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Warehouse and other things
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@@ -61,8 +61,8 @@ do -- CARGO_GROUP
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-- @param #number LoadRadius (optional) Distance in meters until which a cargo is loaded into the carrier. Cargo outside this radius has to be routed by other means to within the radius to be loaded.
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-- @param #number NearRadius (optional) Once the units are within this radius of the carrier, they are actually loaded, i.e. disappear from the scene.
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-- @return #CARGO_GROUP Cargo group object.
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function CARGO_GROUP:New( CargoGroup, Type, Name, LoadRadius )
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local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius ) ) -- #CARGO_GROUP
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function CARGO_GROUP:New( CargoGroup, Type, Name, LoadRadius, NearRadius )
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local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
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self:F( { Type, Name, LoadRadius } )
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self.CargoSet = SET_CARGO:New()
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@@ -98,7 +98,7 @@ do -- CARGO_GROUP
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local Unit = UNIT:Register( CargoUnitName )
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--local WeightUnit = Unit:GetDesc().massEmpty
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--WeightGroup = WeightGroup + WeightUnit
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local CargoUnit = CARGO_UNIT:New( Unit, Type, CargoUnitName, 10 )
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local CargoUnit = CARGO_UNIT:New( Unit, Type, CargoUnitName, 10, LoadRadius, NearRadius )
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self.CargoSet:Add( CargoUnitName, CargoUnit )
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end
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@@ -257,10 +257,11 @@ do -- CARGO_GROUP
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--- Enter Boarding State.
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-- @param #CARGO_GROUP self
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
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function CARGO_GROUP:onenterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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--self:F( { CargoCarrier.UnitName, From, Event, To } )
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@@ -303,11 +304,12 @@ do -- CARGO_GROUP
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end
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--- Leave Boarding State.
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-- @param #CARGO_GROUP self
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param #CARGO_GROUP self
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Wrapper.Unit#UNIT CargoCarrier
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-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
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function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius, ... )
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--self:F( { CargoCarrier.UnitName, From, Event, To } )
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@@ -359,10 +361,11 @@ do -- CARGO_GROUP
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--- Enter UnBoarding State.
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-- @param #CARGO_GROUP self
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
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function CARGO_GROUP:onenterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
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self:F( {From, Event, To, ToPointVec2, NearRadius } )
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@@ -401,10 +404,11 @@ do -- CARGO_GROUP
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--- Leave UnBoarding State.
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-- @param #CARGO_GROUP self
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
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function CARGO_GROUP:onleaveUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
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--self:F( { From, Event, To, ToPointVec2, NearRadius } )
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@@ -438,10 +442,11 @@ do -- CARGO_GROUP
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--- UnBoard Event.
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-- @param #CARGO_GROUP self
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2 ToPointVec2
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-- @param #number NearRadius If distance is smaller than this number, cargo is loaded into the carrier.
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function CARGO_GROUP:onafterUnBoarding( From, Event, To, ToPointVec2, NearRadius, ... )
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--self:F( { From, Event, To, ToPointVec2, NearRadius } )
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@@ -454,10 +459,10 @@ do -- CARGO_GROUP
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--- Enter UnLoaded State.
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-- @param #CARGO_GROUP self
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-- @param Core.Point#POINT_VEC2
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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-- @param Core.Point#POINT_VEC2
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function CARGO_GROUP:onenterUnLoaded( From, Event, To, ToPointVec2, ... )
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--self:F( { From, Event, To, ToPointVec2 } )
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@@ -467,7 +472,7 @@ do -- CARGO_GROUP
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self.CargoSet:ForEach(
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function( Cargo )
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--Cargo:UnLoad( ToPointVec2 )
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local RandomVec2=ToPointVec2:GetRandomPointVec2InRadius(10)
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local RandomVec2=ToPointVec2:GetRandomPointVec2InRadius(20, 10)
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Cargo:UnLoad( RandomVec2 )
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end
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)
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@@ -592,8 +597,7 @@ do -- CARGO_GROUP
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-- @param #CARGO_GROUP self
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-- @param Wrapper.Group#GROUP CargoCarrier
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-- @param #number NearRadius
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-- @return #boolean The Cargo is near to the Carrier.
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-- @return #nil The Cargo is not near to the Carrier.
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-- @return #boolean The Cargo is near to the Carrier or #nil if the Cargo is not near to the Carrier.
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function CARGO_GROUP:IsNear( CargoCarrier, NearRadius )
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self:F( {NearRadius = NearRadius } )
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