Ops & Auftrag

This commit is contained in:
Frank
2020-08-04 01:10:53 +02:00
parent 11ec70441a
commit dafbd3f368
6 changed files with 194 additions and 46 deletions

View File

@@ -37,6 +37,8 @@
-- @field #number markerCoaliton Coalition to which the marker is dispayed.
-- @field #table DCStask DCS task structure.
-- @field #number Ntargets Number of mission targets.
-- @field #number Ncasualties Number of own casualties during mission.
-- @field #number Nelements Number of elements (units) assigned to mission.
-- @field #number dTevaluate Time interval in seconds before the mission result is evaluated after mission is over.
-- @field #number Tover Mission abs. time stamp, when mission was over.
-- @field #table conditionStart Condition(s) that have to be true, before the mission will be started.
@@ -486,35 +488,38 @@ function AUFTRAG:New(Type)
self.missionRepeatMax=0
self.nassets=1
self.dTevaluate=0
self.Ncasualties=0
self.Nelements=0
-- FMS start state is PLANNED.
self:SetStartState(self.status)
-- PLANNED --> (QUEUED) --> (REQUESTED) --> SCHEDULED --> STARTED --> EXECUTING --> DONE
self:AddTransition(AUFTRAG.Status.PLANNED, "Queued", AUFTRAG.Status.QUEUED) -- Mission is in queue of an AIRWING.
self:AddTransition(AUFTRAG.Status.QUEUED, "Requested", AUFTRAG.Status.REQUESTED) -- Mission assets have been requested from the warehouse.
self:AddTransition(AUFTRAG.Status.REQUESTED, "Scheduled", AUFTRAG.Status.SCHEDULED) -- Mission added to the first ops group queue.
self:AddTransition(AUFTRAG.Status.PLANNED, "Queued", AUFTRAG.Status.QUEUED) -- Mission is in queue of an AIRWING.
self:AddTransition(AUFTRAG.Status.QUEUED, "Requested", AUFTRAG.Status.REQUESTED) -- Mission assets have been requested from the warehouse.
self:AddTransition(AUFTRAG.Status.REQUESTED, "Scheduled", AUFTRAG.Status.SCHEDULED) -- Mission added to the first ops group queue.
self:AddTransition(AUFTRAG.Status.PLANNED, "Scheduled", AUFTRAG.Status.SCHEDULED) -- From planned directly to scheduled.
self:AddTransition(AUFTRAG.Status.PLANNED, "Scheduled", AUFTRAG.Status.SCHEDULED) -- From planned directly to scheduled.
self:AddTransition(AUFTRAG.Status.SCHEDULED, "Started", AUFTRAG.Status.STARTED) -- First asset has started the mission
self:AddTransition(AUFTRAG.Status.STARTED, "Executing", AUFTRAG.Status.EXECUTING) -- First asset is executing the mission.
self:AddTransition(AUFTRAG.Status.SCHEDULED, "Started", AUFTRAG.Status.STARTED) -- First asset has started the mission
self:AddTransition(AUFTRAG.Status.STARTED, "Executing", AUFTRAG.Status.EXECUTING) -- First asset is executing the mission.
self:AddTransition("*", "Done", AUFTRAG.Status.DONE) -- All assets have reported that mission is done.
self:AddTransition("*", "Done", AUFTRAG.Status.DONE) -- All assets have reported that mission is done.
self:AddTransition("*", "Cancel", "*") -- Command to cancel the mission.
self:AddTransition("*", "Cancel", "*") -- Command to cancel the mission.
self:AddTransition("*", "Success", AUFTRAG.Status.SUCCESS)
self:AddTransition("*", "Failed", AUFTRAG.Status.FAILED)
self:AddTransition("*", "Success", AUFTRAG.Status.SUCCESS)
self:AddTransition("*", "Failed", AUFTRAG.Status.FAILED)
self:AddTransition("*", "Status", "*")
self:AddTransition("*", "Stop", "*")
self:AddTransition("*", "Status", "*")
self:AddTransition("*", "Stop", "*")
self:AddTransition("*", "Repeat", AUFTRAG.Status.PLANNED)
self:AddTransition("*", "Repeat", AUFTRAG.Status.PLANNED)
self:AddTransition("*", "GroupDead", "*")
self:AddTransition("*", "AssetDead", "*")
self:AddTransition("*", "ElementDestroyed", "*")
self:AddTransition("*", "GroupDead", "*")
self:AddTransition("*", "AssetDead", "*")
-- Init status update.
self:__Status(-1)
@@ -1836,7 +1841,7 @@ function AUFTRAG:onafterStatus(From, Event, To)
local commander=self.wingcommander and tostring(self.wingcommander.coalition) or "N/A"
-- Info message.
self:T(self.lid..string.format("Status %s: Target=%s, T=%s-%s, assets=%d, groups=%d, targets=%d, wing=%s, commander=%s", self.status, targetname, Cstart, Cstop, #self.assets, Ngroups, Ntargets, airwing, commander))
self:I(self.lid..string.format("Status %s: Target=%s, T=%s-%s, assets=%d, groups=%d, targets=%d, wing=%s, commander=%s", self.status, targetname, Cstart, Cstop, #self.assets, Ngroups, Ntargets, airwing, commander))
-- Check for error.
if fsmstate~=self.status then
@@ -1902,6 +1907,11 @@ function AUFTRAG:Evaluate()
failed=true
end
-- No targets and everybody died ==> mission failed. Well, unless success condition is true.
if self.Ntargets==0 and self.Nelements==self.Ncasualties then
failed=true
end
end
--TODO: all assets dead? Is this a FAILED criterion even if all targets have been destroyed? What if there are no initial targets (e.g. when ORBIT, PATROL, RECON missions).
@@ -1910,15 +1920,18 @@ function AUFTRAG:Evaluate()
failed=true
elseif successCondition then
failed=false
end
end
-- Debug text.
local text=string.format("Evaluating mission:\n")
text=text..string.format("Targets = %d/%d\n", self.Ntargets, Ntargets)
text=text..string.format("Damage = %.1f %%\n", targetdamage)
text=text..string.format("Success Cond = %s\n", tostring(successCondition))
text=text..string.format("Failure Cond = %s\n", tostring(failureCondition))
text=text..string.format("Failed = %s", tostring(failed))
text=text..string.format("Units assigned = %d\n", self.Nelements)
text=text..string.format("Own casualties = %d\n", self.Ncasualties)
text=text..string.format("Own losses = %.1f %%\n", self.Ncasualties/self.Nelements*100)
text=text..string.format("Targets = %d/%d\n", self.Ntargets, Ntargets)
text=text..string.format("Damage = %.1f %%\n", targetdamage)
text=text..string.format("Success Cond = %s\n", tostring(successCondition))
text=text..string.format("Failure Cond = %s\n", tostring(failureCondition))
text=text..string.format("Failed = %s", tostring(failed))
self:I(self.lid..text)
if failed then
@@ -2224,6 +2237,15 @@ function AUFTRAG:onafterDone(From, Event, To)
end
--- On after "ElementDestroyed" event.
-- @param #AUFTRAG self
-- @param #string From From state.
-- @param #string Event Event.
-- @param #string To To state.
-- @param Ops.OpsGroup#OPSGROUP OpsGroup The ops group that is dead now.
function AUFTRAG:onafterElementDestroyed(From, Event, To, OpsGroup, Element)
self.Ncasualties=self.Ncasualties+1
end
--- On after "GroupDead" event.
-- @param #AUFTRAG self
@@ -2412,6 +2434,10 @@ function AUFTRAG:onafterRepeat(From, Event, To)
-- No flight data.
self.groupdata={}
-- Reset casualties and units assigned.
self.Ncasualties=0
self.Nelements=0
-- Call status again.
self:__Status(-30)