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Documentation improvements.
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@@ -9,7 +9,7 @@
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do -- ACT_ACCOUNT
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--- # @{#ACT_ACCOUNT} FSM class, extends @{Fsm#FSM_PROCESS}
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--- # @{#ACT_ACCOUNT} FSM class, extends @{Core.Fsm#FSM_PROCESS}
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--
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-- ## ACT_ACCOUNT state machine:
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--
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@@ -138,7 +138,7 @@ end -- ACT_ACCOUNT
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do -- ACT_ACCOUNT_DEADS
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--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{Fsm.Account#ACT_ACCOUNT}
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--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{Core.Fsm.Account#ACT_ACCOUNT}
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--
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-- The ACT_ACCOUNT_DEADS class accounts (detects, counts and reports) successful kills of DCS units.
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-- The process is given a @{Set} of units that will be tracked upon successful destruction.
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@@ -2,7 +2,7 @@
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--
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-- ===
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--
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-- # @{#ACT_ASSIGN} FSM template class, extends @{Fsm#FSM_PROCESS}
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-- # @{#ACT_ASSIGN} FSM template class, extends @{Core.Fsm#FSM_PROCESS}
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--
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-- ## ACT_ASSIGN state machine:
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--
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@@ -54,7 +54,7 @@
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--
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-- ===
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--
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-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Fsm.Assign#ACT_ASSIGN}
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-- # 1) @{#ACT_ASSIGN_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
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--
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-- The ACT_ASSIGN_ACCEPT class accepts by default a task for a player. No player intervention is allowed to reject the task.
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--
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@@ -64,7 +64,7 @@
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--
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-- ===
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--
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-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Fsm.Assign#ACT_ASSIGN}
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-- # 2) @{#ACT_ASSIGN_MENU_ACCEPT} class, extends @{Core.Fsm.Assign#ACT_ASSIGN}
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--
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-- The ACT_ASSIGN_MENU_ACCEPT class accepts a task when the player accepts the task through an added menu option.
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-- This assignment type is useful to conditionally allow the player to choose whether or not he would accept the task.
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@@ -48,7 +48,7 @@
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--
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-- ===
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--
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-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{Fsm.Route#ACT_ASSIST}
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-- # 1) @{#ACT_ASSIST_SMOKE_TARGETS_ZONE} class, extends @{Core.Fsm.Route#ACT_ASSIST}
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--
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-- The ACT_ASSIST_SMOKE_TARGETS_ZONE class implements the core functions to smoke targets in a @{Zone}.
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-- The targets are smoked within a certain range around each target, simulating a realistic smoking behaviour.
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@@ -2,7 +2,7 @@
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--
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-- ===
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--
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-- # @{#ACT_ROUTE} FSM class, extends @{Fsm#FSM_PROCESS}
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-- # @{#ACT_ROUTE} FSM class, extends @{Core.Fsm#FSM_PROCESS}
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--
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-- ## ACT_ROUTE state machine:
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--
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@@ -60,7 +60,7 @@
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--
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-- ===
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--
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-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{Fsm.Route#ACT_ROUTE}
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-- # 1) @{#ACT_ROUTE_ZONE} class, extends @{Core.Fsm.Route#ACT_ROUTE}
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--
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-- The ACT_ROUTE_ZONE class implements the core functions to route an AIR @{Wrapper.Controllable} player @{Wrapper.Unit} to a @{Zone}.
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-- The player receives on perioding times messages with the coordinates of the route to follow.
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