diff --git a/docs/Documentation/AI_BAI.html b/docs/Documentation/AI_BAI.html
index 3c74b363d..dfcc85f6b 100644
--- a/docs/Documentation/AI_BAI.html
+++ b/docs/Documentation/AI_BAI.html
@@ -560,7 +560,7 @@ It can be notified to go RTB through the RTB event.
3. Modify the Engage Zone behaviour to pinpoint a map object or scenery object
-Use the method AIBAIZONE.SearchOff() to specify that the EngageZone is not to be searched for potential targets (units), but that the center of the zone
+
Use the method AIBAIZONE.SearchOff() to specify that the EngageZone is not to be searched for potential targets (UNITs), but that the center of the zone
is the point where a map object is to be destroyed (like a bridge).
Example:
diff --git a/docs/Documentation/AI_Patrol.html b/docs/Documentation/AI_Patrol.html
index ab0dc233e..c9beaaa77 100644
--- a/docs/Documentation/AI_Patrol.html
+++ b/docs/Documentation/AI_Patrol.html
@@ -952,6 +952,9 @@ Use the method AIPATROLZONE.M
+
+ This table contains the targets detected during patrol.
+
diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html
index 0b2f68352..ed5f7adcd 100644
--- a/docs/Documentation/Cargo.html
+++ b/docs/Documentation/Cargo.html
@@ -3045,7 +3045,6 @@ The range till cargo will board.
-
- #number
CARGO_UNIT.RunCount
diff --git a/docs/Documentation/Point.html b/docs/Documentation/Point.html
index d487eeafe..b48995723 100644
--- a/docs/Documentation/Point.html
+++ b/docs/Documentation/Point.html
@@ -1972,7 +1972,6 @@ The new calculated POINT_VEC2.
-
-
POINT_VEC2.z
diff --git a/docs/Documentation/Spawn.html b/docs/Documentation/Spawn.html
index 1d8d862f2..3f656c930 100644
--- a/docs/Documentation/Spawn.html
+++ b/docs/Documentation/Spawn.html
@@ -771,12 +771,6 @@ and any spaces before and after the resulting name are removed.
| SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) |
- |
-
-
- | SPAWN.uncontrolled |
-
-
|
@@ -2925,7 +2919,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
-
- #boolean
+
SPAWN.SpawnUnControlled
@@ -2949,7 +2943,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
-
When the first Spawn executes, all the Groups need to be made visible before start.
+ Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.
@@ -3515,20 +3509,6 @@ True = Continue Scheduler
-
-
-
--
-
-
-
-SPAWN.uncontrolled
-
-
--
-
-
-
diff --git a/docs/Documentation/Spot.html b/docs/Documentation/Spot.html
index 1ee972150..acc195246 100644
--- a/docs/Documentation/Spot.html
+++ b/docs/Documentation/Spot.html
@@ -762,6 +762,7 @@ true if it is lasing
-
+
SPOT.ScheduleID
@@ -775,6 +776,7 @@ true if it is lasing
-
+
SPOT.SpotIR
@@ -788,6 +790,7 @@ true if it is lasing
-
+
SPOT.SpotLaser
@@ -801,6 +804,7 @@ true if it is lasing
-
+
SPOT.Target
diff --git a/docs/Documentation/Task_Cargo.html b/docs/Documentation/Task_Cargo.html
index 7b5964a17..5cb0f06fd 100644
--- a/docs/Documentation/Task_Cargo.html
+++ b/docs/Documentation/Task_Cargo.html
@@ -502,7 +502,7 @@ based on the tasking capabilities defined in Task#TA
-
- Core.Cargo#CARGO
+
FSM_PROCESS.Cargo