diff --git a/Moose Development/Moose/Functional/Designate.lua b/Moose Development/Moose/Functional/Designate.lua index 72aaf9959..ead75b167 100644 --- a/Moose Development/Moose/Functional/Designate.lua +++ b/Moose Development/Moose/Functional/Designate.lua @@ -213,7 +213,7 @@ do -- DESIGNATE -- In order to prevent an overflow of designations due to many Detected Targets, there is a -- Maximum Designations scope that is set in the DesignationObject. -- - -- The method @{#DESIGNATE.SetMaximumDesignations}() will put a limit on the amount of designations put in scope of the DesignationObject. + -- The method @{#DESIGNATE.SetMaximumDesignations}() will put a limit on the amount of designations (target groups) put in scope of the DesignationObject. -- Using the menu system, the player can "forget" a designation, so that gradually a new designation can be put in scope when detected. -- -- # 4. Laser codes @@ -562,7 +562,8 @@ do -- DESIGNATE end - --- Set the maximum amount of designations. + --- Set the maximum amount of designations (target groups). This will put a limit on the amount of designations in scope. + -- Using the menu system, the player can "forget" a designation, so that gradually a new designation can be put in scope when detected. -- @param #DESIGNATE self -- @param #number MaximumDesignations -- @return #DESIGNATE @@ -602,7 +603,7 @@ do -- DESIGNATE end - --- Set the maximum amount of markings FACs will do, per designated target group. + --- Set the maximum amount of markings FACs will do, per designated target group. This will limit the number of parallelly marked units of a target group. -- @param #DESIGNATE self -- @param #number MaximumMarkings Maximum markings FACs will do, per designated target group. -- @return #DESIGNATE