Regression Testing

This commit is contained in:
FlightControl 2017-03-10 22:40:16 +01:00
parent b606041c11
commit d70d13449d
124 changed files with 9 additions and 9 deletions

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <?xml version="1.0" encoding="UTF-8" standalone="no"?>
<launchConfiguration type="org.eclipse.ui.externaltools.ProgramLaunchConfigurationType"> <launchConfiguration type="org.eclipse.ui.externaltools.ProgramLaunchConfigurationType">
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${project_loc:}/Moose Mission Setup/Moose Mission Update\Moose_Update_Missions.bat"/> <stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${project_loc:}/Moose Mission Setup/Moose Mission Update\Moose_Update_Missions.bat"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value="&quot;${project_loc:}&quot;/Moose Test Missions"/> <stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value="&quot;${project_loc:}/Moose Test Missions&quot;"/>
<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${project_loc:}/Moose Mission Setup/Moose Mission Update"/> <stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${project_loc:}/Moose Mission Setup/Moose Mission Update"/>
</launchConfiguration> </launchConfiguration>

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@ -284,7 +284,7 @@ local _EVENTMETA = {
}, },
[world.event.S_EVENT_TAKEOFF] = { [world.event.S_EVENT_TAKEOFF] = {
Order = 1, Order = 1,
Event = "OnEventTakeOff", Event = "OnEventTakeoff",
Text = "S_EVENT_TAKEOFF" Text = "S_EVENT_TAKEOFF"
}, },
[world.event.S_EVENT_LAND] = { [world.event.S_EVENT_LAND] = {

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@ -231,7 +231,7 @@ function TASK:JoinUnit( PlayerUnit, PlayerGroup )
-- If the PlayerGroup is not assigned to the Task, the menu needs to be set. In that case, the PlayerUnit will become the GroupPlayer leader. -- If the PlayerGroup is not assigned to the Task, the menu needs to be set. In that case, the PlayerUnit will become the GroupPlayer leader.
if self:IsStatePlanned() or self:IsStateReplanned() then if self:IsStatePlanned() or self:IsStateReplanned() then
self:SetMenuForGroup( PlayerGroup ) self:SetMenuForGroup( PlayerGroup )
self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() ) --self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() )
end end
if self:IsStateAssigned() then if self:IsStateAssigned() then
local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup ) local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup )

View File

@ -1,5 +1,5 @@
env.info( '*** MOOSE STATIC INCLUDE START *** ' ) env.info( '*** MOOSE STATIC INCLUDE START *** ' )
env.info( 'Moose Generation Timestamp: 20170310_1431' ) env.info( 'Moose Generation Timestamp: 20170310_2237' )
local base = _G local base = _G
Include = {} Include = {}
@ -4379,7 +4379,7 @@ local _EVENTMETA = {
}, },
[world.event.S_EVENT_TAKEOFF] = { [world.event.S_EVENT_TAKEOFF] = {
Order = 1, Order = 1,
Event = "OnEventTakeOff", Event = "OnEventTakeoff",
Text = "S_EVENT_TAKEOFF" Text = "S_EVENT_TAKEOFF"
}, },
[world.event.S_EVENT_LAND] = { [world.event.S_EVENT_LAND] = {
@ -33206,7 +33206,7 @@ function TASK:JoinUnit( PlayerUnit, PlayerGroup )
-- If the PlayerGroup is not assigned to the Task, the menu needs to be set. In that case, the PlayerUnit will become the GroupPlayer leader. -- If the PlayerGroup is not assigned to the Task, the menu needs to be set. In that case, the PlayerUnit will become the GroupPlayer leader.
if self:IsStatePlanned() or self:IsStateReplanned() then if self:IsStatePlanned() or self:IsStateReplanned() then
self:SetMenuForGroup( PlayerGroup ) self:SetMenuForGroup( PlayerGroup )
self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() ) --self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() )
end end
if self:IsStateAssigned() then if self:IsStateAssigned() then
local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup ) local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup )

View File

@ -1,5 +1,5 @@
env.info( '*** MOOSE STATIC INCLUDE START *** ' ) env.info( '*** MOOSE STATIC INCLUDE START *** ' )
env.info( 'Moose Generation Timestamp: 20170310_1431' ) env.info( 'Moose Generation Timestamp: 20170310_2237' )
local base = _G local base = _G
Include = {} Include = {}
@ -4379,7 +4379,7 @@ local _EVENTMETA = {
}, },
[world.event.S_EVENT_TAKEOFF] = { [world.event.S_EVENT_TAKEOFF] = {
Order = 1, Order = 1,
Event = "OnEventTakeOff", Event = "OnEventTakeoff",
Text = "S_EVENT_TAKEOFF" Text = "S_EVENT_TAKEOFF"
}, },
[world.event.S_EVENT_LAND] = { [world.event.S_EVENT_LAND] = {
@ -33206,7 +33206,7 @@ function TASK:JoinUnit( PlayerUnit, PlayerGroup )
-- If the PlayerGroup is not assigned to the Task, the menu needs to be set. In that case, the PlayerUnit will become the GroupPlayer leader. -- If the PlayerGroup is not assigned to the Task, the menu needs to be set. In that case, the PlayerUnit will become the GroupPlayer leader.
if self:IsStatePlanned() or self:IsStateReplanned() then if self:IsStatePlanned() or self:IsStateReplanned() then
self:SetMenuForGroup( PlayerGroup ) self:SetMenuForGroup( PlayerGroup )
self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() ) --self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() )
end end
if self:IsStateAssigned() then if self:IsStateAssigned() then
local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup ) local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup )

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