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Warehouse 0.1.4
zone: fixed GetRandomCoordinate inner, outer missing controllable: fixed path cannot be found group: added getrange unit: added getrange
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@@ -294,8 +294,9 @@ end
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--- Sends a MESSAGE to a Coalition if the given Condition is true.
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-- @param #MESSAGE self
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-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{coalition.side}.
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-- @return #MESSAGE
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-- @param CoalitionSide needs to be filled out by the defined structure of the standard scripting engine @{coalition.side}.
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-- @param #boolean Condition Sends the message only if the condition is true.
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-- @return #MESSAGE self
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function MESSAGE:ToCoalitionIf( CoalitionSide, Condition )
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self:F( CoalitionSide )
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@@ -1098,11 +1098,14 @@ do -- COORDINATE
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--- Gets the nearest airbase with respect to the current coordinates.
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-- @param #COORDINATE self
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-- @param #number AirbaseCategory Category of the airbase.
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-- @param #number Category (Optional) Category of the airbase. Enumerator of @{Wrapper.Airbase#AIRBASE.Category}.
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-- @param #number Coalition (Optional) Coalition of the airbase.
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-- @return Wrapper.Airbase#AIRBASE Closest Airbase to the given coordinate.
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-- @return #number Distance to the closest airbase in meters.
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function COORDINATE:GetClosestAirbase(AirbaseCategory)
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local airbases=AIRBASE.GetAllAirbases()
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function COORDINATE:GetClosestAirbase(Category, Coalition)
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-- Get all airbases of the map.
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local airbases=AIRBASE.GetAllAirbases(Coalition)
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local closest=nil
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local distmin=nil
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@@ -1110,7 +1113,7 @@ do -- COORDINATE
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for _,_airbase in pairs(airbases) do
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local airbase=_airbase --Wrapper.Airbase#AIRBASE
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local category=airbase:GetDesc().category
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if AirbaseCategory and AirbaseCategory==category or AirbaseCategory==nil then
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if Category and Category==category or Category==nil then
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local dist=self:Get2DDistance(airbase:GetCoordinate())
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if closest==nil then
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distmin=dist
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@@ -1257,6 +1260,8 @@ do -- COORDINATE
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Path[#Path+1]=COORDINATE:NewFromVec2(_vec2)
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--COORDINATE:NewFromVec2(_vec2):SmokeGreen()
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end
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--COORDINATE:NewFromVec2(path[1]):SmokeBlue()
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--COORDINATE:NewFromVec2(path[#path]):SmokeBlue()
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else
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self:E("Path is nil. No valid path on road could be found.")
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@@ -496,7 +496,7 @@ end
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--- Sets the coalition of the spawned group. Note that it might be necessary to also set the country explicitly!
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-- @param #SPAWN self
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-- @param #DCS.coalition Coaliton Coaliton of the group as number of enumerator, i.e. 0=coaliton.side.NEUTRAL, 1=coaliton.side.RED, 2=coalition.side.BLUE.
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-- @param DCS#coalition.side Coalition Coalition of the group as number of enumerator, i.e. 0=coaliton.side.NEUTRAL, 1=coaliton.side.RED, 2=coalition.side.BLUE.
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-- @return #SPAWN self
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function SPAWN:InitCoalition( Coalition )
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self:F({coalition=Coalition})
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@@ -933,7 +933,7 @@ end
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function ZONE_RADIUS:GetRandomCoordinate( inner, outer )
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self:F( self.ZoneName, inner, outer )
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local Coordinate = COORDINATE:NewFromVec2( self:GetRandomVec2() )
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local Coordinate = COORDINATE:NewFromVec2( self:GetRandomVec2(inner, outer) )
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self:T3( { Coordinate = Coordinate } )
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