From d4aa91300d33cdaca4faeb82b9644fd03fc3328b Mon Sep 17 00:00:00 2001 From: FlightControl Date: Wed, 10 May 2017 09:52:11 +0200 Subject: [PATCH] Documentation updates --- docs/Documentation/AI_BAI.html | 2 +- docs/Documentation/AI_Patrol.html | 3 +++ docs/Documentation/Cargo.html | 1 - docs/Documentation/Point.html | 1 - docs/Documentation/Spawn.html | 24 ++---------------------- docs/Documentation/Spot.html | 4 ++++ docs/Documentation/Task_Cargo.html | 2 +- 7 files changed, 11 insertions(+), 26 deletions(-) diff --git a/docs/Documentation/AI_BAI.html b/docs/Documentation/AI_BAI.html index 3c74b363d..dfcc85f6b 100644 --- a/docs/Documentation/AI_BAI.html +++ b/docs/Documentation/AI_BAI.html @@ -560,7 +560,7 @@ It can be notified to go RTB through the RTB event.

3. Modify the Engage Zone behaviour to pinpoint a map object or scenery object

-

Use the method AIBAIZONE.SearchOff() to specify that the EngageZone is not to be searched for potential targets (units), but that the center of the zone +

Use the method AIBAIZONE.SearchOff() to specify that the EngageZone is not to be searched for potential targets (UNITs), but that the center of the zone is the point where a map object is to be destroyed (like a bridge).

Example:

diff --git a/docs/Documentation/AI_Patrol.html b/docs/Documentation/AI_Patrol.html index ab0dc233e..c9beaaa77 100644 --- a/docs/Documentation/AI_Patrol.html +++ b/docs/Documentation/AI_Patrol.html @@ -952,6 +952,9 @@ Use the method AIPATROLZONE.M + +

This table contains the targets detected during patrol.

+
diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html index 0b2f68352..ed5f7adcd 100644 --- a/docs/Documentation/Cargo.html +++ b/docs/Documentation/Cargo.html @@ -3045,7 +3045,6 @@ The range till cargo will board.

- #number CARGO_UNIT.RunCount diff --git a/docs/Documentation/Point.html b/docs/Documentation/Point.html index d487eeafe..b48995723 100644 --- a/docs/Documentation/Point.html +++ b/docs/Documentation/Point.html @@ -1972,7 +1972,6 @@ The new calculated POINT_VEC2.

- POINT_VEC2.z diff --git a/docs/Documentation/Spawn.html b/docs/Documentation/Spawn.html index 1d8d862f2..3f656c930 100644 --- a/docs/Documentation/Spawn.html +++ b/docs/Documentation/Spawn.html @@ -771,12 +771,6 @@ and any spaces before and after the resulting name are removed.

SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle) - - - - SPAWN.uncontrolled - - @@ -2925,7 +2919,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
- #boolean + SPAWN.SpawnUnControlled @@ -2949,7 +2943,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 ) -

When the first Spawn executes, all the Groups need to be made visible before start.

+

Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.

@@ -3515,20 +3509,6 @@ True = Continue Scheduler

- -
-
-
- - - -SPAWN.uncontrolled - -
-
- - -
diff --git a/docs/Documentation/Spot.html b/docs/Documentation/Spot.html index 1ee972150..acc195246 100644 --- a/docs/Documentation/Spot.html +++ b/docs/Documentation/Spot.html @@ -762,6 +762,7 @@ true if it is lasing

+ SPOT.ScheduleID @@ -775,6 +776,7 @@ true if it is lasing

+ SPOT.SpotIR @@ -788,6 +790,7 @@ true if it is lasing

+ SPOT.SpotLaser @@ -801,6 +804,7 @@ true if it is lasing

+ SPOT.Target diff --git a/docs/Documentation/Task_Cargo.html b/docs/Documentation/Task_Cargo.html index 7b5964a17..5cb0f06fd 100644 --- a/docs/Documentation/Task_Cargo.html +++ b/docs/Documentation/Task_Cargo.html @@ -502,7 +502,7 @@ based on the tasking capabilities defined in Task#TA
- Core.Cargo#CARGO + FSM_PROCESS.Cargo