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https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'develop' into FF/Develop
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@@ -95,6 +95,7 @@ function DATABASE:New()
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self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
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self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
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self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
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self:HandleEvent( EVENTS.RemoveUnit, self._EventOnDeadOrCrash )
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self:HandleEvent( EVENTS.Hit, self.AccountHits )
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self:HandleEvent( EVENTS.NewCargo )
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self:HandleEvent( EVENTS.DeleteCargo )
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@@ -1347,18 +1348,12 @@ end
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self:T( { TargetUnitName, TargetGroupName, TargetPlayerName, TargetCoalition, TargetCategory, TargetType } )
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end
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self:T( "Something got destroyed" )
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local Destroyed = false
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-- What is the player destroying?
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if self.HITS[Event.IniUnitName] then -- Was there a hit for this unit for this player before registered???
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self.DESTROYS[Event.IniUnitName] = self.DESTROYS[Event.IniUnitName] or {}
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self.DESTROYS[Event.IniUnitName] = true
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end
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end
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