This commit is contained in:
FlightControl_Master
2017-08-13 17:04:04 +02:00
parent 4f2afa29fa
commit d558c5be21
4 changed files with 98 additions and 52 deletions

View File

@@ -626,7 +626,7 @@ function AI_A2A:onafterHold( AIGroup, From, Event, To, HoldTime )
--AIGroup:SetState( AIGroup, "AI_A2A", self ) --AIGroup:SetState( AIGroup, "AI_A2A", self )
AIGroup:SetTask( AIGroup:TaskCombo( { TimedOrbitTask, RTBTask, OrbitHoldTask } ), 0 ) AIGroup:SetTask( AIGroup:TaskCombo( { TimedOrbitTask, RTBTask, OrbitHoldTask } ), 1 )
end end
end end

View File

@@ -247,7 +247,7 @@ do
if self.Target:IsAlive() then if self.Target:IsAlive() then
self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/100):AddX(math.random(-100,100)/100):GetVec3() ) self.SpotIR:setPoint( self.Target:GetPointVec3():AddY(1):AddY(math.random(-100,100)/100):AddX(math.random(-100,100)/100):GetVec3() )
self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() ) self.SpotLaser:setPoint( self.Target:GetPointVec3():AddY(1):GetVec3() )
self:__Lasing( -1 ) self:__Lasing( -0.2 )
else else
self:E( { "Target is not alive", self.Target:IsAlive() } ) self:E( { "Target is not alive", self.Target:IsAlive() } )
end end

View File

@@ -377,20 +377,22 @@ do -- DESIGNATE
self.RecceSet = Detection:GetDetectionSetGroup() self.RecceSet = Detection:GetDetectionSetGroup()
self.Recces = {} self.Recces = {}
self.Designating = {} self.Designating = {}
self:SetDesignateName()
self.LaseDuration = 60 self.LaseDuration = 60
self:SetFlashStatusMenu( false ) self:SetFlashStatusMenu( false )
self:SetMission( Mission ) self:SetMission( Mission )
self:SetDesignateMenu()
self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes self:SetLaserCodes( { 1688, 1130, 4785, 6547, 1465, 4578 } ) -- set self.LaserCodes
self:SetAutoLase( false ) -- set self.Autolase self:SetAutoLase( false, false ) -- set self.Autolase and don't send message.
self:SetThreatLevelPrioritization( false ) -- self.ThreatLevelPrioritization, default is threat level priorization off self:SetThreatLevelPrioritization( false ) -- self.ThreatLevelPrioritization, default is threat level priorization off
self:SetMaximumDesignations( 5 ) -- Sets the maximum designations. The default is 5 designations. self:SetMaximumDesignations( 5 ) -- Sets the maximum designations. The default is 5 designations.
self:SetMaximumDistanceDesignations( 12000 ) -- Sets the maximum distance on which designations can be accepted. The default is 8000 meters. self:SetMaximumDistanceDesignations( 12000 ) -- Sets the maximum distance on which designations can be accepted. The default is 8000 meters.
self:SetMaximumMarkings( 2 ) -- Per target group, a maximum of 2 markings will be made by default. self:SetMaximumMarkings( 2 ) -- Per target group, a maximum of 2 markings will be made by default.
self:SetDesignateMenu()
self.LaserCodesUsed = {} self.LaserCodesUsed = {}
@@ -488,6 +490,20 @@ do -- DESIGNATE
return self return self
end end
--- Set the name of the designation. The name will appear in the menu.
-- This method can be used to control different designations for different plane types.
-- @param #DESIGNATE self
-- @param #string DesignateName
-- @return #DESIGNATE
function DESIGNATE:SetDesignateName( DesignateName )
self.DesignateName = "Designation" .. ( DesignateName and ( " for " .. DesignateName ) or "" )
return self
end
--- Generate an array of possible laser codes. --- Generate an array of possible laser codes.
-- Each new lase will select a code from this table. -- Each new lase will select a code from this table.
-- The entered value can range from 1111 - 1788, -- The entered value can range from 1111 - 1788,
@@ -544,18 +560,19 @@ do -- DESIGNATE
--- Set auto lase. --- Set auto lase.
-- Auto lase will start lasing targets immediately when these are in range. -- Auto lase will start lasing targets immediately when these are in range.
-- @param #DESIGNATE self -- @param #DESIGNATE self
-- @param #boolean AutoLase -- @param #boolean AutoLase (optional) true sets autolase on, false off. Default is off.
-- @param #boolean Message (optional) true is send message, false or nil won't send a message. Default is no message sent.
-- @return #DESIGNATE -- @return #DESIGNATE
function DESIGNATE:SetAutoLase( AutoLase ) --R2.1 function DESIGNATE:SetAutoLase( AutoLase, Message )
self.AutoLase = AutoLase self.AutoLase = AutoLase or false
local AutoLaseOnOff = ( AutoLase == true ) and "On" or "Off" if Message then
local AutoLaseOnOff = ( self.AutoLase == true ) and "On" or "Off"
local CC = self.CC:GetPositionable() local CC = self.CC:GetPositionable()
if CC then
if CC then CC:MessageToSetGroup( self.DesignateName .. ": Auto Lase " .. AutoLaseOnOff .. ".", 15, self.AttackSet )
CC:MessageToSetGroup( "Auto Lase " .. AutoLaseOnOff .. ".", 15, self.AttackSet ) end
end end
self:CoordinateLase() self:CoordinateLase()
@@ -626,7 +643,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroup( self.AttackSet:ForEachGroup(
function( AttackGroup ) function( AttackGroup )
local DetectionText = self.Detection:DetectedItemReportSummary( DesignateIndex, AttackGroup ):Text( ", " ) local DetectionText = self.Detection:DetectedItemReportSummary( DesignateIndex, AttackGroup ):Text( ", " )
self.CC:GetPositionable():MessageToGroup( "Targets out of LOS\n" .. DetectionText, 10, AttackGroup, "Designate" ) self.CC:GetPositionable():MessageToGroup( "Targets out of LOS\n" .. DetectionText, 10, AttackGroup, self.DesignateName )
end end
) )
else else
@@ -649,7 +666,7 @@ do -- DESIGNATE
self.AttackSet:ForEachGroup( self.AttackSet:ForEachGroup(
function( AttackGroup ) function( AttackGroup )
local DetectionText = self.Detection:DetectedItemReportSummary( DesignateIndex, AttackGroup ):Text( ", " ) local DetectionText = self.Detection:DetectedItemReportSummary( DesignateIndex, AttackGroup ):Text( ", " )
self.CC:GetPositionable():MessageToGroup( "Targets detected at \n" .. DetectionText, 10, AttackGroup, "Designate" ) self.CC:GetPositionable():MessageToGroup( "Targets detected at \n" .. DetectionText, 10, AttackGroup, self.DesignateName )
end end
) )
self.Designating[DesignateIndex] = "" self.Designating[DesignateIndex] = ""
@@ -713,7 +730,7 @@ do -- DESIGNATE
local CC = self.CC:GetPositionable() local CC = self.CC:GetPositionable()
CC:MessageToGroup( DetectedReport:Text( "\n" ), Duration, AttackGroup ) CC:MessageToGroup( DetectedReport:Text( "\n" ), Duration, AttackGroup, self.DesignateName )
local DesignationReport = REPORT:New( "Marking Targets:\n" ) local DesignationReport = REPORT:New( "Marking Targets:\n" )
@@ -729,7 +746,7 @@ do -- DESIGNATE
end end
) )
CC:MessageToGroup( DesignationReport:Text(), Duration, AttackGroup ) CC:MessageToGroup( DesignationReport:Text(), Duration, AttackGroup, self.DesignateName )
end end
end end
) )
@@ -757,26 +774,27 @@ do -- DESIGNATE
end end
local MenuTime = timer.getTime() local MenuTime = timer.getTime()
self.MenuDesignate[AttackGroup] = MENU_GROUP:New( AttackGroup, "Designate", MissionMenu ):SetTime( MenuTime ):SetTag( "Designate" )
self.MenuDesignate[AttackGroup] = MENU_GROUP:New( AttackGroup, self.DesignateName, MissionMenu ):SetTime( MenuTime ):SetTag( self.DesignateName )
local MenuDesignate = self.MenuDesignate[AttackGroup] -- Core.Menu#MENU_GROUP local MenuDesignate = self.MenuDesignate[AttackGroup] -- Core.Menu#MENU_GROUP
-- Set Menu option for auto lase -- Set Menu option for auto lase
if self.AutoLase then if self.AutoLase then
MENU_GROUP_COMMAND:New( AttackGroup, "Auto Lase Off", MenuDesignate, self.MenuAutoLase, self, false ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Auto Lase Off", MenuDesignate, self.MenuAutoLase, self, false ):SetTime( MenuTime ):SetTag( self.DesignateName )
else else
MENU_GROUP_COMMAND:New( AttackGroup, "Auto Lase On", MenuDesignate, self.MenuAutoLase, self, true ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Auto Lase On", MenuDesignate, self.MenuAutoLase, self, true ):SetTime( MenuTime ):SetTag( self.DesignateName )
end end
local StatusMenu = MENU_GROUP:New( AttackGroup, "Status", MenuDesignate ):SetTime( MenuTime ):SetTag( "Designate" ) local StatusMenu = MENU_GROUP:New( AttackGroup, "Status", MenuDesignate ):SetTime( MenuTime ):SetTag( self.DesignateName )
MENU_GROUP_COMMAND:New( AttackGroup, "Report Status 15s", StatusMenu, self.MenuStatus, self, AttackGroup, 15 ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Report Status 15s", StatusMenu, self.MenuStatus, self, AttackGroup, 15 ):SetTime( MenuTime ):SetTag( self.DesignateName )
MENU_GROUP_COMMAND:New( AttackGroup, "Report Status 30s", StatusMenu, self.MenuStatus, self, AttackGroup, 30 ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Report Status 30s", StatusMenu, self.MenuStatus, self, AttackGroup, 30 ):SetTime( MenuTime ):SetTag( self.DesignateName )
MENU_GROUP_COMMAND:New( AttackGroup, "Report Status 60s", StatusMenu, self.MenuStatus, self, AttackGroup, 60 ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Report Status 60s", StatusMenu, self.MenuStatus, self, AttackGroup, 60 ):SetTime( MenuTime ):SetTag( self.DesignateName )
if self.FlashStatusMenu[AttackGroup] then if self.FlashStatusMenu[AttackGroup] then
MENU_GROUP_COMMAND:New( AttackGroup, "Flash Status Report Off", StatusMenu, self.MenuFlashStatus, self, AttackGroup, false ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Flash Status Report Off", StatusMenu, self.MenuFlashStatus, self, AttackGroup, false ):SetTime( MenuTime ):SetTag( self.DesignateName )
else else
MENU_GROUP_COMMAND:New( AttackGroup, "Flash Status Report On", StatusMenu, self.MenuFlashStatus, self, AttackGroup, true ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Flash Status Report On", StatusMenu, self.MenuFlashStatus, self, AttackGroup, true ):SetTime( MenuTime ):SetTag( self.DesignateName )
end end
local DetectedItems = self.Detection:GetDetectedItems() local DetectedItems = self.Detection:GetDetectedItems()
@@ -789,20 +807,20 @@ do -- DESIGNATE
local Coord = self.Detection:GetDetectedItemCoordinate( DesignateIndex ) local Coord = self.Detection:GetDetectedItemCoordinate( DesignateIndex )
local ID = self.Detection:GetDetectedItemID( DesignateIndex ) local ID = self.Detection:GetDetectedItemID( DesignateIndex )
local MenuText = ID .. ", " .. Coord:ToString( AttackGroup ) local MenuText = ID .. ", " .. Coord:ToString( AttackGroup )
if Designating == "" then if Designating == "" then
MenuText = "(-) " .. MenuText MenuText = "(-) " .. MenuText
local DetectedMenu = MENU_GROUP:New( AttackGroup, MenuText, MenuDesignate ):SetTime( MenuTime ):SetTag( "Designate" ) local DetectedMenu = MENU_GROUP:New( AttackGroup, MenuText, MenuDesignate ):SetTime( MenuTime ):SetTag( self.DesignateName )
MENU_GROUP_COMMAND:New( AttackGroup, "Search other target", DetectedMenu, self.MenuForget, self, DesignateIndex ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Search other target", DetectedMenu, self.MenuForget, self, DesignateIndex ):SetTime( MenuTime ):SetTag( self.DesignateName )
MENU_GROUP_COMMAND:New( AttackGroup, "Lase target 60 secs", DetectedMenu, self.MenuLaseOn, self, DesignateIndex, 60 ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Lase target 60 secs", DetectedMenu, self.MenuLaseOn, self, DesignateIndex, 60 ):SetTime( MenuTime ):SetTag( self.DesignateName )
MENU_GROUP_COMMAND:New( AttackGroup, "Lase target 120 secs", DetectedMenu, self.MenuLaseOn, self, DesignateIndex, 120 ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Lase target 120 secs", DetectedMenu, self.MenuLaseOn, self, DesignateIndex, 120 ):SetTime( MenuTime ):SetTag( self.DesignateName )
MENU_GROUP_COMMAND:New( AttackGroup, "Smoke red", DetectedMenu, self.MenuSmoke, self, DesignateIndex, SMOKECOLOR.Red ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Smoke red", DetectedMenu, self.MenuSmoke, self, DesignateIndex, SMOKECOLOR.Red ):SetTime( MenuTime ):SetTag( self.DesignateName )
MENU_GROUP_COMMAND:New( AttackGroup, "Smoke blue", DetectedMenu, self.MenuSmoke, self, DesignateIndex, SMOKECOLOR.Blue ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Smoke blue", DetectedMenu, self.MenuSmoke, self, DesignateIndex, SMOKECOLOR.Blue ):SetTime( MenuTime ):SetTag( self.DesignateName )
MENU_GROUP_COMMAND:New( AttackGroup, "Smoke green", DetectedMenu, self.MenuSmoke, self, DesignateIndex, SMOKECOLOR.Green ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Smoke green", DetectedMenu, self.MenuSmoke, self, DesignateIndex, SMOKECOLOR.Green ):SetTime( MenuTime ):SetTag( self.DesignateName )
MENU_GROUP_COMMAND:New( AttackGroup, "Smoke white", DetectedMenu, self.MenuSmoke, self, DesignateIndex, SMOKECOLOR.White ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Smoke white", DetectedMenu, self.MenuSmoke, self, DesignateIndex, SMOKECOLOR.White ):SetTime( MenuTime ):SetTag( self.DesignateName )
MENU_GROUP_COMMAND:New( AttackGroup, "Smoke orange", DetectedMenu, self.MenuSmoke, self, DesignateIndex, SMOKECOLOR.Orange ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Smoke orange", DetectedMenu, self.MenuSmoke, self, DesignateIndex, SMOKECOLOR.Orange ):SetTime( MenuTime ):SetTag( self.DesignateName )
MENU_GROUP_COMMAND:New( AttackGroup, "Illuminate", DetectedMenu, self.MenuIlluminate, self, DesignateIndex ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Illuminate", DetectedMenu, self.MenuIlluminate, self, DesignateIndex ):SetTime( MenuTime ):SetTag( self.DesignateName )
else else
if Designating == "Laser" then if Designating == "Laser" then
MenuText = "(L) " .. MenuText MenuText = "(L) " .. MenuText
@@ -811,15 +829,15 @@ do -- DESIGNATE
elseif Designating == "Illuminate" then elseif Designating == "Illuminate" then
MenuText = "(I) " .. MenuText MenuText = "(I) " .. MenuText
end end
local DetectedMenu = MENU_GROUP:New( AttackGroup, MenuText, MenuDesignate ):SetTime( MenuTime ):SetTag( "Designate" ) local DetectedMenu = MENU_GROUP:New( AttackGroup, MenuText, MenuDesignate ):SetTime( MenuTime ):SetTag( self.DesignateName )
if Designating == "Laser" then if Designating == "Laser" then
MENU_GROUP_COMMAND:New( AttackGroup, "Stop lasing", DetectedMenu, self.MenuLaseOff, self, DesignateIndex ):SetTime( MenuTime ):SetTag( "Designate" ) MENU_GROUP_COMMAND:New( AttackGroup, "Stop lasing", DetectedMenu, self.MenuLaseOff, self, DesignateIndex ):SetTime( MenuTime ):SetTag( self.DesignateName )
else else
end end
end end
end end
end end
MenuDesignate:Remove( MenuTime, "Designate" ) MenuDesignate:Remove( MenuTime, self.DesignateName )
end end
) )
@@ -862,7 +880,7 @@ do -- DESIGNATE
self:E("AutoLase") self:E("AutoLase")
self:SetAutoLase( AutoLase ) self:SetAutoLase( AutoLase, true )
end end
--- ---
@@ -912,7 +930,7 @@ do -- DESIGNATE
function DESIGNATE:onafterLaseOn( From, Event, To, Index, Duration ) function DESIGNATE:onafterLaseOn( From, Event, To, Index, Duration )
self.Designating[Index] = "Laser" self.Designating[Index] = "Laser"
self:Lasing( Index, Duration ) self:__Lasing( -1, Index, Duration )
end end
@@ -924,6 +942,9 @@ do -- DESIGNATE
local TargetSetUnit = self.Detection:GetDetectedSet( Index ) local TargetSetUnit = self.Detection:GetDetectedSet( Index )
local MarkedCount = 0 local MarkedCount = 0
local MarkedTypes = {}
local ReportTypes = REPORT:New()
local ReportLaserCodes = REPORT:New()
TargetSetUnit:Flush() TargetSetUnit:Flush()
@@ -980,12 +1001,19 @@ do -- DESIGNATE
function Spot:OnAfterDestroyed( From, Event, To ) function Spot:OnAfterDestroyed( From, Event, To )
self:E( "Destroyed Message" ) self:E( "Destroyed Message" )
self.Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.", 5, AttackSet ) self.Recce:ToSetGroup( "Target " .. TargetUnit:GetTypeName() .. " destroyed. " .. TargetSetUnit:Count() .. " targets left.", 5, AttackSet, self.DesignateName )
end end
self.Recces[TargetUnit] = RecceUnit self.Recces[TargetUnit] = RecceUnit
RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.", 5, self.AttackSet ) RecceUnit:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. RecceUnit:GetSpot().LaserCode .. " for " .. Duration .. "s.", 5, self.AttackSet, self.DesignateName )
-- OK. We have assigned for the Recce a TargetUnit. We can exit the function. -- OK. We have assigned for the Recce a TargetUnit. We can exit the function.
MarkedCount = MarkedCount + 1
local TargetUnitType = TargetUnit:GetTypeName()
if not MarkedTypes[TargetUnitType] then
MarkedTypes[TargetUnitType] = true
ReportTypes:Add(TargetUnitType)
end
ReportLaserCodes:Add(RecceUnit.LaserCode)
return return
end end
else else
@@ -1000,24 +1028,42 @@ do -- DESIGNATE
if Recce then if Recce then
Recce:LaseOff() Recce:LaseOff()
Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() "out of LOS. Cancelling lase!", 5, self.AttackSet ) Recce:MessageToSetGroup( "Target " .. TargetUnit:GetTypeName() "out of LOS. Cancelling lase!", 5, self.AttackSet, self.DesignateName )
end end
else else
MarkedCount = MarkedCount + 1 MarkedCount = MarkedCount + 1
local TargetUnitType = TargetUnit:GetTypeName()
if not MarkedTypes[TargetUnitType] then
MarkedTypes[TargetUnitType] = true
ReportTypes:Add(TargetUnitType)
end
ReportLaserCodes:Add(RecceUnit.LaserCode)
end end
end end
end end
end end
else else
MarkedCount = MarkedCount + 1 MarkedCount = MarkedCount + 1
Recce:MessageToSetGroup( "Marking " .. TargetUnit:GetTypeName() .. " with laser " .. Recce.LaserCode .. ".", 5, self.AttackSet ) local TargetUnitType = TargetUnit:GetTypeName()
if not MarkedTypes[TargetUnitType] then
MarkedTypes[TargetUnitType] = true
ReportTypes:Add(TargetUnitType)
end
ReportLaserCodes:Add(Recce.LaserCode)
--Recce:MessageToSetGroup( self.DesignateName .. ": Marking " .. TargetUnit:GetTypeName() .. " with laser " .. Recce.LaserCode .. ".", 5, self.AttackSet )
end end
end end
end end
end end
) )
self:__Lasing( 30, Index, Duration ) local MarkedTypesText = ReportTypes:Text(', ')
local MarkedLaserCodesText = ReportLaserCodes:Text(', ')
for MarkedType, MarketCount in pairs( MarkedTypes ) do
self.CC:GetPositionable():MessageToSetGroup( "Marking " .. MarkedCount .. " x " .. MarkedTypesText .. " with lasers " .. MarkedLaserCodesText .. ".", 5, self.AttackSet, self.DesignateName )
end
self:__Lasing( -30, Index, Duration )
self:SetDesignateMenu() self:SetDesignateMenu()
@@ -1031,7 +1077,7 @@ do -- DESIGNATE
local CC = self.CC:GetPositionable() local CC = self.CC:GetPositionable()
if CC then if CC then
CC:MessageToSetGroup( "Stopped lasing.", 5, self.AttackSet ) CC:MessageToSetGroup( "Stopped lasing.", 5, self.AttackSet, self.DesignateName )
end end
local TargetSetUnit = self.Detection:GetDetectedSet( Index ) local TargetSetUnit = self.Detection:GetDetectedSet( Index )
@@ -1040,7 +1086,7 @@ do -- DESIGNATE
for TargetID, RecceData in pairs( Recces ) do for TargetID, RecceData in pairs( Recces ) do
local Recce = RecceData -- Wrapper.Unit#UNIT local Recce = RecceData -- Wrapper.Unit#UNIT
Recce:MessageToSetGroup( "Stopped lasing " .. Recce:GetSpot().Target:GetTypeName() .. ".", 5, self.AttackSet ) Recce:MessageToSetGroup( "Stopped lasing " .. Recce:GetSpot().Target:GetTypeName() .. ".", 5, self.AttackSet, self.DesignateName )
Recce:LaseOff() Recce:LaseOff()
end end
@@ -1077,7 +1123,7 @@ do -- DESIGNATE
if RecceUnit then if RecceUnit then
RecceUnit:MessageToSetGroup( "Smoking " .. SmokeUnit:GetTypeName() .. ".", 5, self.AttackSet ) RecceUnit:MessageToSetGroup( "Smoking " .. SmokeUnit:GetTypeName() .. ".", 5, self.AttackSet, self.DesignateName )
self.MarkScheduler:Schedule( self, self.MarkScheduler:Schedule( self,
function() function()
@@ -1107,7 +1153,7 @@ do -- DESIGNATE
local RecceGroup = self.RecceSet:FindNearestGroupFromPointVec2(TargetUnit:GetPointVec2()) local RecceGroup = self.RecceSet:FindNearestGroupFromPointVec2(TargetUnit:GetPointVec2())
local RecceUnit = RecceGroup:GetUnit( 1 ) local RecceUnit = RecceGroup:GetUnit( 1 )
if RecceUnit then if RecceUnit then
RecceUnit:MessageToSetGroup( "Illuminating " .. TargetUnit:GetTypeName() .. ".", 5, self.AttackSet ) RecceUnit:MessageToSetGroup( "Illuminating " .. TargetUnit:GetTypeName() .. ".", 5, self.AttackSet, self.DesignateName )
self.MarkScheduler:Schedule( self, self.MarkScheduler:Schedule( self,
function() function()
if TargetUnit:IsAlive() then if TargetUnit:IsAlive() then

View File

@@ -379,7 +379,7 @@ function CONTROLLABLE:SetTask( DCSTask, WaitTime )
end end
if not WaitTime or WaitTime == 0 then if not WaitTime or WaitTime == 0 then
SetTask( DCSTask ) self:SetTask( DCSTask )
else else
self.TaskScheduler:Schedule( self, SetTask, { DCSTask }, WaitTime ) self.TaskScheduler:Schedule( self, SetTask, { DCSTask }, WaitTime )
end end