diff --git a/Moose Development/Moose/Ops/CSAR.lua b/Moose Development/Moose/Ops/CSAR.lua index b7cbbeda6..2b7037e71 100644 --- a/Moose Development/Moose/Ops/CSAR.lua +++ b/Moose Development/Moose/Ops/CSAR.lua @@ -850,7 +850,7 @@ end --- (Internal) Function to add a CSAR object into the scene at a Point coordinate (VEC_2). For mission designers wanting to add e.g. casualties to the scene, that don't use beacons. -- @param #CSAR self --- @param #string _Point a POINT_VEC2. +-- @param Core.Point#COORDINATE _Point -- @param #number _coalition Coalition. -- @param #string _description (optional) Description. -- @param #boolean _nomessage (optional) If true, don\'t send a message to SAR. @@ -883,7 +883,7 @@ end --- Function to add a CSAR object into the scene at a zone coordinate. For mission designers wanting to add e.g. PoWs to the scene. -- @param #CSAR self --- @param #string Point a POINT_VEC2. +-- @param Core.Point#COORDINATE Point -- @param #number Coalition Coalition. -- @param #string Description (optional) Description. -- @param #boolean addBeacon (optional) yes or no. @@ -893,8 +893,8 @@ end -- @param #boolean Forcedesc (optional) Force to use the **description passed only** for the pilot track entry. Use to have fully custom names. -- @usage If missions designers want to spawn downed pilots into the field, e.g. at mission begin, to give the helicopter guys work, they can do this like so: -- --- -- Create casualty "CASEVAC" at Point #POINT_VEC2 for the blue coalition. --- my_csar:SpawnCASEVAC( POINT_VEC2, coalition.side.BLUE ) +-- -- Create casualty "CASEVAC" at coordinate Core.Point#COORDINATE for the blue coalition. +-- my_csar:SpawnCASEVAC( coordinate, coalition.side.BLUE ) function CSAR:SpawnCASEVAC(Point, Coalition, Description, Nomessage, Unitname, Typename, Forcedesc) self:_SpawnCASEVAC(Point, Coalition, Description, Nomessage, Unitname, Typename, Forcedesc) return self