Fixes in AI_A2G_DISPATCHER

This commit is contained in:
FlightControl
2019-03-09 06:32:11 +01:00
parent ef1a9330a4
commit d72e89d52b
4 changed files with 18 additions and 16 deletions

View File

@@ -3216,8 +3216,8 @@ do -- AI_A2G_DISPATCHER
if QueueItem.AttackerDetection and QueueItem.AttackerDetection.ItemID == AttackerDetection.ItemID then
DefendersMissing = DefendersMissing - QueueItem.DefendersNeeded / QueueItem.DefenderSquadron.Overhead
--DefendersEngaged = DefendersEngaged + QueueItem.DefenderGrouping
self:F( { QueueItemName = QueueItem.Defense, QueueItem_ItemID = QueueItem.AttackerDetection.ItemID, DetectedItem = AttackerDetection.ItemID, DefendersMissing = DefendersMissing } )
end
self:F( { QueueItemName = QueueItem.Defense, QueueItem_ItemID = QueueItem.AttackerDetection.ItemID, DetectedItem = AttackerDetection.ItemID, DefendersMissing = DefendersMissing } )
end
self:F( { DefenderCount = DefendersEngaged } )
@@ -3352,20 +3352,23 @@ do -- AI_A2G_DISPATCHER
local DefenderSquadron, Patrol = self:CanPatrol( SquadronName, DefenseTaskType )
-- Determine if there are sufficient resources to form a complete group for patrol.
local DefendersNeeded
if DefenderSquadron.ResourceCount == nil then
DefendersNeeded = DefenderSquadron.Grouping
else
if DefenderSquadron.ResourceCount >= DefenderSquadron.Grouping then
DefendersNeeded = DefenderSquadron.Grouping
-- Determine if there are sufficient resources to form a complete group for patrol.
if DefenderSquadron then
local DefendersNeeded
local DefendersGrouping = ( DefenderSquadron.Grouping or self.DefenderDefault.Grouping )
if DefenderSquadron.ResourceCount == nil then
DefendersNeeded = DefendersGrouping
else
DefendersNeeded = DefenderSquadron.ResourceCount
if DefenderSquadron.ResourceCount >= DefendersGrouping then
DefendersNeeded = DefendersGrouping
else
DefendersNeeded = DefenderSquadron.ResourceCount
end
end
if Patrol then
self:ResourceQueue( true, DefenderSquadron, DefendersNeeded, Patrol, DefenseTaskType, nil, SquadronName )
end
end
if Patrol then
self:ResourceQueue( true, DefenderSquadron, DefendersNeeded, Patrol, DefenseTaskType, nil, SquadronName )
end
end