Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl-task-cargo-transport

# Conflicts:
#	Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua
#	Moose Mission Setup/Moose.lua
This commit is contained in:
FlightControl
2017-03-27 09:47:51 +02:00
13 changed files with 403 additions and 297 deletions

View File

@@ -457,12 +457,20 @@ function CONTROLLABLE:CommandSwitchWayPoint( FromWayPoint, ToWayPoint )
return CommandSwitchWayPoint
end
--- Perform stop route command
--- Create a stop route command, which returns a string containing the command.
-- Use the result in the method @{#CONTROLLABLE.SetCommand}().
-- A value of true will make the ground group stop, a value of false will make it continue.
-- Note that this can only work on GROUP level, although individual UNITs can be commanded, the whole GROUP will react.
--
-- Example missions:
--
-- * GRP-310
--
-- @param #CONTROLLABLE self
-- @param #boolean StopRoute
-- @param #boolean StopRoute true if the ground unit needs to stop, false if it needs to continue to move.
-- @return Dcs.DCSTasking.Task#Task
function CONTROLLABLE:CommandStopRoute( StopRoute, Index )
self:F2( { StopRoute, Index } )
function CONTROLLABLE:CommandStopRoute( StopRoute )
self:F2( { StopRoute } )
local CommandStopRoute = {
id = 'StopRoute',
@@ -1649,90 +1657,6 @@ function CONTROLLABLE:TaskRouteToZone( Zone, Randomize, Speed, Formation )
return nil
end
--- (AIR) Return the Controllable to an @{Airbase#AIRBASE}
-- A speed can be given in km/h.
-- A given formation can be given.
-- @param #CONTROLLABLE self
-- @param Wrapper.Airbase#AIRBASE ReturnAirbase The @{Airbase#AIRBASE} to return to.
-- @param #number Speed (optional) The speed.
-- @return #string The route
function CONTROLLABLE:RouteReturnToAirbase( ReturnAirbase, Speed )
self:F2( { ReturnAirbase, Speed } )
-- Example
-- [4] =
-- {
-- ["alt"] = 45,
-- ["type"] = "Land",
-- ["action"] = "Landing",
-- ["alt_type"] = "BARO",
-- ["formation_template"] = "",
-- ["properties"] =
-- {
-- ["vnav"] = 1,
-- ["scale"] = 0,
-- ["angle"] = 0,
-- ["vangle"] = 0,
-- ["steer"] = 2,
-- }, -- end of ["properties"]
-- ["ETA"] = 527.81058817743,
-- ["airdromeId"] = 12,
-- ["y"] = 243127.2973737,
-- ["x"] = -5406.2803440839,
-- ["name"] = "DictKey_WptName_53",
-- ["speed"] = 138.88888888889,
-- ["ETA_locked"] = false,
-- ["task"] =
-- {
-- ["id"] = "ComboTask",
-- ["params"] =
-- {
-- ["tasks"] =
-- {
-- }, -- end of ["tasks"]
-- }, -- end of ["params"]
-- }, -- end of ["task"]
-- ["speed_locked"] = true,
-- }, -- end of [4]
local DCSControllable = self:GetDCSObject()
if DCSControllable then
local ControllablePoint = self:GetVec2()
local ControllableVelocity = self:GetMaxVelocity()
local PointFrom = {}
PointFrom.x = ControllablePoint.x
PointFrom.y = ControllablePoint.y
PointFrom.type = "Turning Point"
PointFrom.action = "Turning Point"
PointFrom.speed = ControllableVelocity
local PointTo = {}
local AirbasePoint = ReturnAirbase:GetVec2()
PointTo.x = AirbasePoint.x
PointTo.y = AirbasePoint.y
PointTo.type = "Land"
PointTo.action = "Landing"
PointTo.airdromeId = ReturnAirbase:GetID()-- Airdrome ID
self:T(PointTo.airdromeId)
--PointTo.alt = 0
local Points = { PointFrom, PointTo }
self:T3( Points )
local Route = { points = Points, }
return Route
end
return nil
end
-- Commands
@@ -1773,6 +1697,8 @@ function CONTROLLABLE:GetTaskRoute()
return routines.utils.deepCopy( _DATABASE.Templates.Controllables[self.ControllableName].Template.route.points )
end
--- Return the route of a controllable by using the @{Database#DATABASE} class.
-- @param #CONTROLLABLE self
-- @param #number Begin The route point from where the copy will start. The base route point is 0.

View File

@@ -1,8 +1,6 @@
--- This module contains the GROUP class.
--
-- 1) @{Group#GROUP} class, extends @{Controllable#CONTROLLABLE}
-- =============================================================
-- The @{Group#GROUP} class is a wrapper class to handle the DCS Group objects:
-- The @{#GROUP} class is a wrapper class to handle the DCS Group objects:
--
-- * Support all DCS Group APIs.
-- * Enhance with Group specific APIs not in the DCS Group API set.
@@ -11,60 +9,8 @@
--
-- **IMPORTANT: ONE SHOULD NEVER SANATIZE these GROUP OBJECT REFERENCES! (make the GROUP object references nil).**
--
-- 1.1) GROUP reference methods
-- -----------------------
-- For each DCS Group object alive within a running mission, a GROUP wrapper object (instance) will be created within the _@{DATABASE} object.
-- This is done at the beginning of the mission (when the mission starts), and dynamically when new DCS Group objects are spawned (using the @{SPAWN} class).
--
-- The GROUP class does not contain a :New() method, rather it provides :Find() methods to retrieve the object reference
-- using the DCS Group or the DCS GroupName.
--
-- Another thing to know is that GROUP objects do not "contain" the DCS Group object.
-- The GROUP methods will reference the DCS Group object by name when it is needed during API execution.
-- If the DCS Group object does not exist or is nil, the GROUP methods will return nil and log an exception in the DCS.log file.
--
-- The GROUP class provides the following functions to retrieve quickly the relevant GROUP instance:
--
-- * @{#GROUP.Find}(): Find a GROUP instance from the _DATABASE object using a DCS Group object.
-- * @{#GROUP.FindByName}(): Find a GROUP instance from the _DATABASE object using a DCS Group name.
--
-- ## 1.2) GROUP task methods
--
-- A GROUP is a @{Controllable}. See the @{Controllable} task methods section for a description of the task methods.
--
-- ### 1.2.4) Obtain the mission from group templates
-- See the detailed documentation on the GROUP class.
--
-- Group templates contain complete mission descriptions. Sometimes you want to copy a complete mission from a group and assign it to another:
--
-- * @{Controllable#CONTROLLABLE.TaskMission}: (AIR + GROUND) Return a mission task from a mission template.
--
-- ## 1.3) GROUP Command methods
--
-- A GROUP is a @{Controllable}. See the @{Controllable} command methods section for a description of the command methods.
--
-- ## 1.4) GROUP option methods
--
-- A GROUP is a @{Controllable}. See the @{Controllable} option methods section for a description of the option methods.
--
-- ## 1.5) GROUP Zone validation methods
--
-- The group can be validated whether it is completely, partly or not within a @{Zone}.
-- Use the following Zone validation methods on the group:
--
-- * @{#GROUP.IsCompletelyInZone}: Returns true if all units of the group are within a @{Zone}.
-- * @{#GROUP.IsPartlyInZone}: Returns true if some units of the group are within a @{Zone}.
-- * @{#GROUP.IsNotInZone}: Returns true if none of the group units of the group are within a @{Zone}.
--
-- The zone can be of any @{Zone} class derived from @{Zone#ZONE_BASE}. So, these methods are polymorphic to the zones tested on.
--
-- ## 1.6) GROUP AI methods
--
-- A GROUP has AI methods to control the AI activation.
--
-- * @{#GROUP.SetAIOnOff}(): Turns the GROUP AI On or Off.
-- * @{#GROUP.SetAIOn}(): Turns the GROUP AI On.
-- * @{#GROUP.SetAIOff}(): Turns the GROUP AI Off.
--
-- ====
--
-- # **API CHANGE HISTORY**
@@ -76,6 +22,8 @@
--
-- Hereby the change log:
--
-- 2017-03-26: GROUP:**RouteRTB( RTBAirbase, Speed )** added.
--
-- 2017-03-07: GROUP:**HandleEvent( Event, EventFunction )** added.
-- 2017-03-07: GROUP:**UnHandleEvent( Event )** added.
--
@@ -100,10 +48,68 @@
-- @module Group
-- @author FlightControl
--- The GROUP class
-- @type GROUP
--- @type GROUP
-- @extends Wrapper.Controllable#CONTROLLABLE
-- @field #string GroupName The name of the group.
---
-- # GROUP class, extends @{Controllable#CONTROLLABLE}
--
-- ## GROUP reference methods
--
-- For each DCS Group object alive within a running mission, a GROUP wrapper object (instance) will be created within the _@{DATABASE} object.
-- This is done at the beginning of the mission (when the mission starts), and dynamically when new DCS Group objects are spawned (using the @{SPAWN} class).
--
-- The GROUP class does not contain a :New() method, rather it provides :Find() methods to retrieve the object reference
-- using the DCS Group or the DCS GroupName.
--
-- Another thing to know is that GROUP objects do not "contain" the DCS Group object.
-- The GROUP methods will reference the DCS Group object by name when it is needed during API execution.
-- If the DCS Group object does not exist or is nil, the GROUP methods will return nil and log an exception in the DCS.log file.
--
-- The GROUP class provides the following functions to retrieve quickly the relevant GROUP instance:
--
-- * @{#GROUP.Find}(): Find a GROUP instance from the _DATABASE object using a DCS Group object.
-- * @{#GROUP.FindByName}(): Find a GROUP instance from the _DATABASE object using a DCS Group name.
--
-- ## GROUP task methods
--
-- A GROUP is a @{Controllable}. See the @{Controllable} task methods section for a description of the task methods.
--
-- ### Obtain the mission from group templates
--
-- Group templates contain complete mission descriptions. Sometimes you want to copy a complete mission from a group and assign it to another:
--
-- * @{Controllable#CONTROLLABLE.TaskMission}: (AIR + GROUND) Return a mission task from a mission template.
--
-- ## GROUP Command methods
--
-- A GROUP is a @{Controllable}. See the @{Controllable} command methods section for a description of the command methods.
--
-- ## GROUP option methods
--
-- A GROUP is a @{Controllable}. See the @{Controllable} option methods section for a description of the option methods.
--
-- ## GROUP Zone validation methods
--
-- The group can be validated whether it is completely, partly or not within a @{Zone}.
-- Use the following Zone validation methods on the group:
--
-- * @{#GROUP.IsCompletelyInZone}: Returns true if all units of the group are within a @{Zone}.
-- * @{#GROUP.IsPartlyInZone}: Returns true if some units of the group are within a @{Zone}.
-- * @{#GROUP.IsNotInZone}: Returns true if none of the group units of the group are within a @{Zone}.
--
-- The zone can be of any @{Zone} class derived from @{Zone#ZONE_BASE}. So, these methods are polymorphic to the zones tested on.
--
-- ## GROUP AI methods
--
-- A GROUP has AI methods to control the AI activation.
--
-- * @{#GROUP.SetAIOnOff}(): Turns the GROUP AI On or Off.
-- * @{#GROUP.SetAIOn}(): Turns the GROUP AI On.
-- * @{#GROUP.SetAIOff}(): Turns the GROUP AI Off.
--
-- @field #GROUP GROUP
GROUP = {
ClassName = "GROUP",
}
@@ -895,6 +901,76 @@ function GROUP:InAir()
return nil
end
do -- Route methods
--- (AIR) Return the Group to an @{Airbase#AIRBASE}.
-- The following things are to be taken into account:
--
-- * The group is respawned to achieve the RTB, there may be side artefacts as a result of this. (Like weapons suddenly come back).
-- * A group consisting out of more than one unit, may rejoin formation when respawned.
-- * A speed can be given in km/h. If no speed is specified, the maximum speed of the first unit will be taken to return to base.
-- * When there is no @{Airbase} object specified, the group will return to the home base if the route of the group is pinned at take-off or at landing to a base.
-- * When there is no @{Airbase} object specified and the group route is not pinned to any airbase, it will return to the nearest airbase.
--
-- @param #GROUP self
-- @param Wrapper.Airbase#AIRBASE RTBAirbase (optional) The @{Airbase} to return to. If blank, the controllable will return to the nearest friendly airbase.
-- @param #number Speed (optional) The Speed, if no Speed is given, the maximum Speed of the first unit is selected.
-- @return #GROUP
function GROUP:RouteRTB( RTBAirbase, Speed )
self:F2( { RTBAirbase, Speed } )
local DCSGroup = self:GetDCSObject()
if DCSGroup then
if RTBAirbase then
local GroupPoint = self:GetVec2()
local GroupVelocity = self:GetUnit(1):GetDesc().speedMax
local PointFrom = {}
PointFrom.x = GroupPoint.x
PointFrom.y = GroupPoint.y
PointFrom.type = "Turning Point"
PointFrom.action = "Turning Point"
PointFrom.speed = GroupVelocity
local PointTo = {}
local AirbasePointVec2 = RTBAirbase:GetPointVec2()
local AirbaseAirPoint = AirbasePointVec2:RoutePointAir(
POINT_VEC3.RoutePointAltType.BARO,
"Land",
"Landing",
Speed or self:GetUnit(1):GetDesc().speedMax
)
AirbaseAirPoint["airdromeId"] = RTBAirbase:GetID()
AirbaseAirPoint["speed_locked"] = true,
self:E(AirbaseAirPoint )
local Points = { PointFrom, AirbaseAirPoint }
self:T3( Points )
local Template = self:GetTemplate()
Template.route.points = Points
self:Respawn( Template )
self:Route( Points )
self:Respawn(Template)
else
self:ClearTasks()
end
end
return self
end
end
function GROUP:OnReSpawn( ReSpawnFunction )
self.ReSpawnFunction = ReSpawnFunction