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--- **AddOn** - Simple Radio
--
-- ===
--
-- **Main Features:**
--
-- * SRS integration
--
-- ===
--
-- ## Youtube Videos:
--
-- * None
--
-- ===
--
-- ## Missions: Example missions can be found [here](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/OPS%20-%20ATIS)
--
-- ===
--
-- ## Sound files: Check out the pinned messages in the Moose discord #ops-atis channel.
--
-- ===
--
-- Automatic terminal information service, or ATIS, is a continuous broadcast of recorded aeronautical information in busier terminal areas, *i.e.* airports and their immediate surroundings.
-- ATIS broadcasts contain essential information, such as current weather information, active runways, and any other information required by the pilots.
--
-- ===
--
-- ### Author: **funkyfranky**
-- @module Addons.SRS
-- @image Addons_SRS.png
--- MSRS class.
-- @type MSRS
-- @field #string ClassName Name of the class.
-- @field #string lid Class id string for output to DCS log file.
-- @extends Core.Fsm#FSM
--- *It is a very sad thing that nowadays there is so little useless information.* - Oscar Wilde
--
-- ===
--
-- ![Banner Image](..\Presentations\ATIS\ATIS_Main.png)
--
-- # The MSRS Concept
--
-- Automatic terminal information service, or ATIS, is a continuous broadcast of recorded aeronautical information in busier terminal areas, *i.e.* airports and their immediate surroundings.
-- ATIS broadcasts contain essential information, such as current weather information, active runways, and any other information required by the pilots.
--
-- @field #MSRS
MSRS = {
ClassName = "MSRS",
lid = nil,
}
--- ATIS class version.
-- @field #string version
MSRS.version="0.9.1"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: A lot.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Create a new ATIS class object for a specific aircraft carrier unit.
-- @param #MSRS self
-- @param #string airbasename Name of the airbase.
-- @param #number frequency Radio frequency in MHz. Default 143.00 MHz.
-- @param #number modulation Radio modulation: 0=AM, 1=FM. Default 0=AM. See `radio.modulation.AM` and `radio.modulation.FM` enumerators
-- @return #MSRS self
function MSRS:New(airbasename, frequency, modulation)
-- Inherit everything from FSM class.
local self=BASE:Inherit(self, FSM:New()) -- #ATIS
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Set sound files folder within miz file.
-- @param #MSRS self
-- @param #string path Path for sound files. Default "ATIS Soundfiles/". Mind the slash "/" at the end!
-- @return #MSRS self
function MSRS:SetSoundfilesPath(path)
self.soundpath=tostring(path or "ATIS Soundfiles/")
self:I(self.lid..string.format("Setting sound files path to %s", self.soundpath))
return self
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Start & Status
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Start ATIS FSM.
-- @param #MSRS self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function MSRS:onafterStart(From, Event, To)
end
--- Update status.
-- @param #MSRS self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function MSRS:onafterStatus(From, Event, To)
-- Get FSM state.
local fsmstate=self:GetState()
self:__Status(-60)
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- FSM Events
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Check if radio queue is empty. If so, start broadcasting the message again.
-- @param #MRSRS self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
function MSRS:onafterCheckQueue(From, Event, To)
-- Check back in 5 seconds.
self:__CheckQueue(-5)
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Misc Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

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--- **Core** - Sound file
--
-- ===
--
-- ## Features:
--
-- * Add a sound file to the
--
-- ===
--
-- ### Author: **funkyfranky**
--
-- ===
--
-- @module Core.UserFlag
-- @image Core_Userflag.JPG
--
do -- Sound File
--- @type SOUNDFILE
-- @field #string ClassName Name of the class
-- @field #string Name Name of the flag.
-- @extends Core.Base#BASE
--- Management of DCS User Flags.
--
-- # 1. USERFLAG constructor
--
-- * @{#USERFLAG.New}(): Creates a new USERFLAG object.
--
-- @field #SOUNDFILE
SOUNDFILE={
ClassName = "SOUNDFILE",
Name = nil,
}
--- Constructor.
-- @param #SOUNDFILE self
-- @param #string UserFlagName The name of the userflag, which is a free text string.
-- @return #SOUNDFILE
function SOUNDFILE:New( UserFlagName ) --R2.3
local self=BASE:Inherit(self, BASE:New()) -- #SOUNDFILE
self.UserFlagName = UserFlagName
return self
end
--- Get the userflag name.
-- @param #USERFLAG self
-- @return #string Name of the user flag.
function USERFLAG:GetName()
return self.UserFlagName
end
--- Set the userflag to a given Number.
-- @param #USERFLAG self
-- @param #number Number The number value to be checked if it is the same as the userflag.
-- @param #number Delay Delay in seconds, before the flag is set.
-- @return #USERFLAG The userflag instance.
-- @usage
-- local BlueVictory = USERFLAG:New( "VictoryBlue" )
-- BlueVictory:Set( 100 ) -- Set the UserFlag VictoryBlue to 100.
--
function USERFLAG:Set( Number, Delay ) --R2.3
if Delay and Delay>0 then
self:ScheduleOnce(Delay, USERFLAG.Set, self, Number)
else
--env.info(string.format("Setting flag \"%s\" to %d at T=%.1f", self.UserFlagName, Number, timer.getTime()))
trigger.action.setUserFlag( self.UserFlagName, Number )
end
return self
end
--- Get the userflag Number.
-- @param #USERFLAG self
-- @return #number Number The number value to be checked if it is the same as the userflag.
-- @usage
-- local BlueVictory = USERFLAG:New( "VictoryBlue" )
-- local BlueVictoryValue = BlueVictory:Get() -- Get the UserFlag VictoryBlue value.
--
function USERFLAG:Get() --R2.3
return trigger.misc.getUserFlag( self.UserFlagName )
end
--- Check if the userflag has a value of Number.
-- @param #USERFLAG self
-- @param #number Number The number value to be checked if it is the same as the userflag.
-- @return #boolean true if the Number is the value of the userflag.
-- @usage
-- local BlueVictory = USERFLAG:New( "VictoryBlue" )
-- if BlueVictory:Is( 1 ) then
-- return "Blue has won"
-- end
function USERFLAG:Is( Number ) --R2.3
return trigger.misc.getUserFlag( self.UserFlagName ) == Number
end
end