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Merge branch 'develop' into FF/Develop
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@@ -159,35 +159,7 @@ function UNIT:GetDCSObject()
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return nil
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end
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--- Destroys the UNIT.
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-- @param #UNIT self
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-- @param #boolean GenerateEvent (Optional) true if you want to generate a crash or dead event for the unit.
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-- @return #nil The DCS Unit is not existing or alive.
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function UNIT:Destroy( GenerateEvent )
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self:F2( self.ObjectName )
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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local UnitGroup = self:GetGroup()
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local UnitGroupName = UnitGroup:GetName()
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self:F( { UnitGroupName = UnitGroupName } )
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if GenerateEvent and GenerateEvent == true then
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if self:IsAir() then
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self:CreateEventCrash( timer.getTime(), DCSObject )
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else
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self:CreateEventDead( timer.getTime(), DCSObject )
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end
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end
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USERFLAG:New( UnitGroupName ):Set( 100 )
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DCSObject:destroy()
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end
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return nil
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end
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--- Respawn the @{Wrapper.Unit} using a (tweaked) template of the parent Group.
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