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Fixed weaponexpend problem for gunterlund in AI_CAS.
-- The attack sequence was commented out. Put it back in. -- Fixed documentation order glitch. -- Documented the usage of AI.Task.WeaponExpend -- Deleted weaponType from Controller Task
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@@ -2130,7 +2130,6 @@ self</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(DETECTION_BASE).DetectedItemMax" >
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<strong>DETECTION_BASE.DetectedItemMax</strong>
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</a>
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@@ -2244,7 +2243,7 @@ self</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(DETECTION_BASE).DetectionInterval" >
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<strong>DETECTION_BASE.DetectionInterval</strong>
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</a>
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