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Regression Testing
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@@ -231,7 +231,7 @@ function TASK:JoinUnit( PlayerUnit, PlayerGroup )
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-- If the PlayerGroup is not assigned to the Task, the menu needs to be set. In that case, the PlayerUnit will become the GroupPlayer leader.
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if self:IsStatePlanned() or self:IsStateReplanned() then
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self:SetMenuForGroup( PlayerGroup )
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self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() )
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--self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() )
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end
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if self:IsStateAssigned() then
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local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup )
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