Update Scoring.lua (#1674)

Code formatting and minor typo/documentation fixes.
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TommyC81 2021-12-28 14:01:44 +04:00 committed by GitHub
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@ -67,7 +67,7 @@
--
-- * Upload scoring to a database or a BI tool to publish the scoring results to the player community.
-- * Upload scoring in an (online) Excel like tool, using pivot tables and pivot charts to show mission results.
-- * Share scoring amoung players after the mission to discuss mission results.
-- * Share scoring among players after the mission to discuss mission results.
--
-- Scores can be **reported**. **Menu options** are automatically added to **each player group** when a player joins a client slot or a CA unit.
-- Use the radio menu F10 to consult the scores while running the mission.
@ -88,7 +88,6 @@
-- @module Functional.Scoring
-- @image Scoring.JPG
--- @type SCORING
-- @field Players A collection of the current players that have joined the game.
-- @extends Core.Base#BASE
@ -99,7 +98,6 @@
--
-- local Scoring = SCORING:New( "Scoring File" )
--
--
-- # Set the destroy score or penalty scale:
--
-- Score scales can be set for scores granted when enemies or friendlies are destroyed.
@ -147,11 +145,11 @@
--
-- # (Decommissioned) Configure fratricide level.
--
-- **This functionality is decomissioned until the DCS bug concerning Unit:destroy() not being functional in multi player for player units has been fixed by ED**.
-- **This functionality is decommissioned until the DCS bug concerning Unit:destroy() not being functional in multi player for player units has been fixed by ED**.
--
-- When a player commits too much damage to friendlies, his penalty score will reach a certain level.
-- Use the method @{#SCORING.SetFratricide}() to define the level when a player gets kicked.
-- By default, the fratricide level is the default penalty mutiplier * 2 for the penalty score.
-- By default, the fratricide level is the default penalty multiplier * 2 for the penalty score.
--
-- # Penalty score when a player changes the coalition.
--
@ -190,8 +188,8 @@
--
-- --Sanitize Mission Scripting environment
-- --This makes unavailable some unsecure functions.
-- --Mission downloaded from server to client may contain potentialy harmful lua code that may use these functions.
-- --You can remove the code below and make availble these functions at your own risk.
-- --Mission downloaded from server to client may contain potentially harmful lua code that may use these functions.
-- --You can remove the code below and make available these functions at your own risk.
--
-- The MOOSE designer cannot take any responsibility of any damage inflicted as a result of the de-sanitization.
-- That being said, I hope that the SCORING class provides you with a great add-on to score your squad mates achievements.
@ -229,20 +227,18 @@ SCORING = {
Players = {},
}
local _SCORINGCoalition =
{
[1] = "Red",
[2] = "Blue",
}
local _SCORINGCoalition = {
[1] = "Red",
[2] = "Blue",
}
local _SCORINGCategory =
{
[Unit.Category.AIRPLANE] = "Plane",
[Unit.Category.HELICOPTER] = "Helicopter",
[Unit.Category.GROUND_UNIT] = "Vehicle",
[Unit.Category.SHIP] = "Ship",
[Unit.Category.STRUCTURE] = "Structure",
}
local _SCORINGCategory = {
[Unit.Category.AIRPLANE] = "Plane",
[Unit.Category.HELICOPTER] = "Helicopter",
[Unit.Category.GROUND_UNIT] = "Vehicle",
[Unit.Category.SHIP] = "Ship",
[Unit.Category.STRUCTURE] = "Structure",
}
--- Creates a new SCORING object to administer the scoring achieved by players.
-- @param #SCORING self
@ -250,8 +246,8 @@ local _SCORINGCategory =
-- @return #SCORING self
-- @usage
--
-- -- Define a new scoring object for the mission Gori Valley.
-- ScoringObject = SCORING:New( "Gori Valley" )
-- -- Define a new scoring object for the mission Gori Valley.
-- ScoringObject = SCORING:New( "Gori Valley" )
--
function SCORING:New( GameName )
@ -264,7 +260,6 @@ function SCORING:New( GameName )
error( "A game name must be given to register the scoring results" )
end
-- Additional Object scores
self.ScoringObjects = {}
@ -297,21 +292,18 @@ function SCORING:New( GameName )
self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
self:HandleEvent( EVENTS.Hit, self._EventOnHit )
self:HandleEvent( EVENTS.Birth )
--self:HandleEvent( EVENTS.PlayerEnterUnit )
-- self:HandleEvent( EVENTS.PlayerEnterUnit )
self:HandleEvent( EVENTS.PlayerLeaveUnit )
-- During mission startup, especially for single player,
-- iterate the database for the player that has joined, and add him to the scoring, and set the menu.
-- But this can only be started one second after the mission has started, so i need to schedule this ...
self.ScoringPlayerScan = BASE:ScheduleOnce( 1,
function()
for PlayerName, PlayerUnit in pairs( _DATABASE:GetPlayerUnits() ) do
self:_AddPlayerFromUnit( PlayerUnit )
self:SetScoringMenu( PlayerUnit:GetGroup() )
end
self.ScoringPlayerScan = BASE:ScheduleOnce( 1, function()
for PlayerName, PlayerUnit in pairs( _DATABASE:GetPlayerUnits() ) do
self:_AddPlayerFromUnit( PlayerUnit )
self:SetScoringMenu( PlayerUnit:GetGroup() )
end
)
end )
-- Create the CSV file.
self:OpenCSV( GameName )
@ -329,7 +321,6 @@ function SCORING:SetDisplayMessagePrefix( DisplayMessagePrefix )
return self
end
--- Set the scale for scoring valid destroys (enemy destroys).
-- A default calculated score is a value between 1 and 10.
-- The scale magnifies the scores given to the players.
@ -411,7 +402,6 @@ function SCORING:RemoveStaticScore( ScoreStatic )
return self
end
--- Specify a special additional score for a @{Wrapper.Group}.
-- @param #SCORING self
-- @param Wrapper.Group#GROUP ScoreGroup The @{Wrapper.Group} for which each @{Wrapper.Unit} a Score is given.
@ -464,7 +454,6 @@ function SCORING:RemoveZoneScore( ScoreZone )
return self
end
--- Configure to send messages after a target has been hit.
-- @param #SCORING self
-- @param #boolean OnOff If true is given, the messages are sent.
@ -571,10 +560,9 @@ function SCORING:IfMessagesToCoalition()
return self.MessagesAudience == 2
end
--- When a player commits too much damage to friendlies, his penalty score will reach a certain level.
-- Use this method to define the level when a player gets kicked.
-- By default, the fratricide level is the default penalty mutiplier * 2 for the penalty score.
-- By default, the fratricide level is the default penalty multiplier * 2 for the penalty score.
-- @param #SCORING self
-- @param #number Fratricide The amount of maximum penalty that may be inflicted by a friendly player before he gets kicked.
-- @return #SCORING
@ -614,20 +602,18 @@ function SCORING:SetCoalitionChangePenalty( CoalitionChangePenalty )
return self
end
--- Sets the scoring menu.
-- @param #SCORING self
-- @return #SCORING
function SCORING:SetScoringMenu( ScoringGroup )
local Menu = MENU_GROUP:New( ScoringGroup, 'Scoring and Statistics' )
local ReportGroupSummary = MENU_GROUP_COMMAND:New( ScoringGroup, 'Summary report players in group', Menu, SCORING.ReportScoreGroupSummary, self, ScoringGroup )
local ReportGroupDetailed = MENU_GROUP_COMMAND:New( ScoringGroup, 'Detailed report players in group', Menu, SCORING.ReportScoreGroupDetailed, self, ScoringGroup )
local ReportToAllSummary = MENU_GROUP_COMMAND:New( ScoringGroup, 'Summary report all players', Menu, SCORING.ReportScoreAllSummary, self, ScoringGroup )
self:SetState( ScoringGroup, "ScoringMenu", Menu )
local Menu = MENU_GROUP:New( ScoringGroup, 'Scoring and Statistics' )
local ReportGroupSummary = MENU_GROUP_COMMAND:New( ScoringGroup, 'Summary report players in group', Menu, SCORING.ReportScoreGroupSummary, self, ScoringGroup )
local ReportGroupDetailed = MENU_GROUP_COMMAND:New( ScoringGroup, 'Detailed report players in group', Menu, SCORING.ReportScoreGroupDetailed, self, ScoringGroup )
local ReportToAllSummary = MENU_GROUP_COMMAND:New( ScoringGroup, 'Summary report all players', Menu, SCORING.ReportScoreAllSummary, self, ScoringGroup )
self:SetState( ScoringGroup, "ScoringMenu", Menu )
return self
end
--- Add a new player entering a Unit.
-- @param #SCORING self
-- @param Wrapper.Unit#UNIT UnitData
@ -670,12 +656,11 @@ function SCORING:_AddPlayerFromUnit( UnitData )
if self.Players[PlayerName].UnitCoalition ~= UnitCoalition and self.penaltyoncoalitionchange then
self.Players[PlayerName].Penalty = self.Players[PlayerName].Penalty + self.CoalitionChangePenalty or 50
self.Players[PlayerName].PenaltyCoalition = self.Players[PlayerName].PenaltyCoalition + 1
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' changed coalition from " .. _SCORINGCoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. _SCORINGCoalition[UnitCoalition] ..
"(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). ".. self.CoalitionChangePenalty .."Penalty points added.",
MESSAGE.Type.Information
):ToAll()
self:ScoreCSV( PlayerName, "", "COALITION_PENALTY", 1, -1*self.CoalitionChangePenalty, self.Players[PlayerName].UnitName, _SCORINGCoalition[self.Players[PlayerName].UnitCoalition], _SCORINGCategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType,
UnitName, _SCORINGCoalition[UnitCoalition], _SCORINGCategory[UnitCategory], UnitData:GetTypeName() )
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' changed coalition from " .. _SCORINGCoalition[self.Players[PlayerName].UnitCoalition] .. " to " .. _SCORINGCoalition[UnitCoalition] .. "(changed " .. self.Players[PlayerName].PenaltyCoalition .. " times the coalition). " ..
self.CoalitionChangePenalty .. "Penalty points added.",
MESSAGE.Type.Information )
:ToAll()
self:ScoreCSV( PlayerName, "", "COALITION_PENALTY", 1, -1 * self.CoalitionChangePenalty, self.Players[PlayerName].UnitName, _SCORINGCoalition[self.Players[PlayerName].UnitCoalition], _SCORINGCategory[self.Players[PlayerName].UnitCategory], self.Players[PlayerName].UnitType, UnitName, _SCORINGCoalition[UnitCoalition], _SCORINGCategory[UnitCategory], UnitData:GetTypeName() )
end
end
@ -691,22 +676,21 @@ function SCORING:_AddPlayerFromUnit( UnitData )
if self.Players[PlayerName].Penalty > self.Fratricide * 0.50 and self.penaltyonfratricide then
if self.Players[PlayerName].PenaltyWarning < 1 then
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "': WARNING! If you continue to commit FRATRICIDE and have a PENALTY score higher than " .. self.Fratricide .. ", you will be COURT MARTIALED and DISMISSED from this mission! \nYour total penalty is: " .. self.Players[PlayerName].Penalty,
MESSAGE.Type.Information
):ToAll()
MESSAGE.Type.Information )
:ToAll()
self.Players[PlayerName].PenaltyWarning = self.Players[PlayerName].PenaltyWarning + 1
end
end
if self.Players[PlayerName].Penalty > self.Fratricide and self.penaltyonfratricide then
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' committed FRATRICIDE, he will be COURT MARTIALED and is DISMISSED from this mission!",
MESSAGE.Type.Information
):ToAll()
MESSAGE.Type.Information )
:ToAll()
UnitData:GetGroup():Destroy()
end
end
end
--- Add a goal score for a player.
-- The method takes the Player name for which the Goal score needs to be set.
-- The GoalTag is a string or identifier that is taken into the CSV file scoring log to identify the goal.
@ -729,14 +713,14 @@ function SCORING:AddGoalScorePlayer( PlayerName, GoalTag, Text, Score )
PlayerData.Goals[GoalTag].Score = PlayerData.Goals[GoalTag].Score + Score
PlayerData.Score = PlayerData.Score + Score
MESSAGE:NewType( self.DisplayMessagePrefix .. Text, MESSAGE.Type.Information ):ToAll()
MESSAGE:NewType( self.DisplayMessagePrefix .. Text,
MESSAGE.Type.Information )
:ToAll()
self:ScoreCSV( PlayerName, "", "GOAL_" .. string.upper( GoalTag ), 1, Score, nil )
end
end
--- Add a goal score for a player.
-- The method takes the PlayerUnit for which the Goal score needs to be set.
-- The GoalTag is a string or identifier that is taken into the CSV file scoring log to identify the goal.
@ -761,13 +745,14 @@ function SCORING:AddGoalScore( PlayerUnit, GoalTag, Text, Score )
PlayerData.Goals[GoalTag].Score = PlayerData.Goals[GoalTag].Score + Score
PlayerData.Score = PlayerData.Score + Score
MESSAGE:NewType( self.DisplayMessagePrefix .. Text, MESSAGE.Type.Information ):ToAll()
MESSAGE:NewType( self.DisplayMessagePrefix .. Text,
MESSAGE.Type.Information )
:ToAll()
self:ScoreCSV( PlayerName, "", "GOAL_" .. string.upper( GoalTag ), 1, Score, PlayerUnit:GetName() )
end
end
--- Registers Scores the players completing a Mission Task.
-- @param #SCORING self
-- @param Tasking.Mission#MISSION Mission
@ -797,7 +782,9 @@ function SCORING:_AddMissionTaskScore( Mission, PlayerUnit, Text, Score )
PlayerData.Score = self.Players[PlayerName].Score + Score
PlayerData.Mission[MissionName].ScoreTask = self.Players[PlayerName].Mission[MissionName].ScoreTask + Score
MESSAGE:NewType( self.DisplayMessagePrefix .. Mission:GetText() .. " : " .. Text .. " Score: " .. Score, MESSAGE.Type.Information ):ToAll()
MESSAGE:NewType( self.DisplayMessagePrefix .. Mission:GetText() .. " : " .. Text .. " Score: " .. Score,
MESSAGE.Type.Information )
:ToAll()
self:ScoreCSV( PlayerName, "", "TASK_" .. MissionName:gsub( ' ', '_' ), 1, Score, PlayerUnit:GetName() )
end
@ -858,26 +845,24 @@ function SCORING:_AddMissionScore( Mission, Text, Score )
PlayerData.Score = PlayerData.Score + Score
PlayerData.Mission[MissionName].ScoreMission = PlayerData.Mission[MissionName].ScoreMission + Score
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' has " .. Text .. " in " .. Mission:GetText() .. ". " ..
Score .. " mission score!",
MESSAGE.Type.Information ):ToAll()
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' has " .. Text .. " in " .. Mission:GetText() .. ". " .. Score .. " mission score!",
MESSAGE.Type.Information )
:ToAll()
self:ScoreCSV( PlayerName, "", "MISSION_" .. MissionName:gsub( ' ', '_' ), 1, Score )
end
end
end
--- Handles the OnPlayerEnterUnit event for the scoring.
-- @param #SCORING self
-- @param Core.Event#EVENTDATA Event
--function SCORING:OnEventPlayerEnterUnit( Event )
-- function SCORING:OnEventPlayerEnterUnit( Event )
-- if Event.IniUnit then
-- self:_AddPlayerFromUnit( Event.IniUnit )
-- self:SetScoringMenu( Event.IniGroup )
-- end
--end
-- end
--- Handles the OnBirth event for the scoring.
-- @param #SCORING self
@ -903,12 +888,11 @@ function SCORING:OnEventPlayerLeaveUnit( Event )
local Menu = self:GetState( Event.IniUnit:GetGroup(), "ScoringMenu" ) -- Core.Menu#MENU_GROUP
if Menu then
-- TODO: Check if this fixes #281.
--Menu:Remove()
-- Menu:Remove()
end
end
end
--- Handles the OnHit event for the scoring.
-- @param #SCORING self
-- @param Core.Event#EVENTDATA Event
@ -953,9 +937,9 @@ function SCORING:_EventOnHit( Event )
InitPlayerName = Event.IniPlayerName
InitCoalition = Event.IniCoalition
--TODO: Workaround Client DCS Bug
--InitCategory = InitUnit:getCategory()
--InitCategory = InitUnit:getDesc().category
-- TODO: Workaround Client DCS Bug
-- InitCategory = InitUnit:getCategory()
-- InitCategory = InitUnit:getDesc().category
InitCategory = Event.IniCategory
InitType = Event.IniTypeName
@ -963,10 +947,9 @@ function SCORING:_EventOnHit( Event )
InitUnitCategory = _SCORINGCategory[InitCategory]
InitUnitType = InitType
self:T( { InitUnitName, InitGroupName, InitPlayerName, InitCoalition, InitCategory, InitType , InitUnitCoalition, InitUnitCategory, InitUnitType } )
self:T( { InitUnitName, InitGroupName, InitPlayerName, InitCoalition, InitCategory, InitType, InitUnitCoalition, InitUnitCategory, InitUnitType } )
end
if Event.TgtDCSUnit then
TargetUnit = Event.TgtDCSUnit
@ -977,9 +960,9 @@ function SCORING:_EventOnHit( Event )
TargetPlayerName = Event.TgtPlayerName
TargetCoalition = Event.TgtCoalition
--TODO: Workaround Client DCS Bug
--TargetCategory = TargetUnit:getCategory()
--TargetCategory = TargetUnit:getDesc().category
-- TODO: Workaround Client DCS Bug
-- TargetCategory = TargetUnit:getCategory()
-- TargetCategory = TargetUnit:getDesc().category
TargetCategory = Event.TgtCategory
TargetType = Event.TgtTypeName
@ -1040,23 +1023,17 @@ function SCORING:_EventOnHit( Event )
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit friendly player '" .. TargetPlayerName .. "' " ..
TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.PenaltyHit .. " times. " ..
"Penalty: -" .. PlayerHit.Penalty .. ". Score Total:" .. Player.Score - Player.Penalty,
MESSAGE.Type.Update
)
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.PenaltyHit .. " times. " ..
"Penalty: -" .. PlayerHit.Penalty .. ". Score Total:" .. Player.Score - Player.Penalty,
MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
else
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit friendly target " ..
TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.PenaltyHit .. " times. " ..
"Penalty: -" .. PlayerHit.Penalty .. ". Score Total:" .. Player.Score - Player.Penalty,
MESSAGE.Type.Update
)
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit friendly target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.PenaltyHit .. " times. " ..
"Penalty: -" .. PlayerHit.Penalty .. ". Score Total:" .. Player.Score - Player.Penalty,
MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
end
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
@ -1064,33 +1041,26 @@ function SCORING:_EventOnHit( Event )
PlayerHit.Score = PlayerHit.Score + 1
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " ..
TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
MESSAGE.Type.Update
)
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
else
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy target " ..
TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
MESSAGE.Type.Update
)
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " .. PlayerHit.ScoreHit .. " times. " ..
"Score: " .. PlayerHit.Score .. ". Score Total:" .. Player.Score - Player.Penalty,
MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
end
self:ScoreCSV( InitPlayerName, TargetPlayerName, "HIT_SCORE", 1, 1, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
end
else -- A scenery object was hit.
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object.",
MESSAGE.Type.Update
)
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. InitPlayerName .. "' hit scenery object.",
MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
self:ScoreCSV( InitPlayerName, "", "HIT_SCORE", 1, 0, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, "", "Scenery", TargetUnitType )
end
end
@ -1142,40 +1112,35 @@ function SCORING:_EventOnHit( Event )
if InitCoalition then -- A coalition object was hit, probably a static.
if InitCoalition == TargetCoalition then
-- TODO: Penalty according scale
Player.Penalty = Player.Penalty + 10 --* self.ScaleDestroyPenalty
PlayerHit.Penalty = PlayerHit.Penalty + 10 --* self.ScaleDestroyPenalty
Player.Penalty = Player.Penalty + 10 -- * self.ScaleDestroyPenalty
PlayerHit.Penalty = PlayerHit.Penalty + 10 -- * self.ScaleDestroyPenalty
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1 * self.ScaleDestroyPenalty
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit friendly target " ..
TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
"Penalty: -" .. PlayerHit.Penalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Update
)
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit friendly target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
"Penalty: -" .. PlayerHit.Penalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_PENALTY", 1, -10, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
Player.Score = Player.Score + 1
PlayerHit.Score = PlayerHit.Score + 1
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " ..
TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
"Score: +" .. PlayerHit.Score .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Update
)
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit enemy target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
"Score: +" .. PlayerHit.Score .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( Event.WeaponCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
self:ScoreCSV( Event.WeaponPlayerName, TargetPlayerName, "HIT_SCORE", 1, 1, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
end
else -- A scenery object was hit.
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit scenery object.",
MESSAGE.Type.Update
)
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. Event.WeaponPlayerName .. "' hit scenery object.",
MESSAGE.Type.Update )
:ToAllIf( self:IfMessagesHit() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesHit() and self:IfMessagesToCoalition() )
self:ScoreCSV( Event.WeaponPlayerName, "", "HIT_SCORE", 1, 0, Event.WeaponName, Event.WeaponCoalition, Event.WeaponCategory, Event.WeaponTypeName, TargetUnitName, "", "Scenery", TargetUnitType )
end
end
@ -1211,8 +1176,8 @@ function SCORING:_EventOnDeadOrCrash( Event )
TargetPlayerName = Event.IniPlayerName
TargetCoalition = Event.IniCoalition
--TargetCategory = TargetUnit:getCategory()
--TargetCategory = TargetUnit:getDesc().category -- Workaround
-- TargetCategory = TargetUnit:getCategory()
-- TargetCategory = TargetUnit:getDesc().category -- Workaround
TargetCategory = Event.IniCategory
TargetType = Event.IniTypeName
@ -1253,7 +1218,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
local TargetDestroy = Player.Destroy[TargetCategory][TargetType]
TargetDestroy.Score = TargetDestroy.Score or 0
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy or 0
TargetDestroy.Penalty = TargetDestroy.Penalty or 0
TargetDestroy.Penalty = TargetDestroy.Penalty or 0
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy or 0
if TargetCoalition then
@ -1261,81 +1226,69 @@ function SCORING:_EventOnDeadOrCrash( Event )
local ThreatLevelTarget = TargetThreatLevel
local ThreatTypeTarget = TargetThreatType
local ThreatLevelPlayer = Player.ThreatLevel / 10 + 1
local ThreatPenalty = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyPenalty / 10 )
self:F( { ThreatLevel = ThreatPenalty, ThreatLevelTarget = ThreatLevelTarget, ThreatTypeTarget = ThreatTypeTarget, ThreatLevelPlayer = ThreatLevelPlayer } )
local ThreatPenalty = math.ceil( (ThreatLevelTarget / ThreatLevelPlayer) * self.ScaleDestroyPenalty / 10 )
self:F( { ThreatLevel = ThreatPenalty, ThreatLevelTarget = ThreatLevelTarget, ThreatTypeTarget = ThreatTypeTarget, ThreatLevelPlayer = ThreatLevelPlayer } )
Player.Penalty = Player.Penalty + ThreatPenalty
TargetDestroy.Penalty = TargetDestroy.Penalty + ThreatPenalty
TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy + 1
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " ..
TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Penalty: -" .. TargetDestroy.Penalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information
)
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Penalty: -" .. TargetDestroy.Penalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
else
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " ..
TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Penalty: -" .. TargetDestroy.Penalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information
)
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed friendly target " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Penalty: -" .. TargetDestroy.Penalty .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
end
Destroyed = true
self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_PENALTY", 1, ThreatPenalty, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
Destroyed = true
else
local ThreatLevelTarget = TargetThreatLevel
local ThreatTypeTarget = TargetThreatType
local ThreatLevelPlayer = Player.ThreatLevel / 10 + 1
local ThreatScore = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyScore / 10 )
local ThreatScore = math.ceil( (ThreatLevelTarget / ThreatLevelPlayer) * self.ScaleDestroyScore / 10 )
self:F( { ThreatLevel = ThreatScore, ThreatLevelTarget = ThreatLevelTarget, ThreatTypeTarget = ThreatTypeTarget, ThreatLevelPlayer = ThreatLevelPlayer } )
self:F( { ThreatLevel = ThreatScore, ThreatLevelTarget = ThreatLevelTarget, ThreatTypeTarget = ThreatTypeTarget, ThreatLevelPlayer = ThreatLevelPlayer } )
Player.Score = Player.Score + ThreatScore
TargetDestroy.Score = TargetDestroy.Score + ThreatScore
TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy + 1
if Player.HitPlayers[TargetPlayerName] then -- A player destroyed another player
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " ..
TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Score: +" .. TargetDestroy.Score .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information
)
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Score: +" .. TargetDestroy.Score .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
else
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " ..
TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Score: +" .. TargetDestroy.Score .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information
)
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
MESSAGE:NewType( self.DisplayMessagePrefix .. "Player '" .. PlayerName .. "' destroyed enemy " .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " ..
"Score: +" .. TargetDestroy.Score .. " = " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() )
end
Destroyed = true
self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_SCORE", 1, ThreatScore, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
Destroyed = true
local UnitName = TargetUnit:GetName()
local Score = self.ScoringObjects[UnitName]
if Score then
Player.Score = Player.Score + Score
TargetDestroy.Score = TargetDestroy.Score + Score
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Special target '" .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. " destroyed! " ..
"Player '" .. PlayerName .. "' receives an extra " .. Score .. " points! Total: " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information
)
:ToAllIf( self:IfMessagesScore() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesScore() and self:IfMessagesToCoalition() )
MESSAGE:NewType( self.DisplayMessagePrefix .. "Special target '" .. TargetUnitCategory .. " ( " .. ThreatTypeTarget .. " ) " .. " destroyed! " ..
"Player '" .. PlayerName .. "' receives an extra " .. Score .. " points! Total: " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesScore() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesScore() and self:IfMessagesToCoalition() )
self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_SCORE", 1, Score, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
Destroyed = true
end
@ -1348,13 +1301,12 @@ function SCORING:_EventOnDeadOrCrash( Event )
if ScoreZone:IsVec2InZone( TargetUnit:GetVec2() ) then
Player.Score = Player.Score + Score
TargetDestroy.Score = TargetDestroy.Score + Score
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Target destroyed in zone '" .. ScoreZone:GetName() .. "'." ..
"Player '" .. PlayerName .. "' receives an extra " .. Score .. " points! " ..
"Total: " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesZone() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesZone() and self:IfMessagesToCoalition() )
MESSAGE:NewType( self.DisplayMessagePrefix .. "Target destroyed in zone '" .. ScoreZone:GetName() .. "'." ..
"Player '" .. PlayerName .. "' receives an extra " .. Score .. " points! " .. "Total: " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesZone() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesZone() and self:IfMessagesToCoalition() )
self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_SCORE", 1, Score, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
Destroyed = true
end
@ -1364,22 +1316,20 @@ function SCORING:_EventOnDeadOrCrash( Event )
else
-- Check if there are Zones where the destruction happened.
for ZoneName, ScoreZoneData in pairs( self.ScoringZones ) do
self:F( { ScoringZone = ScoreZoneData } )
self:F( { ScoringZone = ScoreZoneData } )
local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
local Score = ScoreZoneData.Score
if ScoreZone:IsVec2InZone( TargetUnit:GetVec2() ) then
Player.Score = Player.Score + Score
TargetDestroy.Score = TargetDestroy.Score + Score
MESSAGE
:NewType( self.DisplayMessagePrefix .. "Scenery destroyed in zone '" .. ScoreZone:GetName() .. "'." ..
"Player '" .. PlayerName .. "' receives an extra " .. Score .. " points! " ..
"Total: " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information
)
:ToAllIf( self:IfMessagesZone() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesZone() and self:IfMessagesToCoalition() )
Destroyed = true
MESSAGE:NewType( self.DisplayMessagePrefix .. "Scenery destroyed in zone '" .. ScoreZone:GetName() .. "'." ..
"Player '" .. PlayerName .. "' receives an extra " .. Score .. " points! " .. "Total: " .. Player.Score - Player.Penalty,
MESSAGE.Type.Information )
:ToAllIf( self:IfMessagesZone() and self:IfMessagesToAll() )
:ToCoalitionIf( InitCoalition, self:IfMessagesZone() and self:IfMessagesToCoalition() )
self:ScoreCSV( PlayerName, "", "DESTROY_SCORE", 1, Score, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, "", "Scenery", TargetUnitType )
Destroyed = true
end
end
end
@ -1395,7 +1345,6 @@ function SCORING:_EventOnDeadOrCrash( Event )
end
end
--- Produce detailed report of player hit scores.
-- @param #SCORING self
-- @param #string PlayerName The name of the player.
@ -1437,7 +1386,7 @@ function SCORING:ReportDetailedPlayerHits( PlayerName )
PlayerScore = PlayerScore + Score
PlayerPenalty = PlayerPenalty + Penalty
else
--ScoreMessageHits = ScoreMessageHits .. string.format( "%s:%d ", string.format(CategoryName, 1, 1), 0 )
-- ScoreMessageHits = ScoreMessageHits .. string.format( "%s:%d ", string.format(CategoryName, 1, 1), 0 )
end
end
if ScoreMessageHits ~= "" then
@ -1448,7 +1397,6 @@ function SCORING:ReportDetailedPlayerHits( PlayerName )
return ScoreMessage, PlayerScore, PlayerPenalty
end
--- Produce detailed report of player destroy scores.
-- @param #SCORING self
-- @param #string PlayerName The name of the player.
@ -1495,7 +1443,7 @@ function SCORING:ReportDetailedPlayerDestroys( PlayerName )
PlayerScore = PlayerScore + Score
PlayerPenalty = PlayerPenalty + Penalty
else
--ScoreMessageDestroys = ScoreMessageDestroys .. string.format( "%s:%d ", string.format(CategoryName, 1, 1), 0 )
-- ScoreMessageDestroys = ScoreMessageDestroys .. string.format( "%s:%d ", string.format(CategoryName, 1, 1), 0 )
end
end
if ScoreMessageDestroys ~= "" then
@ -1614,7 +1562,6 @@ function SCORING:ReportDetailedPlayerMissions( PlayerName )
return ScoreMessage, PlayerScore, PlayerPenalty
end
--- Report Group Score Summary
-- @param #SCORING self
-- @param Wrapper.Group#GROUP PlayerGroup The player group.
@ -1654,13 +1601,12 @@ function SCORING:ReportScoreGroupSummary( PlayerGroup )
local PlayerScore = ScoreHits + ScoreDestroys + ScoreCoalitionChanges + ScoreGoals + ScoreMissions
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + PenaltyGoals + PenaltyMissions
PlayerMessage =
string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )",
PlayerName,
PlayerScore - PlayerPenalty,
PlayerScore,
PlayerPenalty
)
PlayerMessage = string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )",
PlayerName,
PlayerScore - PlayerPenalty,
PlayerScore,
PlayerPenalty
)
MESSAGE:NewType( PlayerMessage, MESSAGE.Type.Detailed ):ToGroup( PlayerGroup )
end
end
@ -1706,18 +1652,17 @@ function SCORING:ReportScoreGroupDetailed( PlayerGroup )
local PlayerScore = ScoreHits + ScoreDestroys + ScoreCoalitionChanges + ScoreGoals + ScoreMissions
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + ScoreGoals + PenaltyMissions
PlayerMessage =
string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )%s%s%s%s%s",
PlayerName,
PlayerScore - PlayerPenalty,
PlayerScore,
PlayerPenalty,
ReportHits,
ReportDestroys,
ReportCoalitionChanges,
ReportGoals,
ReportMissions
)
PlayerMessage = string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )%s%s%s%s%s",
PlayerName,
PlayerScore - PlayerPenalty,
PlayerScore,
PlayerPenalty,
ReportHits,
ReportDestroys,
ReportCoalitionChanges,
ReportGoals,
ReportMissions
)
MESSAGE:NewType( PlayerMessage, MESSAGE.Type.Detailed ):ToGroup( PlayerGroup )
end
end
@ -1762,30 +1707,28 @@ function SCORING:ReportScoreAllSummary( PlayerGroup )
local PlayerScore = ScoreHits + ScoreDestroys + ScoreCoalitionChanges + ScoreGoals + ScoreMissions
local PlayerPenalty = PenaltyHits + PenaltyDestroys + PenaltyCoalitionChanges + ScoreGoals + PenaltyMissions
PlayerMessage =
string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )",
PlayerName,
PlayerScore - PlayerPenalty,
PlayerScore,
PlayerPenalty
)
PlayerMessage = string.format( "Player '%s' Score = %d ( %d Score, -%d Penalties )",
PlayerName,
PlayerScore - PlayerPenalty,
PlayerScore,
PlayerPenalty
)
MESSAGE:NewType( PlayerMessage, MESSAGE.Type.Overview ):ToGroup( PlayerGroup )
end
end
end
function SCORING:SecondsToClock(sSeconds)
function SCORING:SecondsToClock( sSeconds )
local nSeconds = sSeconds
if nSeconds == 0 then
--return nil;
-- return nil;
return "00:00:00";
else
nHours = string.format("%02.f", math.floor(nSeconds/3600));
nMins = string.format("%02.f", math.floor(nSeconds/60 - (nHours*60)));
nSecs = string.format("%02.f", math.floor(nSeconds - nHours*3600 - nMins *60));
return nHours..":"..nMins..":"..nSecs
nHours = string.format( "%02.f", math.floor( nSeconds / 3600 ) );
nMins = string.format( "%02.f", math.floor( nSeconds / 60 - (nHours * 60) ) );
nSecs = string.format( "%02.f", math.floor( nSeconds - nHours * 3600 - nMins * 60 ) );
return nHours .. ":" .. nMins .. ":" .. nSecs
end
end
@ -1810,9 +1753,9 @@ function SCORING:OpenCSV( ScoringCSV )
error( "Error: Cannot open CSV file in " .. lfs.writedir() )
end
self.CSVFile:write( '"GameName","RunTime","Time","PlayerName","TargetPlayerName","ScoreType","PlayerUnitCoaltion","PlayerUnitCategory","PlayerUnitType","PlayerUnitName","TargetUnitCoalition","TargetUnitCategory","TargetUnitType","TargetUnitName","Times","Score"\n' )
self.CSVFile:write( '"GameName","RunTime","Time","PlayerName","TargetPlayerName","ScoreType","PlayerUnitCoalition","PlayerUnitCategory","PlayerUnitType","PlayerUnitName","TargetUnitCoalition","TargetUnitCategory","TargetUnitType","TargetUnitName","Times","Score"\n' )
self.RunTime = os.date("%y-%m-%d_%H-%M-%S")
self.RunTime = os.date( "%y-%m-%d_%H-%M-%S" )
else
error( "A string containing the CSV file name must be given." )
end
@ -1822,7 +1765,6 @@ function SCORING:OpenCSV( ScoringCSV )
return self
end
--- Registers a score for a player.
-- @param #SCORING self
-- @param #string PlayerName The name of the player.
@ -1840,7 +1782,7 @@ end
-- @param #string TargetUnitType The type of the target unit.
-- @return #SCORING self
function SCORING:ScoreCSV( PlayerName, TargetPlayerName, ScoreType, ScoreTimes, ScoreAmount, PlayerUnitName, PlayerUnitCoalition, PlayerUnitCategory, PlayerUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
--write statistic information to file
-- write statistic information to file
local ScoreTime = self:SecondsToClock( timer.getTime() )
PlayerName = PlayerName:gsub( '"', '_' )
@ -1852,7 +1794,7 @@ function SCORING:ScoreCSV( PlayerName, TargetPlayerName, ScoreType, ScoreTimes,
if PlayerUnit then
if not PlayerUnitCategory then
--PlayerUnitCategory = SCORINGCategory[PlayerUnit:getCategory()]
-- PlayerUnitCategory = SCORINGCategory[PlayerUnit:getCategory()]
PlayerUnitCategory = _SCORINGCategory[PlayerUnit:getDesc().category]
end
@ -1905,7 +1847,6 @@ function SCORING:ScoreCSV( PlayerName, TargetPlayerName, ScoreType, ScoreTimes,
end
end
function SCORING:CloseCSV()
if lfs and io and os then
self.CSVFile:close()