mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
OPS
- Improved OPSTRANSPORT for LEGION assets.
This commit is contained in:
@@ -118,13 +118,13 @@ function COMMANDER:New()
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
|
||||
--- Triggers the FSM event "MissionAssign".
|
||||
--- Triggers the FSM event "MissionAssign". Mission is added to a LEGION mission queue and already requested. Needs assets to be added to the mission!
|
||||
-- @function [parent=#COMMANDER] MissionAssign
|
||||
-- @param #COMMANDER self
|
||||
-- @param Ops.Legion#LEGION Legion The Legion.
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
--- Triggers the FSM event "MissionAssign" after a delay.
|
||||
--- Triggers the FSM event "MissionAssign" after a delay. Mission is added to a LEGION mission queue and already requested. Needs assets to be added to the mission!
|
||||
-- @function [parent=#COMMANDER] __MissionAssign
|
||||
-- @param #COMMANDER self
|
||||
-- @param #number delay Delay in seconds.
|
||||
@@ -161,6 +161,12 @@ function COMMANDER:New()
|
||||
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
|
||||
|
||||
|
||||
--- Triggers the FSM event "TransportAssign".
|
||||
-- @function [parent=#COMMANDER] TransportAssign
|
||||
-- @param #COMMANDER self
|
||||
-- @param Ops.Legion#LEGION Legion The Legion.
|
||||
-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
|
||||
|
||||
--- Triggers the FSM event "TransportAssign" after a delay.
|
||||
-- @function [parent=#COMMANDER] __TransportAssign
|
||||
-- @param #COMMANDER self
|
||||
@@ -227,7 +233,7 @@ end
|
||||
|
||||
--- Add an BRIGADE to the commander.
|
||||
-- @param #COMMANDER self
|
||||
-- @param Ops.Brigade#BRIGADE Briagde The brigade to add.
|
||||
-- @param Ops.Brigade#BRIGADE Brigade The brigade to add.
|
||||
-- @return #COMMANDER self
|
||||
function COMMANDER:AddBrigade(Brigade)
|
||||
|
||||
@@ -511,7 +517,7 @@ end
|
||||
-- FSM Events
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
--- On after "MissionAssign" event. Mission is added to a LEGION mission queue.
|
||||
--- On after "MissionAssign" event. Mission is added to a LEGION mission queue and already requested. Needs assets to be added to the mission already.
|
||||
-- @param #COMMANDER self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
@@ -690,16 +696,89 @@ function COMMANDER:CheckMissionQueue()
|
||||
-- Add asset to mission.
|
||||
for _,_asset in pairs(assets) do
|
||||
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
asset.isReserved=true
|
||||
mission:AddAsset(asset)
|
||||
end
|
||||
|
||||
-- Recruit asset for escorting recruited mission assets.
|
||||
local EscortAvail=self:RecruitAssetsForEscort(mission, assets)
|
||||
|
||||
|
||||
-- Transport available (or not required).
|
||||
local TransportAvail=true
|
||||
|
||||
-- Escort requested and available.
|
||||
if EscortAvail then
|
||||
|
||||
-- Check if mission assets need a transport.
|
||||
if mission.opstransport then
|
||||
|
||||
-- Weight of the heaviest cargo group. Necessary condition that this fits into on carrier unit!
|
||||
local weightGroup=0
|
||||
|
||||
-- Calculate the max weight of the cargo assets.
|
||||
for _,_asset in pairs(assets) do
|
||||
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
local weight=asset.weight
|
||||
if weight>weightGroup then
|
||||
weightGroup=weight
|
||||
end
|
||||
end
|
||||
|
||||
env.info(string.format("FF mission requires transport for cargo weight %d", weightGroup))
|
||||
|
||||
-- Recruit transport assets.
|
||||
local TransportAvail, assetsTrans, legionsTrans=self:RecruitAssetsForTransport(mission.opstransport, weightGroup)
|
||||
|
||||
if TransportAvail then
|
||||
|
||||
env.info(string.format("FF Transport available with %d carrier assets", #assetsTrans))
|
||||
|
||||
-- Add cargo assets to transport.
|
||||
for _,_legion in pairs(legions) do
|
||||
local legion=_legion --Ops.Legion#LEGION
|
||||
|
||||
local pickupzone=legion.spawnzone
|
||||
if legion.airbase and legion:IsRunwayOperational() then
|
||||
pickupzone=ZONE_AIRBASE:New(legion.airbasename, 4000)
|
||||
end
|
||||
|
||||
-- Add TZC from legion spawn zone to deploy zone.
|
||||
local tpz=mission.opstransport:AddTransportZoneCombo(pickupzone, mission.opstransport:GetDeployZone())
|
||||
mission.opstransport:SetEmbarkZone(legion.spawnzone, tpz)
|
||||
|
||||
-- Add cargo assets to transport.
|
||||
for _,_asset in pairs(assets) do
|
||||
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
if asset.legion.alias==legion.alias then
|
||||
mission.opstransport:AddAssetCargo(asset, tpz)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Add carrier assets.
|
||||
for _,_asset in pairs(assetsTrans) do
|
||||
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
mission.opstransport:AddAsset(asset)
|
||||
end
|
||||
|
||||
|
||||
-- Assign TRANSPORT to legions. This also sends the request for the assets.
|
||||
for _,_legion in pairs(legionsTrans) do
|
||||
local legion=_legion --Ops.Legion#LEGION
|
||||
self:TransportAssign(legion, mission.opstransport)
|
||||
end
|
||||
|
||||
else
|
||||
-- Uncrecruit transport assets.
|
||||
LEGION.UnRecruitAssets(assetsTrans)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- Escort and transport must be available (or not required).
|
||||
if EscortAvail and TransportAvail then
|
||||
|
||||
-- Assign mission to legion(s).
|
||||
for _,_legion in pairs(legions) do
|
||||
local legion=_legion --Ops.Legion#LEGION
|
||||
@@ -741,11 +820,14 @@ end
|
||||
-- @return #table Legions that have recruited assets.
|
||||
function COMMANDER:RecruitAssetsForMission(Mission)
|
||||
|
||||
-- Debug info.
|
||||
env.info(string.format("FF recruiting assets for mission %s [%s]", Mission:GetName(), Mission:GetType()))
|
||||
|
||||
-- Cohorts.
|
||||
local Cohorts=Mission.squadrons
|
||||
if not Cohorts then
|
||||
Cohorts={}
|
||||
for _,_legion in pairs(Mission.mylegions or self.legions) do
|
||||
for _,_legion in pairs(Mission.specialLegions or self.legions) do
|
||||
local legion=_legion --Ops.Legion#LEGION
|
||||
-- Loops over cohorts.
|
||||
for _,_cohort in pairs(legion.cohorts) do
|
||||
@@ -781,7 +863,7 @@ function COMMANDER:RecruitAssetsForEscort(Mission, Assets)
|
||||
local Cohorts=Mission.squadrons
|
||||
if not Cohorts then
|
||||
Cohorts={}
|
||||
for _,_legion in pairs(Mission.mylegions or self.legions) do
|
||||
for _,_legion in pairs(Mission.specialLegions or self.legions) do
|
||||
local legion=_legion --Ops.Legion#LEGION
|
||||
-- Loops over cohorts.
|
||||
for _,_cohort in pairs(legion.cohorts) do
|
||||
@@ -917,33 +999,56 @@ function COMMANDER:CheckTransportQueue()
|
||||
-- 1. Select best assets from legions
|
||||
-- 2. Assign mission to legions that have the best assets.
|
||||
---
|
||||
|
||||
-- Recruite assets from legions.
|
||||
local recruited, assets, legions=self:RecruitAssetsForTransport(transport)
|
||||
|
||||
if recruited then
|
||||
|
||||
-- Add asset to transport.
|
||||
for _,_asset in pairs(assets) do
|
||||
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
asset.isReserved=true
|
||||
transport:AddAsset(asset)
|
||||
end
|
||||
|
||||
-- Assign transport to legion(s).
|
||||
for _,_legion in pairs(legions) do
|
||||
local legion=_legion --Ops.Legion#LEGION
|
||||
|
||||
-- Debug message.
|
||||
self:I(self.lid..string.format("Assigning transport UID=%d to legion %s", transport.uid, legion.alias))
|
||||
-- Get all undelivered cargo ops groups.
|
||||
local cargoOpsGroups=transport:GetCargoOpsGroups(false)
|
||||
|
||||
-- Add mission to legion.
|
||||
self:TransportAssign(legion, transport)
|
||||
|
||||
end
|
||||
-- Weight of the heaviest cargo group. Necessary condition that this fits into on carrier unit!
|
||||
local weightGroup=0
|
||||
|
||||
-- Calculate the max weight so we know which cohorts can provide carriers.
|
||||
if #cargoOpsGroups>0 then
|
||||
for _,_opsgroup in pairs(cargoOpsGroups) do
|
||||
local opsgroup=_opsgroup --Ops.OpsGroup#OPSGROUP
|
||||
local weight=opsgroup:GetWeightTotal()
|
||||
if weight>weightGroup then
|
||||
weightGroup=weight
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if weightGroup>0 then
|
||||
|
||||
-- Only ONE transport is assigned.
|
||||
return
|
||||
-- Recruite assets from legions.
|
||||
local recruited, assets, legions=self:RecruitAssetsForTransport(transport, weightGroup)
|
||||
|
||||
if recruited then
|
||||
|
||||
-- Add asset to transport.
|
||||
for _,_asset in pairs(assets) do
|
||||
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
transport:AddAsset(asset)
|
||||
end
|
||||
|
||||
-- Assign transport to legion(s).
|
||||
for _,_legion in pairs(legions) do
|
||||
local legion=_legion --Ops.Legion#LEGION
|
||||
|
||||
-- Debug message.
|
||||
self:I(self.lid..string.format("Assigning transport UID=%d to legion %s", transport.uid, legion.alias))
|
||||
|
||||
-- Add mission to legion.
|
||||
self:TransportAssign(legion, transport)
|
||||
|
||||
end
|
||||
|
||||
-- Only ONE transport is assigned.
|
||||
return
|
||||
else
|
||||
-- Not recruited.
|
||||
LEGION.UnRecruitAssets(assets)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
@@ -964,37 +1069,29 @@ end
|
||||
-- @return #boolean If `true`, enough assets could be recruited.
|
||||
-- @return #table Recruited assets.
|
||||
-- @return #table Legions that have recruited assets.
|
||||
function COMMANDER:RecruitAssetsForTransport(Transport)
|
||||
|
||||
-- Get all undelivered cargo ops groups.
|
||||
local cargoOpsGroups=Transport:GetCargoOpsGroups(false)
|
||||
function COMMANDER:RecruitAssetsForTransport(Transport, CargoWeight)
|
||||
|
||||
local weightGroup=0
|
||||
|
||||
-- At least one group should be spawned.
|
||||
if #cargoOpsGroups>0 then
|
||||
|
||||
-- Calculate the max weight so we know which cohorts can provide carriers.
|
||||
for _,_opsgroup in pairs(cargoOpsGroups) do
|
||||
local opsgroup=_opsgroup --Ops.OpsGroup#OPSGROUP
|
||||
local weight=opsgroup:GetWeightTotal()
|
||||
if weight>weightGroup then
|
||||
weightGroup=weight
|
||||
end
|
||||
end
|
||||
else
|
||||
if weightGroup==0 then
|
||||
-- No cargo groups!
|
||||
return false
|
||||
return false, {}, {}
|
||||
end
|
||||
|
||||
-- Cohorts.
|
||||
local Cohorts={}
|
||||
for _,_legion in pairs(self.legions) do
|
||||
local legion=_legion --Ops.Legion#LEGION
|
||||
-- Loops over cohorts.
|
||||
for _,_cohort in pairs(legion.cohorts) do
|
||||
local cohort=_cohort --Ops.Cohort#COHORT
|
||||
table.insert(Cohorts, cohort)
|
||||
local legion=_legion --Ops.Legion#LEGION
|
||||
|
||||
-- Check that runway is operational.
|
||||
local Runway=legion:IsAirwing() and legion:IsRunwayOperational() or true
|
||||
|
||||
if legion:IsRunning() and Runway then
|
||||
|
||||
-- Loops over cohorts.
|
||||
for _,_cohort in pairs(legion.cohorts) do
|
||||
local cohort=_cohort --Ops.Cohort#COHORT
|
||||
table.insert(Cohorts, cohort)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1006,7 +1103,7 @@ function COMMANDER:RecruitAssetsForTransport(Transport)
|
||||
local NreqMin,NreqMax=Transport:GetRequiredCarriers()
|
||||
|
||||
-- Recruit assets and legions.
|
||||
local recruited, assets, legions=LEGION.RecruitCohortAssets(Cohorts, AUFTRAG.Type.OPSTRANSPORT, nil, NreqMin, NreqMax, TargetVec2, nil, nil, nil, weightGroup)
|
||||
local recruited, assets, legions=LEGION.RecruitCohortAssets(Cohorts, AUFTRAG.Type.OPSTRANSPORT, nil, NreqMin, NreqMax, TargetVec2, nil, nil, nil, CargoWeight)
|
||||
|
||||
return recruited, assets, legions
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user