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Fixed weaponexpend problem for gunterlund in AI_CAS.
-- The attack sequence was commented out. Put it back in. -- Fixed documentation order glitch. -- Documented the usage of AI.Task.WeaponExpend -- Deleted weaponType from Controller Task
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@@ -563,7 +563,6 @@ function CONTROLLABLE:TaskAttackUnit( AttackUnit, GroupAttack, WeaponExpend, Att
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altitude = Altitude or 30,
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attackQtyLimit = AttackQty and true or false,
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attackQty = AttackQty,
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weaponType = 1073741822,
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},
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}
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