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Fixed broken links
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@@ -1773,7 +1773,7 @@ do -- Links
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--- Set detection of a task
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-- @param #TASK self
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-- @param Function.Detection#DETECTION_BASE Detection
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-- @param Functional.Detection#DETECTION_BASE Detection
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-- @param DetectedItem
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-- @return #TASK
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function TASK:SetDetection( Detection, DetectedItem )
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@@ -245,7 +245,7 @@ do -- TASK_CAPTURE_DISPATCHER
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-- @param #string TaskPrefix (optional) The prefix of the capture zone task.
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-- If no TaskPrefix is given, then "Capture" will be used as the TaskPrefix.
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-- The TaskPrefix will be appended with a . + a number of 3 digits, if the TaskPrefix already exists in the task collection.
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-- @param Functional.CaptureZoneCoalition#ZONE_CAPTURE_COALITION CaptureZone The zone of the coalition to be captured as the task goal.
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-- @param Functional.ZoneCaptureCoalition#ZONE_CAPTURE_COALITION CaptureZone The zone of the coalition to be captured as the task goal.
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-- @param #string Briefing The briefing of the task to be shown to the player.
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-- @return Tasking.Task_Capture_Zone#TASK_CAPTURE_ZONE
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-- @usage
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@@ -144,7 +144,7 @@ do -- TASK_CARGO_DISPATCHER
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-- -- Note that the name of the cargo is "Engineer Team 1".
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-- local CargoGroup = CARGO_GROUP:New( PilotGroup, "Workmaterials", "Engineer Team 1", 500 )
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--
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-- What is also needed, is to have a set of @{Core.Group}s defined that contains the clients of the players.
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-- What is also needed, is to have a set of @{Wrapper.Group}s defined that contains the clients of the players.
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--
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-- -- Allocate the Transport, which are the helicopters to retrieve the pilot, that can be manned by players.
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-- -- The name of these helicopter groups containing one client begins with "Transport", as modelled within the mission editor.
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@@ -214,7 +214,7 @@ do -- TASK_CARGO_DISPATCHER
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--
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-- The method will create a new CSAR task, and will generate the pilots cargo itself, at the specified coordinate.
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--
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-- What is first needed, is to have a set of @{Core.Group}s defined that contains the clients of the players.
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-- What is first needed, is to have a set of @{Wrapper.Group}s defined that contains the clients of the players.
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--
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-- -- Allocate the Transport, which are the helicopter to retrieve the pilot, that can be manned by players.
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-- local GroupSet = SET_GROUP:New():FilterPrefixes( "Transport" ):FilterStart()
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@@ -686,7 +686,7 @@ do -- TASK_CARGO_DISPATCHER
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-- @param #string TaskPrefix (optional) The prefix of the transport task.
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-- This prefix will be appended with a . + a number of 3 digits.
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-- If no TaskPrefix is given, then "Transport" will be used as the prefix.
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-- @param Core.SetCargo#SET_CARGO SetCargo The SetCargo to be transported.
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-- @param Core.Set#SET_CARGO SetCargo The SetCargo to be transported.
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-- @param #string Briefing The briefing of the task transport to be shown to the player.
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-- @param #boolean Silent If true don't send a message that a new task is available.
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-- @return Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT
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