mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'master-353-task-cargo-transport' into enhancement-353-task-cargo-transport
This commit is contained in:
@@ -31,6 +31,21 @@
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<li><a href="Client.html">Client</a></li>
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<li><a href="CommandCenter.html">CommandCenter</a></li>
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<li><a href="Controllable.html">Controllable</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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<li><a href="DCSCommand.html">DCSCommand</a></li>
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<li><a href="DCSController.html">DCSController</a></li>
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<li><a href="DCSGroup.html">DCSGroup</a></li>
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<li><a href="DCSObject.html">DCSObject</a></li>
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<li><a href="DCSTask.html">DCSTask</a></li>
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<li><a href="DCSTypes.html">DCSTypes</a></li>
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<li><a href="DCSUnit.html">DCSUnit</a></li>
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<li><a href="DCSVec3.html">DCSVec3</a></li>
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<li><a href="DCSWorld.html">DCSWorld</a></li>
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<li><a href="DCSZone.html">DCSZone</a></li>
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<li><a href="DCScountry.html">DCScountry</a></li>
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<li><a href="DCStimer.html">DCStimer</a></li>
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<li><a href="DCStrigger.html">DCStrigger</a></li>
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<li>Database</li>
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<li><a href="Detection.html">Detection</a></li>
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<li><a href="DetectionManager.html">DetectionManager</a></li>
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@@ -59,7 +74,9 @@
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<li><a href="Set.html">Set</a></li>
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<li><a href="Smoke.html">Smoke</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="SpawnStatic.html">SpawnStatic</a></li>
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<li><a href="Static.html">Static</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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<li><a href="Task.html">Task</a></li>
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<li><a href="Task_A2G.html">Task_A2G</a></li>
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<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
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@@ -68,6 +85,8 @@
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<li><a href="Unit.html">Unit</a></li>
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<li><a href="Utils.html">Utils</a></li>
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<li><a href="Zone.html">Zone</a></li>
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<li><a href="env.html">env</a></li>
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<li><a href="land.html">land</a></li>
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<li><a href="routines.html">routines</a></li>
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</ul>
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</div>
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@@ -365,6 +384,12 @@ The following iterator methods are currently available within the DATABASE:</p>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).GetGroupTemplateFromUnitName">DATABASE:GetGroupTemplateFromUnitName(UnitName)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).GetStaticUnitTemplate">DATABASE:GetStaticUnitTemplate(StaticName)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -377,6 +402,12 @@ The following iterator methods are currently available within the DATABASE:</p>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).NavPoints">DATABASE.NavPoints</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).Navpoints">DATABASE.Navpoints</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -473,6 +504,12 @@ The following iterator methods are currently available within the DATABASE:</p>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterClients">DATABASE:_RegisterClients()</a></td>
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<td class="summary">
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<p>Private method that registers all Units of skill Client or Player within in the mission.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterGroupTemplate">DATABASE:_RegisterGroupTemplate(GroupTemplate, CoalitionID, CategoryID, CountryID)</a></td>
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<td class="summary">
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<p>Private method that registers new Group Templates within the DATABASE Object.</p>
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</td>
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</tr>
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<tr>
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@@ -488,15 +525,15 @@ The following iterator methods are currently available within the DATABASE:</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterStatics">DATABASE:_RegisterStatics()</a></td>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterStaticTemplate">DATABASE:_RegisterStaticTemplate(GroupTemplate, StaticTemplate, CoalitionID, CategoryID, CountryID)</a></td>
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<td class="summary">
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<p>Private method that registers new Static Templates within the DATABASE Object.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterTemplate">DATABASE:_RegisterTemplate(GroupTemplate, CoalitionID, CategoryID, CountryID)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterStatics">DATABASE:_RegisterStatics()</a></td>
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<td class="summary">
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<p>Private method that registers new Group Templates within the DATABASE Object.</p>
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</td>
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</tr>
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<tr>
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@@ -1459,6 +1496,27 @@ self</p>
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<dl class="function">
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<dt>
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<a id="#(DATABASE).GetStaticUnitTemplate" >
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<strong>DATABASE:GetStaticUnitTemplate(StaticName)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> StaticName </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE).GetStatusGroup" >
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<strong>DATABASE:GetStatusGroup(GroupName)</strong>
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</a>
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@@ -1489,6 +1547,20 @@ self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(DATABASE).Navpoints" >
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<strong>DATABASE.Navpoints</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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@@ -1800,57 +1872,8 @@ self</p>
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<dl class="function">
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<dt>
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<a id="#(DATABASE)._RegisterGroupsAndUnits" >
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<strong>DATABASE:_RegisterGroupsAndUnits()</strong>
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</a>
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</dt>
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<dd>
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<p>Private method that registers all Groups and Units within in the mission.</p>
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<h3>Return value</h3>
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<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE)._RegisterPlayers" >
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<strong>DATABASE:_RegisterPlayers()</strong>
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</a>
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</dt>
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<dd>
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<p>Private method that registers all alive players in the mission.</p>
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<h3>Return value</h3>
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<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE)._RegisterStatics" >
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<strong>DATABASE:_RegisterStatics()</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE)._RegisterTemplate" >
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<strong>DATABASE:_RegisterTemplate(GroupTemplate, CoalitionID, CategoryID, CountryID)</strong>
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<a id="#(DATABASE)._RegisterGroupTemplate" >
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<strong>DATABASE:_RegisterGroupTemplate(GroupTemplate, CoalitionID, CategoryID, CountryID)</strong>
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</a>
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</dt>
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<dd>
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@@ -1885,6 +1908,101 @@ self</p>
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<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE)._RegisterGroupsAndUnits" >
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<strong>DATABASE:_RegisterGroupsAndUnits()</strong>
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</a>
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</dt>
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<dd>
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<p>Private method that registers all Groups and Units within in the mission.</p>
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<h3>Return value</h3>
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<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE)._RegisterPlayers" >
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<strong>DATABASE:_RegisterPlayers()</strong>
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</a>
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</dt>
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<dd>
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<p>Private method that registers all alive players in the mission.</p>
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<h3>Return value</h3>
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<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE)._RegisterStaticTemplate" >
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<strong>DATABASE:_RegisterStaticTemplate(GroupTemplate, StaticTemplate, CoalitionID, CategoryID, CountryID)</strong>
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</a>
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</dt>
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<dd>
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<p>Private method that registers new Static Templates within the DATABASE Object.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em>#table GroupTemplate </em></code>: </p>
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</li>
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<li>
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<p><code><em> StaticTemplate </em></code>: </p>
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</li>
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<li>
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<p><code><em> CoalitionID </em></code>: </p>
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</li>
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<li>
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<p><code><em> CategoryID </em></code>: </p>
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</li>
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<li>
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<p><code><em> CountryID </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE)._RegisterStatics" >
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<strong>DATABASE:_RegisterStatics()</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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