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Fixed broken links in documentation
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@@ -296,8 +296,6 @@ do -- AI_A2G_DISPATCHER
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--
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-- ## 1. AI\_A2G\_DISPATCHER constructor:
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--
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-- 
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--
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--
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-- The @{#AI_A2G_DISPATCHER.New}() method creates a new AI_A2G_DISPATCHER instance.
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--
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@@ -311,8 +309,6 @@ do -- AI_A2G_DISPATCHER
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-- A reconnaissance network, is used to detect enemy ground targets,
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-- potentially group them into areas, and to understand the position, level of threat of the enemy.
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--
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-- 
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--
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-- As explained in the introduction, depending on the type of mission you want to achieve, different types of units can be applied to detect ground enemy targets.
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-- Ground based units are very useful to act as a reconnaissance, but they lack sometimes the visibility to detect targets at greater range.
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-- Recce are very useful to acquire the position of enemy ground targets when spread out over the battlefield at strategic positions.
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@@ -686,8 +682,6 @@ do -- AI_A2G_DISPATCHER
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--
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-- Use the method @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() to set the grouping of aircraft when spawned in.
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--
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-- 
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--
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-- In the case of **on call** engagement, the @{#AI_A2G_DISPATCHER.SetSquadronGrouping}() method has additional behaviour.
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-- When there aren't enough patrol flights airborne, a on call will be initiated for the remaining
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-- targets to be engaged. Depending on the grouping parameter, the spawned flights for on call aircraft are grouped into this setting.
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@@ -701,8 +695,6 @@ do -- AI_A2G_DISPATCHER
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-- The effectiveness can be set with the **overhead parameter**. This is a number that is used to calculate the amount of Units that dispatching command will allocate to GCI in surplus of detected amount of units.
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-- The **default value** of the overhead parameter is 1.0, which means **equal balance**.
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--
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-- 
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--
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-- However, depending on the (type of) aircraft (strength and payload) in the squadron and the amount of resources available, this parameter can be changed.
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--
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-- The @{#AI_A2G_DISPATCHER.SetSquadronOverhead}() method can be used to tweak the defense strength,
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@@ -848,8 +840,6 @@ do -- AI_A2G_DISPATCHER
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--
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-- For example, the following setup will set the default refuel tanker to "Tanker":
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--
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-- 
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--
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-- -- Set the default tanker for refuelling to "Tanker", when the default fuel threshold has reached 90% fuel left.
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-- A2GDispatcher:SetDefaultFuelThreshold( 0.9 )
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-- A2GDispatcher:SetDefaultTanker( "Tanker" )
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