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More updates to fix the RemoveUnit problems for DATABASE and SETs.
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@@ -269,7 +269,7 @@ function GROUP:Destroy( GenerateEvent )
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self:CreateEventDead( timer.getTime(), UnitData )
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end
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else
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self:CreateEventRemove( timer.getTime(), UnitData )
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self:CreateEventRemoveUnit( timer.getTime(), UnitData )
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end
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end
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USERFLAG:New( self:GetName() ):Set( 100 )
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