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Fixed broken links in documentation
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@@ -310,7 +310,7 @@ do -- AI_A2A_DISPATCHER
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-- Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to set a specific Engage Radius.
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-- **The Engage Radius is defined for ALL squadrons which are operational.**
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--
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-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
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-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-019%20-%20Engage%20Range%20Test)
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--
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-- In this example an Engage Radius is set to various values.
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--
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@@ -333,7 +333,7 @@ do -- AI_A2A_DISPATCHER
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-- Use the method @{#AI_A2A_DISPATCHER.SetGciRadius}() to set a specific controlled ground intercept radius.
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-- **The Ground Controlled Intercept radius is defined for ALL squadrons which are operational.**
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--
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-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-013%20-%20AI_A2A%20-%20Intercept%20Test)
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-- Demonstration Mission: [AID-013 - AI_A2A - Intercept Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-013%20-%20Intercept%20Test)
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--
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-- In these examples, the Gci Radius is set to various values:
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--
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@@ -366,7 +366,7 @@ do -- AI_A2A_DISPATCHER
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-- it makes it easier sometimes for the mission maker to envisage where the red and blue territories roughly are.
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-- In a hot war the borders are effectively defined by the ground based radar coverage of a coalition.
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--
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-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-009 - AI_A2A - Border Test)
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-- Demonstration Mission: [AID-009 - AI_A2A - Border Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-A2A%20-%20AI%20A2A%20Dispatching/AID-A2A-009%20-%20Border%20Test)
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--
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-- In this example a border is set for the CCCP A2A dispatcher:
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--
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@@ -296,8 +296,6 @@ do -- AI_A2G_DISPATCHER
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--
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-- ## 1. AI\_A2G\_DISPATCHER constructor:
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--
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-- 
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--
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--
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-- The @{#AI_A2G_DISPATCHER.New}() method creates a new AI_A2G_DISPATCHER instance.
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--
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@@ -311,8 +309,6 @@ do -- AI_A2G_DISPATCHER
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-- A reconnaissance network, is used to detect enemy ground targets,
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-- potentially group them into areas, and to understand the position, level of threat of the enemy.
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--
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-- 
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--
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-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
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-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
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-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
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@@ -686,8 +682,6 @@ do -- AI_A2G_DISPATCHER
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--
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-- Use the method @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
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--
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-- 
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--
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-- In the case of **on call** engagement, the @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
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-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
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-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
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@@ -701,8 +695,6 @@ do -- AI_A2G_DISPATCHER
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-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
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-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
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--
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-- 
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--
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-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
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--
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-- The @{#AI_A2G_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
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@@ -848,8 +840,6 @@ do -- AI_A2G_DISPATCHER
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--
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-- For example, the following setup will set the default refuel tanker to "Tanker":
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--
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-- 
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--
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-- -- Set the default tanker for refuelling to "Tanker", when the default fuel threshold has reached 90% fuel left.
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-- A2GDispatcher:SetDefaultFuelThreshold( 0.9 )
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-- A2GDispatcher:SetDefaultTanker( "Tanker" )
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@@ -20,11 +20,11 @@
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-- ### Author: **FlightControl**
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-- ### Contributions:
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--
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-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
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-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
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-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
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-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing.
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-- * **[Delta99](https://forums.eagle.ru/member.php?u=125166): Testing.
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-- * **Quax**: Concept, Advice & Testing.
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-- * **Pikey**: Concept, Advice & Testing.
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-- * **Gunterlund**: Test case revision.
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-- * **Whisper**: Testing.
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-- * **Delta99**: Testing.
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--
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-- ===
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--
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@@ -8,7 +8,7 @@
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--
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-- ===
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--
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-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20Formation)
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-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20AI%20Group%20Formation)
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--
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-- ===
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--
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@@ -31,7 +31,7 @@
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-- @field Core.Set#SET_GROUP FollowGroupSet
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-- @field #string FollowName
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-- @field #AI_FORMATION.MODE FollowMode The mode the escort is in.
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-- @field Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
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-- @field Core.Scheduler#SCHEDULER FollowScheduler The instance of the SCHEDULER class.
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-- @field #number FollowDistance The current follow distance.
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-- @field #boolean ReportTargets If true, nearby targets are reported.
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-- @Field DCSTypes#AI.Option.Air.val.ROE OptionROE Which ROE is set to the FollowGroup.
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