From d88b31f43a73378d45b3677658055a190360fa4b Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Thu, 15 Dec 2022 18:28:24 +0100 Subject: [PATCH] #UTILS * UTILS.LoadSetOfStatics(Path,Filename) ignore statics which do not exist --- Moose Development/Moose/Utilities/Utils.lua | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/Moose Development/Moose/Utilities/Utils.lua b/Moose Development/Moose/Utilities/Utils.lua index dd073f753..0e3b3d37d 100644 --- a/Moose Development/Moose/Utilities/Utils.lua +++ b/Moose Development/Moose/Utilities/Utils.lua @@ -2414,11 +2414,14 @@ function UTILS.LoadSetOfStatics(Path,Filename) local dataset = UTILS.Split(_entry,",") -- staticname,position.x,position.y,position.z local staticname = dataset[1] - local posx = tonumber(dataset[2]) - local posy = tonumber(dataset[3]) - local posz = tonumber(dataset[4]) - local coordinate = COORDINATE:NewFromVec3({x=posx, y=posy, z=posz}) - datatable:AddObject(STATIC:FindByName(staticname,false)) + --local posx = tonumber(dataset[2]) + --local posy = tonumber(dataset[3]) + --local posz = tonumber(dataset[4]) + --local coordinate = COORDINATE:NewFromVec3({x=posx, y=posy, z=posz}) + local StaticObject = STATIC:FindByName(staticname,false) + if StaticObject then + datatable:AddObject(StaticObject) + end end else return nil