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Regression Testing
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parent
b606041c11
commit
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<launchConfiguration type="org.eclipse.ui.externaltools.ProgramLaunchConfigurationType">
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<launchConfiguration type="org.eclipse.ui.externaltools.ProgramLaunchConfigurationType">
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<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${project_loc:}/Moose Mission Setup/Moose Mission Update\Moose_Update_Missions.bat"/>
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<stringAttribute key="org.eclipse.ui.externaltools.ATTR_LOCATION" value="${project_loc:}/Moose Mission Setup/Moose Mission Update\Moose_Update_Missions.bat"/>
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<stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value=""${project_loc:}"/Moose Test Missions"/>
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<stringAttribute key="org.eclipse.ui.externaltools.ATTR_TOOL_ARGUMENTS" value=""${project_loc:}/Moose Test Missions""/>
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<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${project_loc:}/Moose Mission Setup/Moose Mission Update"/>
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<stringAttribute key="org.eclipse.ui.externaltools.ATTR_WORKING_DIRECTORY" value="${project_loc:}/Moose Mission Setup/Moose Mission Update"/>
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</launchConfiguration>
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</launchConfiguration>
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@ -284,7 +284,7 @@ local _EVENTMETA = {
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},
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},
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[world.event.S_EVENT_TAKEOFF] = {
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[world.event.S_EVENT_TAKEOFF] = {
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Order = 1,
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Order = 1,
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Event = "OnEventTakeOff",
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Event = "OnEventTakeoff",
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Text = "S_EVENT_TAKEOFF"
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Text = "S_EVENT_TAKEOFF"
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},
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},
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[world.event.S_EVENT_LAND] = {
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[world.event.S_EVENT_LAND] = {
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@ -231,7 +231,7 @@ function TASK:JoinUnit( PlayerUnit, PlayerGroup )
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-- If the PlayerGroup is not assigned to the Task, the menu needs to be set. In that case, the PlayerUnit will become the GroupPlayer leader.
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-- If the PlayerGroup is not assigned to the Task, the menu needs to be set. In that case, the PlayerUnit will become the GroupPlayer leader.
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if self:IsStatePlanned() or self:IsStateReplanned() then
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if self:IsStatePlanned() or self:IsStateReplanned() then
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self:SetMenuForGroup( PlayerGroup )
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self:SetMenuForGroup( PlayerGroup )
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self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() )
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--self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() )
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end
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end
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if self:IsStateAssigned() then
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if self:IsStateAssigned() then
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local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup )
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local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup )
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170310_1431' )
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env.info( 'Moose Generation Timestamp: 20170310_2237' )
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local base = _G
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local base = _G
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Include = {}
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Include = {}
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@ -4379,7 +4379,7 @@ local _EVENTMETA = {
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},
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},
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[world.event.S_EVENT_TAKEOFF] = {
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[world.event.S_EVENT_TAKEOFF] = {
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Order = 1,
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Order = 1,
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Event = "OnEventTakeOff",
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Event = "OnEventTakeoff",
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Text = "S_EVENT_TAKEOFF"
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Text = "S_EVENT_TAKEOFF"
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},
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},
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[world.event.S_EVENT_LAND] = {
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[world.event.S_EVENT_LAND] = {
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@ -33206,7 +33206,7 @@ function TASK:JoinUnit( PlayerUnit, PlayerGroup )
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-- If the PlayerGroup is not assigned to the Task, the menu needs to be set. In that case, the PlayerUnit will become the GroupPlayer leader.
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-- If the PlayerGroup is not assigned to the Task, the menu needs to be set. In that case, the PlayerUnit will become the GroupPlayer leader.
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if self:IsStatePlanned() or self:IsStateReplanned() then
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if self:IsStatePlanned() or self:IsStateReplanned() then
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self:SetMenuForGroup( PlayerGroup )
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self:SetMenuForGroup( PlayerGroup )
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self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() )
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--self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() )
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end
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end
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if self:IsStateAssigned() then
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if self:IsStateAssigned() then
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local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup )
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local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup )
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170310_1431' )
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env.info( 'Moose Generation Timestamp: 20170310_2237' )
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local base = _G
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local base = _G
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Include = {}
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Include = {}
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@ -4379,7 +4379,7 @@ local _EVENTMETA = {
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},
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},
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[world.event.S_EVENT_TAKEOFF] = {
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[world.event.S_EVENT_TAKEOFF] = {
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Order = 1,
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Order = 1,
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Event = "OnEventTakeOff",
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Event = "OnEventTakeoff",
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Text = "S_EVENT_TAKEOFF"
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Text = "S_EVENT_TAKEOFF"
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},
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},
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[world.event.S_EVENT_LAND] = {
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[world.event.S_EVENT_LAND] = {
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@ -33206,7 +33206,7 @@ function TASK:JoinUnit( PlayerUnit, PlayerGroup )
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-- If the PlayerGroup is not assigned to the Task, the menu needs to be set. In that case, the PlayerUnit will become the GroupPlayer leader.
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-- If the PlayerGroup is not assigned to the Task, the menu needs to be set. In that case, the PlayerUnit will become the GroupPlayer leader.
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if self:IsStatePlanned() or self:IsStateReplanned() then
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if self:IsStatePlanned() or self:IsStateReplanned() then
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self:SetMenuForGroup( PlayerGroup )
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self:SetMenuForGroup( PlayerGroup )
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self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() )
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--self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() )
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end
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end
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if self:IsStateAssigned() then
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if self:IsStateAssigned() then
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local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup )
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local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup )
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