Type.PATROLZONE or MissionType==AUFTRAG.Type.ONGUARD then
-- Debug messgage.
self:T2(self.lid..string.format("Recruited %d assets from for PATROL mission", #assets))
self:T2(self.lid..string.format("Recruited %d assets for PATROL mission", #assets))
local recruitedTrans=true
local transport=nil
@ -2209,8 +2212,7 @@ function CHIEF:RecruitAssetsForZone(StratZone, MissionType, NassetsMin, NassetsM
-- Categories. Currently only helicopters are allowed due to problems with ground transports (might get stuck, might not be a land connection.
-- TODO: Check if ground transport is possible. For example, by trying land.getPathOnRoad or something.
local Categories={self.TransportCategories}
--local Categories={Group.Category.HELICOPTER, Group.Category.GROUND}
local Categories=self.TransportCategories
-- Recruit transport assets for infantry.
recruitedTrans, transport=LEGION.AssignAssetsForTransport(self.commander, self.commander.legions, assets, 1, 1, StratZone.opszone.zone, nil, Categories)
@ -2242,9 +2244,7 @@ function CHIEF:RecruitAssetsForZone(StratZone, MissionType, NassetsMin, NassetsM
self:MissionAssign(mission, legions)
-- Attach mission to ops zone.
-- TODO: Need a better way!
--StratZone.missionPatrol=mission
StratZone.opszone:_AddMission(self.coalition,MissionType,mission)
StratZone.opszone:_AddMission(self.coalition, MissionType, mission)
return true
else
@ -2281,9 +2281,7 @@ function CHIEF:RecruitAssetsForZone(StratZone, MissionType, NassetsMin, NassetsM
self:MissionAssign(mission, legions)
-- Attach mission to ops zone.
-- TODO: Need a better way!
--StratZone.missionCAS=mission
StratZone.opszone:_AddMission(self.coalition,MissionType,mission)
StratZone.opszone:_AddMission(self.coalition, MissionType, mission)
return true
elseif MissionType==AUFTRAG.Type.ARTY then
@ -2303,9 +2301,7 @@ function CHIEF:RecruitAssetsForZone(StratZone, MissionType, NassetsMin, NassetsM
self:MissionAssign(mission, legions)
-- Attach mission to ops zone.
-- TODO: Need a better way!
--StratZone.missionARTY=mission
StratZone.opszone:_AddMission(self.coalition,MissionType,mission)
StratZone.opszone:_AddMission(self.coalition, MissionType, mission)
return true
elseif MissionType==AUFTRAG.Type.ARMOREDGUARD then
@ -2324,15 +2320,16 @@ function CHIEF:RecruitAssetsForZone(StratZone, MissionType, NassetsMin, NassetsM
self:MissionAssign(mission, legions)
-- Attach mission to ops zone.
-- TODO: Need a better way!
--StratZone.missionARTY=mission
StratZone.opszone:_AddMission(self.coalition,MissionType,mission)
StratZone.opszone:_AddMission(self.coalition, MissionType, mission)
return true
end
end
-- Debug messgage.
self:T2(self.lid..string.format("Could NOT recruit assets for %s mission of STRATEGIC zone %s", MissionType, tostring(StratZone.opszone.zoneName)))
return false
end

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@ -134,6 +134,7 @@ function NAVYGROUP:New(group)
self:SetDefaultROE()
self:SetDefaultAlarmstate()
self:SetDefaultEPLRS(self.isEPLRS)
self:SetDefaultEmission()
self:SetDetection()
self:SetPatrolAdInfinitum(true)
self:SetPathfinding(false)

View File

@ -334,6 +334,7 @@ OPSGROUP.TaskType={
-- @field #number Formation Formation.
-- @field #boolean EPLRS data link.
-- @field #boolean Disperse Disperse under fire.
-- @field #boolen Emission Emission on/off.
--- Weapon range data.
-- @type OPSGROUP.WeaponData
@ -9651,7 +9652,7 @@ function OPSGROUP:GetAlarmstate()
return self.option.Alarm or self.optionDefault.Alarm
end
--- Set the default Alarm State for the group. This is the state gets when the group is spawned or to which it defaults back after a mission.
--- Set the default EPLRS for the group.
-- @param #OPSGROUP self
-- @param #boolean OnOffSwitch If `true`, EPLRS is on by default. If `false` default EPLRS setting is off. If `nil`, default is on if group has EPLRS and off if it does not have a datalink.
-- @return #OPSGROUP self
@ -9693,7 +9694,7 @@ function OPSGROUP:SwitchEPLRS(OnOffSwitch)
end
else
self:T(self.lid.."WARNING: Cannot switch Alarm State! Group is not alive")
self:E(self.lid.."WARNING: Cannot switch EPLRS! Group is not alive")
end
return self
@ -9706,6 +9707,61 @@ function OPSGROUP:GetEPLRS()
return self.option.EPLRS or self.optionDefault.EPLRS
end
--- Set the default EPLRS for the group.
-- @param #OPSGROUP self
-- @param #boolean OnOffSwitch If `true`, EPLRS is on by default. If `false` default EPLRS setting is off. If `nil`, default is on if group has EPLRS and off if it does not have a datalink.
-- @return #OPSGROUP self
function OPSGROUP:SetDefaultEmission(OnOffSwitch)
if OnOffSwitch==nil then
self.optionDefault.Emission=true
else
self.optionDefault.EPLRS=OnOffSwitch
end
return self
end
--- Switch emission on or off.
-- @param #OPSGROUP self
-- @param #boolean OnOffSwitch If `true` or `nil`, switch emission on. If `false` emission switched off.
-- @return #OPSGROUP self
function OPSGROUP:SwitchEmission(OnOffSwitch)
if self:IsAlive() or self:IsInUtero() then
if OnOffSwitch==nil then
self.option.Emission=self.optionDefault.Emission
else
self.option.Emission=OnOffSwitch
end
if self:IsInUtero() then
self:T2(self.lid..string.format("Setting current EMISSION=%s when GROUP is SPAWNED", tostring(self.option.Emission)))
else
self.group:EnableEmission(self.option.Emission)
self:T(self.lid..string.format("Setting current EMISSION=%s", tostring(self.option.Emission)))
end
else
self:E(self.lid.."WARNING: Cannot switch Emission! Group is not alive")
end
return self
end
--- Get current emission state.
-- @param #OPSGROUP self
-- @return #boolean If `true`, emission is on.
function OPSGROUP:GetEmission()
return self.option.Emission or self.optionDefault.Emission
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- SETTINGS FUNCTIONS
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -10134,7 +10190,7 @@ function OPSGROUP:SwitchFormation(Formation)
self.option.Formation=Formation
-- Debug info.
self:T(self.lid..string.format("Switching formation to %d", self.option.Formation))
self:T(self.lid..string.format("Switching formation to %s", tostring(self.option.Formation)))
end
@ -11157,6 +11213,8 @@ function OPSGROUP:_AddElementByName(unitname)
element.category=unit:GetUnitCategory()
element.categoryname=unit:GetCategoryName()
element.typename=unit:GetTypeName()
--self:I({desc=element.descriptors})
-- Ammo.