Implemented :FilterCategories() method for DETECTION_ classes fixing issue #415

--  Added:FilterCategories() method to DETECTION_BASE.
-- Reviewed documentation
-- Added documentation for FilterCategories method
-- Default detection methods are all ON. (They were only set to visual).
-- Created test missions. DET-30x
This commit is contained in:
FlightControl
2017-04-12 09:00:00 +02:00
parent 86fd99f356
commit d7f1a74caf
4 changed files with 492 additions and 271 deletions

View File

@@ -219,9 +219,9 @@ local _ClassID = 0
BASE = {
ClassName = "BASE",
ClassID = 0,
_Private = {},
Events = {},
States = {}
States = {},
_ = {},
}
--- The Formation Class
@@ -360,7 +360,7 @@ do -- Event Handling
-- @param #BASE self
-- @return #number The @{Event} processing Priority.
function BASE:GetEventPriority()
return self._Private.EventPriority or 5
return self._.EventPriority or 5
end
--- Set the Class @{Event} processing Priority.
@@ -370,7 +370,7 @@ do -- Event Handling
-- @param #number EventPriority The @{Event} processing Priority.
-- @return self
function BASE:SetEventPriority( EventPriority )
self._Private.EventPriority = EventPriority
self._.EventPriority = EventPriority
end
--- Remove all subscribed events

View File

@@ -7,8 +7,25 @@
-- DETECTION classes facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnassance Units).
-- DETECTION uses the in-built detection capabilities of DCS World, but adds new functionalities.
--
-- Please watch this [youtube video](https://youtu.be/C7p81dUwP-E) that explains the detection concepts.
-- Find the DETECTION classes documentation further in this document in the globals section.
--
-- ====
--
-- # Demo Missions
--
-- ### [DETECTION Demo Missions and Source Code](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master-release/DET%20-%20Detection)
--
-- ### [DETECTION Demo Missions, only for Beta Testers](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/DET%20-%20Detection)
--
-- ### [ALL Demo Missions pack of the Latest Release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
--
-- ====
--
-- # YouTube Channel
--
-- ### [DETECTION YouTube Channel](https://www.youtube.com/playlist?list=PL7ZUrU4zZUl3Cf5jpI6BS0sBOVWK__tji)
--
-- ====
--
-- ### Contributions:
--
@@ -23,16 +40,24 @@
do -- DETECTION_BASE
--- # 1) DETECTION_BASE class, extends @{Fsm#FSM}
--- @type DETECTION_BASE
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Forward Air Controller role.
-- @field Dcs.DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
-- @field #table DetectedObjectsIdentified Map of the DetectedObjects identified.
-- @field #number DetectionRun
-- @extends Core.Fsm#FSM
--- DETECTION_BASE class, extends @{Fsm#FSM}
--
-- The DETECTION_BASE class defines the core functions to administer detected objects.
-- The DETECTION_BASE class will detect objects within the battle zone for a list of @{Group}s detecting targets following (a) detection method(s).
--
-- ## 1.1) DETECTION_BASE constructor
-- ## DETECTION_BASE constructor
--
-- Construct a new DETECTION_BASE instance using the @{#DETECTION_BASE.New}() method.
--
-- ## 1.2) DETECTION_BASE initialization
-- ## Initialization
--
-- By default, detection will return detected objects with all the detection sensors available.
-- However, you can ask how the objects were found with specific detection methods.
@@ -48,7 +73,29 @@ do -- DETECTION_BASE
-- * @{#DETECTION_BASE.InitDetectRWR}(): Detected using RWR.
-- * @{#DETECTION_BASE.InitDetectDLINK}(): Detected using DLINK.
--
-- ## 1.3) DETECTION_BASE derived classes group the detected units into a DetectedItems[] list
-- ## **Filter** detected units based on **category of the unit**
--
-- Filter the detected units based on Unit.Category using the method @{#DETECTION_BASE.FilterCategories}().
-- The different values of Unit.Category can be:
--
-- * Unit.Category.AIRPLANE
-- * Unit.Category.GROUND_UNIT
-- * Unit.Category.HELICOPTER
-- * Unit.Category.SHIP
-- * Unit.Category.STRUCTURE
--
-- Multiple Unit.Category entries can be given as a table and then these will be evaluated as an OR expression.
--
-- Example to filter a single category (Unit.Category.AIRPLANE).
--
-- DetectionObject:FilterCategories( Unit.Category.AIRPLANE )
--
-- Example to filter multiple categories (Unit.Category.AIRPLANE, Unit.Category.HELICOPTER). Note the {}.
--
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
--
--
-- ## **DETECTION_ derived classes** group the detected units into a **DetectedItems[]** list
--
-- DETECTION_BASE derived classes build a list called DetectedItems[], which is essentially a first later
-- of grouping of detected units. Each DetectedItem within the DetectedItems[] list contains
@@ -67,7 +114,7 @@ do -- DETECTION_BASE
-- * A DetectedSet from the DetectedItems[] list can be retrieved using the method @{Detection#DETECTION_BASE.GetDetectedSet}( DetectedItemIndex ).
-- This method retrieves the Set from a DetectedItem element from the DetectedItem list (DetectedItems[ DetectedItemIndex ].Set ).
--
-- ## 1.4) Apply additional Filters to fine-tune the detected objects
-- ## **Visual filters** to fine-tune the probability of the detected objects
--
-- By default, DCS World will return any object that is in LOS and within "visual reach", or detectable through one of the electronic detection means.
-- That being said, the DCS World detection algorithm can sometimes be unrealistic.
@@ -88,7 +135,8 @@ do -- DETECTION_BASE
-- I advise however, that, when you first use the DETECTION derived classes, that you don't use these filters.
-- Only when you experience unrealistic behaviour in your missions, these filters could be applied.
--
-- ### 1.4.1 ) Distance visual detection probability
--
-- ### Distance visual detection probability
--
-- Upon a **visual** detection, the further away a detected object is, the less likely it is to be detected properly.
-- Also, the speed of accurate detection plays a role.
@@ -102,7 +150,7 @@ do -- DETECTION_BASE
--
-- Use the method @{Detection#DETECTION_BASE.SetDistanceProbability}() to set the probability factor upon a 10 km distance.
--
-- ### 1.4.2 ) Alpha Angle visual detection probability
-- ### Alpha Angle visual detection probability
--
-- Upon a **visual** detection, the higher the unit is during the detecting process, the more likely the detected unit is to be detected properly.
-- A detection at a 90% alpha angle is the most optimal, a detection at 10% is less and a detection at 0% is less likely to be correct.
@@ -114,7 +162,7 @@ do -- DETECTION_BASE
--
-- Use the method @{Detection#DETECTION_BASE.SetAlphaAngleProbability}() to set the probability factor if 0°.
--
-- ### 1.4.3 ) Cloudy Zones detection probability
-- ### Cloudy Zones detection probability
--
-- Upon a **visual** detection, the more a detected unit is within a cloudy zone, the less likely the detected unit is to be detected successfully.
-- The Cloudy Zones work with the ZONE_BASE derived classes. The mission designer can define within the mission
@@ -129,12 +177,12 @@ do -- DETECTION_BASE
-- Typically, this kind of filter would be applied for very specific areas were a detection needs to be very realisting for
-- AI not to detect so easily targets within a forrest or village rich area.
--
-- ## 1.5 ) Accept / Reject detected units
-- ## Accept / Reject detected units
--
-- DETECTION_BASE can accept or reject successful detections based on the location of the detected object,
-- if it is located in range or located inside or outside of specific zones.
--
-- ### 1.5.1 ) Detection acceptance of within range limit
-- ### Detection acceptance of within range limit
--
-- A range can be set that will limit a successful detection for a unit.
-- Use the method @{Detection#DETECTION_BASE.SetAcceptRange}() to apply a range in meters till where detected units will be accepted.
@@ -151,7 +199,7 @@ do -- DETECTION_BASE
-- Detection:Start()
--
--
-- ### 1.5.2 ) Detection acceptance if within zone(s).
-- ### Detection acceptance if within zone(s).
--
-- Specific ZONE_BASE object(s) can be given as a parameter, which will only accept a detection if the unit is within the specified ZONE_BASE object(s).
-- Use the method @{Detection#DETECTION_BASE.SetAcceptZones}() will accept detected units if they are within the specified zones.
@@ -171,7 +219,7 @@ do -- DETECTION_BASE
-- -- Start the Detection.
-- Detection:Start()
--
-- ### 1.5.3 ) Detection rejectance if within zone(s).
-- ### Detection rejectance if within zone(s).
--
-- Specific ZONE_BASE object(s) can be given as a parameter, which will reject detection if the unit is within the specified ZONE_BASE object(s).
-- Use the method @{Detection#DETECTION_BASE.SetRejectZones}() will reject detected units if they are within the specified zones.
@@ -192,29 +240,24 @@ do -- DETECTION_BASE
-- -- Start the Detection.
-- Detection:Start()
--
-- ## 1.6) DETECTION_BASE is a Finite State Machine
-- ## DETECTION_BASE is a Finite State Machine
--
-- Various Events and State Transitions can be tailored using DETECTION_BASE.
--
-- ### 1.6.1) DETECTION_BASE States
-- ### DETECTION_BASE States
--
-- * **Detecting**: The detection is running.
-- * **Stopped**: The detection is stopped.
--
-- ### 1.6.2) DETECTION_BASE Events
-- ### DETECTION_BASE Events
--
-- * **Start**: Start the detection process.
-- * **Detect**: Detect new units.
-- * **Detected**: New units have been detected.
-- * **Stop**: Stop the detection process.
--
-- @field #DETECTION_BASE DETECTION_BASE
--
-- @type DETECTION_BASE
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Forward Air Controller role.
-- @field Dcs.DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
-- @field #table DetectedObjectsIdentified Map of the DetectedObjects identified.
-- @field #number DetectionRun
-- @extends Core.Fsm#FSM
DETECTION_BASE = {
ClassName = "DETECTION_BASE",
DetectionSetGroup = nil,
@@ -267,11 +310,19 @@ do -- DETECTION_BASE
self.DetectionInterval = 30
self:InitDetectVisual( true )
self:InitDetectOptical( false )
self:InitDetectRadar( false )
self:InitDetectRWR( false )
self:InitDetectIRST( false )
self:InitDetectDLINK( false )
self:InitDetectOptical( true )
self:InitDetectRadar( true )
self:InitDetectRWR( true )
self:InitDetectIRST( true )
self:InitDetectDLINK( true )
self:FilterCategories( {
Unit.Category.AIRPLANE,
Unit.Category.GROUND_UNIT,
Unit.Category.HELICOPTER,
Unit.Category.SHIP,
Unit.Category.STRUCTURE
} )
-- Create FSM transitions.
@@ -498,9 +549,8 @@ do -- DETECTION_BASE
for DetectionObjectID, Detection in pairs( DetectedTargets ) do
local DetectedObject = Detection.object -- Dcs.DCSWrapper.Object#Object
self:T2( DetectedObject )
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then
if DetectedObject and DetectedObject:isExist() and DetectedObject.id_ < 50000000 then -- and ( DetectedObject:getCategory() == Object.Category.UNIT or DetectedObject:getCategory() == Object.Category.STATIC ) then
local DetectionAccepted = true
@@ -515,10 +565,14 @@ do -- DETECTION_BASE
( DetectedObjectVec3.y - DetectionGroupVec3.y )^2 +
( DetectedObjectVec3.z - DetectionGroupVec3.z )^2
) ^ 0.5 / 1000
local DetectedUnitCategory = DetectedObject:getDesc().category
self:T( { "Detected Target", DetectionGroupName, DetectedObjectName, Distance } )
self:T( { "Detected Target:", DetectionGroupName, DetectedObjectName, Distance, DetectedUnitCategory, DetectedCategory } )
-- Calculate Acceptance
DetectionAccepted = self._.FilterCategories[DetectedUnitCategory] ~= nil and DetectionAccepted or false
if self.AcceptRange and Distance > self.AcceptRange then
DetectionAccepted = false
@@ -625,10 +679,10 @@ do -- DETECTION_BASE
end
if self.DetectionCount > 0 and self.DetectionRun == self.DetectionCount then
self:__Detect( self.DetectionInterval )
self:T( "--> Create Detection Sets" )
self:CreateDetectionSets()
self:__Detect( self.DetectionInterval )
end
end
@@ -645,6 +699,8 @@ do -- DETECTION_BASE
function DETECTION_BASE:InitDetectVisual( DetectVisual )
self.DetectVisual = DetectVisual
return self
end
--- Detect Optical.
@@ -655,6 +711,8 @@ do -- DETECTION_BASE
self:F2()
self.DetectOptical = DetectOptical
return self
end
--- Detect Radar.
@@ -665,6 +723,8 @@ do -- DETECTION_BASE
self:F2()
self.DetectRadar = DetectRadar
return self
end
--- Detect IRST.
@@ -675,6 +735,8 @@ do -- DETECTION_BASE
self:F2()
self.DetectIRST = DetectIRST
return self
end
--- Detect RWR.
@@ -685,6 +747,8 @@ do -- DETECTION_BASE
self:F2()
self.DetectRWR = DetectRWR
return self
end
--- Detect DLINK.
@@ -695,9 +759,52 @@ do -- DETECTION_BASE
self:F2()
self.DetectDLINK = DetectDLINK
return self
end
end
do -- Filter methods
--- Filter the detected units based on Unit.Category
-- The different values of Unit.Category can be:
--
-- * Unit.Category.AIRPLANE
-- * Unit.Category.GROUND_UNIT
-- * Unit.Category.HELICOPTER
-- * Unit.Category.SHIP
-- * Unit.Category.STRUCTURE
--
-- Multiple Unit.Category entries can be given as a table and then these will be evaluated as an OR expression.
--
-- Example to filter a single category (Unit.Category.AIRPLANE).
--
-- DetectionObject:FilterCategories( Unit.Category.AIRPLANE )
--
-- Example to filter multiple categories (Unit.Category.AIRPLANE, Unit.Category.HELICOPTER). Note the {}.
--
-- DetectionObject:FilterCategories( { Unit.Category.AIRPLANE, Unit.Category.HELICOPTER } )
--
-- @param #DETECTION_BASE self
-- @param #list<Dcs.DCSUnit#Unit> FilterCategories The Categories entries
-- @return #DETECTION_BASE self
function DETECTION_BASE:FilterCategories( FilterCategories )
self:F2()
self._.FilterCategories = {}
if type( FilterCategories ) == "table" then
for CategoryID, Category in pairs( FilterCategories ) do
self._.FilterCategories[Category] = Category
end
else
self._.FilterCategories[FilterCategories] = FilterCategories
end
return self
end
end
do