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Merge branch 'master' into develop
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commit
d83cabbab6
@ -1147,10 +1147,13 @@ end
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-- @param #string GroupName Group name.
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-- @param #string GroupName Group name.
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-- @return #table Group template table.
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-- @return #table Group template table.
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function DATABASE:GetGroupTemplate( GroupName )
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function DATABASE:GetGroupTemplate( GroupName )
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local GroupTemplate = self.Templates.Groups[GroupName].Template
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local GroupTemplate=nil
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GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
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if self.Templates.Groups[GroupName] then
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GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
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GroupTemplate = self.Templates.Groups[GroupName].Template
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GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
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GroupTemplate.SpawnCoalitionID = self.Templates.Groups[GroupName].CoalitionID
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GroupTemplate.SpawnCategoryID = self.Templates.Groups[GroupName].CategoryID
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GroupTemplate.SpawnCountryID = self.Templates.Groups[GroupName].CountryID
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end
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return GroupTemplate
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return GroupTemplate
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end
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end
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@ -14366,32 +14366,55 @@ function AIRBOSS:_GetOnboardNumbers( group, playeronly )
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-- Debug text.
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-- Debug text.
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local text = string.format( "Onboard numbers of group %s:", groupname )
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local text = string.format( "Onboard numbers of group %s:", groupname )
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-- Units of template group.
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local template=group:GetTemplate()
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local units = group:GetTemplate().units
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-- Get numbers.
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local numbers = {}
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local numbers = {}
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for _, unit in pairs( units ) do
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if template then
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-- Onboard number and unit name.
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-- Units of template group.
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local n = tostring( unit.onboard_num )
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local units = template.units
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local name = unit.name
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local skill = unit.skill or "Unknown"
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-- Debug text.
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-- Get numbers.
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text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
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for _, unit in pairs( units ) do
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if playeronly and skill == "Client" or skill == "Player" then
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-- Onboard number and unit name.
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-- There can be only one player in the group, so we skip everything else.
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local n = tostring( unit.onboard_num )
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return n
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local name = unit.name
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local skill = unit.skill or "Unknown"
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-- Debug text.
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text = text .. string.format( "\n- unit %s: onboard #=%s skill=%s", name, n, tostring( skill ) )
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if playeronly and skill == "Client" or skill == "Player" then
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-- There can be only one player in the group, so we skip everything else.
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return n
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end
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-- Table entry.
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numbers[name] = n
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end
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end
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-- Table entry.
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-- Debug info.
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numbers[name] = n
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self:T2( self.lid .. text )
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end
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-- Debug info.
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else
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self:T2( self.lid .. text )
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if playeronly then
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return 101
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else
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local units=group:GetUnits()
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for i,_unit in pairs(units) do
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local name=_unit:GetName()
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numbers[name]=100+i
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end
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end
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end
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return numbers
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return numbers
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end
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end
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@ -1778,10 +1778,14 @@ end
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--- Returns the group template from the global _DATABASE object (an instance of @{Core.Database#DATABASE}).
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--- Returns the group template from the global _DATABASE object (an instance of @{Core.Database#DATABASE}).
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-- @param #GROUP self
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-- @param #GROUP self
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-- @return #table
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-- @return #table Template table.
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function GROUP:GetTemplate()
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function GROUP:GetTemplate()
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local GroupName = self:GetName()
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local GroupName = self:GetName()
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return UTILS.DeepCopy( _DATABASE:GetGroupTemplate( GroupName ) )
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local template=_DATABASE:GetGroupTemplate( GroupName )
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if template then
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return UTILS.DeepCopy( template )
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end
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return nil
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end
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end
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--- Returns the group template route.points[] (the waypoints) from the global _DATABASE object (an instance of @{Core.Database#DATABASE}).
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--- Returns the group template route.points[] (the waypoints) from the global _DATABASE object (an instance of @{Core.Database#DATABASE}).
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