mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Working version of the DETECTION classes
This commit is contained in:
@@ -44,9 +44,9 @@
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<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Detection.html">Detection</a></li>
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<li><a href="DetectionManager.html">DetectionManager</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="Fac.html">Fac</a></li>
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<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="Identifiable.html">Identifiable</a></li>
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@@ -61,6 +61,9 @@
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<li><a href="PatrolZone.html">PatrolZone</a></li>
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<li><a href="Point.html">Point</a></li>
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<li><a href="Positionable.html">Positionable</a></li>
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<li><a href="Process.html">Process</a></li>
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<li><a href="Process_CAS.html">Process_CAS</a></li>
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<li><a href="Process_SEAD.html">Process_SEAD</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
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<li><a href="Scheduler.html">Scheduler</a></li>
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@@ -68,9 +71,16 @@
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<li><a href="Sead.html">Sead</a></li>
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<li>Set</li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="StateMachine.html">StateMachine</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="TASK.html">TASK</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_Assign.html">Task_Assign</a></li>
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<li><a href="Task_CAS.html">Task_CAS</a></li>
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<li><a href="Task_Client_Menu.html">Task_Client_Menu</a></li>
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<li><a href="Task_Route.html">Task_Route</a></li>
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<li><a href="Task_SEAD.html">Task_SEAD</a></li>
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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@@ -474,6 +484,24 @@ The following iterator methods are currently available within the SET</em>AIRBAS
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).ClassName">SET_BASE.ClassName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).Count">SET_BASE:Count()</a></td>
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<td class="summary">
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<p>Retrieves the amount of objects in the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).Database">SET_BASE.Database</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).Filter">SET_BASE.Filter</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -504,6 +532,12 @@ The following iterator methods are currently available within the SET</em>AIRBAS
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).IsIncludeObject">SET_BASE:IsIncludeObject(Object)</a></td>
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<td class="summary">
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<p>Decides whether to include the Object</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).List">SET_BASE.List</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -522,6 +556,12 @@ The following iterator methods are currently available within the SET</em>AIRBAS
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).Set">SET_BASE.Set</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_BASE).SetDatabase">SET_BASE:SetDatabase(BaseSet)</a></td>
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<td class="summary">
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<p>Copies the Filter criteria from a given Set (for rebuilding a new Set based on an existing Set).</p>
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</td>
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</tr>
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<tr>
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@@ -858,6 +898,12 @@ The following iterator methods are currently available within the SET</em>AIRBAS
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<td class="name" nowrap="nowrap"><a href="##(SET_UNIT).FilterCountries">SET_UNIT:FilterCountries(Countries)</a></td>
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<td class="summary">
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<p>Builds a set of units of defined countries.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_UNIT).FilterHasRadar">SET_UNIT:FilterHasRadar(RadarTypes)</a></td>
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<td class="summary">
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<p>Builds a set of units having a radar of give types.</p>
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</td>
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</tr>
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<tr>
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@@ -912,6 +958,18 @@ The following iterator methods are currently available within the SET</em>AIRBAS
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<td class="name" nowrap="nowrap"><a href="##(SET_UNIT).ForEachUnitNotInZone">SET_UNIT:ForEachUnitNotInZone(ZoneObject, IteratorFunction, ...)</a></td>
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<td class="summary">
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<p>Iterate the SET_UNIT and call an iterator function for each <strong>alive</strong> UNIT presence not in a <a href="Zone.html">Zone</a>, providing the UNIT and optional parameters to the called function.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_UNIT).HasGroundUnits">SET_UNIT:HasGroundUnits()</a></td>
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<td class="summary">
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<p>Returns if the <a href="Set.html">Set</a> has ground targets.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_UNIT).HasRadar">SET_UNIT:HasRadar(RadarType)</a></td>
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<td class="summary">
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<p>Returns if the <a href="Set.html">Set</a> has targets having a radar (of a given type).</p>
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</td>
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</tr>
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<tr>
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@@ -1466,6 +1524,55 @@ The added BASE Object.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SET_BASE).Count" >
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<strong>SET_BASE:Count()</strong>
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</a>
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</dt>
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<dd>
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<p>Retrieves the amount of objects in the <a href="Set.html##(SET_BASE)">Set#SET_BASE</a> and derived classes.</p>
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<h3>Return value</h3>
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<p><em>#number:</em>
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Count</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SET_BASE).Database" >
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<strong>SET_BASE.Database</strong>
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</a>
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</dt>
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<dd>
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<p> Now base the new Set on the BaseSet</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#table</em>
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<a id="#(SET_BASE).Filter" >
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<strong>SET_BASE.Filter</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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@@ -1605,6 +1712,20 @@ self</p>
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<p><em><a href="##(SET_BASE)">#SET_BASE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#table</em>
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<a id="#(SET_BASE).List" >
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<strong>SET_BASE.List</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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@@ -1661,7 +1782,7 @@ DBObject = SET_BASE:New()</code></pre>
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<dl class="function">
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<dt>
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<em></em>
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<em>#table</em>
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<a id="#(SET_BASE).Set" >
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<strong>SET_BASE.Set</strong>
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</a>
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@@ -1670,6 +1791,32 @@ DBObject = SET_BASE:New()</code></pre>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SET_BASE).SetDatabase" >
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<strong>SET_BASE:SetDatabase(BaseSet)</strong>
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</a>
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</dt>
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<dd>
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<p>Copies the Filter criteria from a given Set (for rebuilding a new Set based on an existing Set).</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="##(SET_BASE)">#SET_BASE</a> BaseSet </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(SET_BASE)">#SET_BASE</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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@@ -3116,6 +3263,36 @@ Can take those country strings known within DCS world.</p>
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<p><em><a href="##(SET_UNIT)">#SET_UNIT</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SET_UNIT).FilterHasRadar" >
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<strong>SET_UNIT:FilterHasRadar(RadarTypes)</strong>
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</a>
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</dt>
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<dd>
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<p>Builds a set of units having a radar of give types.</p>
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<p>All the units having a radar of a given type will be included within the set.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em>#table RadarTypes </em></code>:
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The radar types.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(SET_UNIT)">#SET_UNIT</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -3386,6 +3563,50 @@ self</p>
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<dl class="function">
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<dt>
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<a id="#(SET_UNIT).HasGroundUnits" >
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<strong>SET_UNIT:HasGroundUnits()</strong>
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</a>
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</dt>
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<dd>
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<p>Returns if the <a href="Set.html">Set</a> has ground targets.</p>
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<h3>Return value</h3>
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<p><em>#number:</em>
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The amount of ground targets in the Set.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SET_UNIT).HasRadar" >
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<strong>SET_UNIT:HasRadar(RadarType)</strong>
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</a>
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</dt>
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<dd>
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<p>Returns if the <a href="Set.html">Set</a> has targets having a radar (of a given type).</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em><a href="DCSUnit.html##(Unit.RadarType)">DCSUnit#Unit.RadarType</a> RadarType </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em>#number:</em>
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The amount of radars in the Set with the given type</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SET_UNIT).IsIncludeObject" >
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<strong>SET_UNIT:IsIncludeObject(MUnit)</strong>
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</a>
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