Merge branch 'master-353-task-cargo-transport' into enhancement-353-task-cargo-transport

This commit is contained in:
Sven Van de Velde
2017-04-12 17:35:10 +02:00
committed by GitHub
328 changed files with 18685 additions and 4164 deletions

View File

@@ -31,6 +31,21 @@
<li><a href="Client.html">Client</a></li>
<li><a href="CommandCenter.html">CommandCenter</a></li>
<li><a href="Controllable.html">Controllable</a></li>
<li><a href="DCSAirbase.html">DCSAirbase</a></li>
<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
<li><a href="DCSCommand.html">DCSCommand</a></li>
<li><a href="DCSController.html">DCSController</a></li>
<li><a href="DCSGroup.html">DCSGroup</a></li>
<li><a href="DCSObject.html">DCSObject</a></li>
<li><a href="DCSTask.html">DCSTask</a></li>
<li><a href="DCSTypes.html">DCSTypes</a></li>
<li><a href="DCSUnit.html">DCSUnit</a></li>
<li><a href="DCSVec3.html">DCSVec3</a></li>
<li><a href="DCSWorld.html">DCSWorld</a></li>
<li><a href="DCSZone.html">DCSZone</a></li>
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DCStrigger.html">DCStrigger</a></li>
<li><a href="Database.html">Database</a></li>
<li><a href="Detection.html">Detection</a></li>
<li><a href="DetectionManager.html">DetectionManager</a></li>
@@ -59,7 +74,9 @@
<li><a href="Set.html">Set</a></li>
<li><a href="Smoke.html">Smoke</a></li>
<li><a href="Spawn.html">Spawn</a></li>
<li><a href="SpawnStatic.html">SpawnStatic</a></li>
<li><a href="Static.html">Static</a></li>
<li><a href="StaticObject.html">StaticObject</a></li>
<li><a href="Task.html">Task</a></li>
<li><a href="Task_A2G.html">Task_A2G</a></li>
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
@@ -68,6 +85,8 @@
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
<li><a href="env.html">env</a></li>
<li><a href="land.html">land</a></li>
<li><a href="routines.html">routines</a></li>
</ul>
</div>
@@ -196,6 +215,96 @@ CLIENTS in a SET_CLIENT collection, which are not occupied by human players.</p>
<td class="name" nowrap="nowrap"><a href="Controllable.html">Controllable</a></td>
<td class="summary">
<p>This module contains the CONTROLLABLE class.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="DCSAirbase.html">DCSAirbase</a></td>
<td class="summary">
</td>
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<td class="name" nowrap="nowrap"><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></td>
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</td>
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<td class="name" nowrap="nowrap"><a href="DCSCommand.html">DCSCommand</a></td>
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</td>
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<td class="name" nowrap="nowrap"><a href="DCSController.html">DCSController</a></td>
<td class="summary">
</td>
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<td class="name" nowrap="nowrap"><a href="DCSGroup.html">DCSGroup</a></td>
<td class="summary">
</td>
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<td class="name" nowrap="nowrap"><a href="DCSObject.html">DCSObject</a></td>
<td class="summary">
</td>
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<td class="name" nowrap="nowrap"><a href="DCSTask.html">DCSTask</a></td>
<td class="summary">
</td>
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<td class="name" nowrap="nowrap"><a href="DCSTypes.html">DCSTypes</a></td>
<td class="summary">
</td>
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<td class="name" nowrap="nowrap"><a href="DCSUnit.html">DCSUnit</a></td>
<td class="summary">
</td>
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<td class="name" nowrap="nowrap"><a href="DCSVec3.html">DCSVec3</a></td>
<td class="summary">
</td>
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<td class="name" nowrap="nowrap"><a href="DCSWorld.html">DCSWorld</a></td>
<td class="summary">
</td>
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<td class="name" nowrap="nowrap"><a href="DCSZone.html">DCSZone</a></td>
<td class="summary">
</td>
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<td class="name" nowrap="nowrap"><a href="DCScountry.html">DCScountry</a></td>
<td class="summary">
</td>
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<td class="name" nowrap="nowrap"><a href="DCStimer.html">DCStimer</a></td>
<td class="summary">
</td>
</tr>
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<td class="name" nowrap="nowrap"><a href="DCStrigger.html">DCStrigger</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -372,22 +481,25 @@ and creates a CSV file logging the scoring events and results for use at team or
<tr>
<td class="name" nowrap="nowrap"><a href="Spawn.html">Spawn</a></td>
<td class="summary">
<p>Single-Player:<strong>Yes</strong> / Multi-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>All</strong> -- <br/>
<strong>Spawn groups of units dynamically in your missions.</strong></p>
<p><img src="..\Presentations\SPAWN\SPAWN.JPG" alt="Banner Image"/></p>
<hr/>
<h1>1) <a href="##(SPAWN)">#SPAWN</a> class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<p>The <a href="##(SPAWN)">#SPAWN</a> class allows to spawn dynamically new groups, based on pre-defined initialization settings, modifying the behaviour when groups are spawned.</p>
<p><strong>Functional</strong> -- Spawn dynamically new GROUPs in your missions.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="SpawnStatic.html">SpawnStatic</a></td>
<td class="summary">
<p><strong>Core</strong> -- Spawn dynamically new STATICs in your missions.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="Static.html">Static</a></td>
<td class="summary">
<p>This module contains the STATIC class.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="StaticObject.html">StaticObject</a></td>
<td class="summary">
</td>
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<tr>
@@ -437,6 +549,18 @@ which are excellent tools to be reused in an OO environment!.</p>
<td class="name" nowrap="nowrap"><a href="Zone.html">Zone</a></td>
<td class="summary">
<p><strong>Core</strong> - ZONE classes define <strong>zones</strong> within your mission of <strong>various forms</strong>, with <strong>various capabilities</strong>.</p>
</td>
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<td class="name" nowrap="nowrap"><a href="env.html">env</a></td>
<td class="summary">
</td>
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<td class="name" nowrap="nowrap"><a href="land.html">land</a></td>
<td class="summary">
</td>
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