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Target progress accounting for players
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@@ -215,9 +215,9 @@ do -- ACT_ACCOUNT_DEADS
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local PlayerName = ProcessClient:GetPlayerName()
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local PlayerHit = self.PlayerHits and self.PlayerHits[EventData.IniUnitName]
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if PlayerHit == PlayerName then
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self:Player()
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self:Player( EventData )
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else
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self:Other()
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self:Other( EventData )
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end
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end
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end
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