Work in progress

This commit is contained in:
Sven Van de Velde
2016-05-10 20:01:45 +02:00
parent 37ec8c294f
commit db2cc49b85
7 changed files with 36 additions and 34 deletions

View File

@@ -66,6 +66,7 @@ Include.File( "Routines" )
Include.File( "Base" )
Include.File( "Menu" )
Include.File( "Group" )
Include.File( "Unit" )
Include.File( "Event" )
--- DATABASE class
@@ -73,6 +74,7 @@ Include.File( "Event" )
-- @extends Base#BASE
DATABASE = {
ClassName = "DATABASE",
Templates = {},
DCSUnits = {},
DCSUnitsAlive = {},
Units = {},
@@ -260,7 +262,7 @@ function DATABASE:FilterStart()
-- OK, we have a _DATABASE
-- Now use the different filters to build the set.
-- We first take ALL of the Units of the _DATABASE.
for UnitRegistrationID, UnitRegistration in pairs( _DATABASE.Units ) do
for UnitRegistrationID, UnitRegistration in pairs( _DATABASE.Templates.Units ) do
self:T( UnitRegistration )
local DCSUnit = Unit.getByName( UnitRegistration.UnitName )
if self:_IsIncludeDCSUnit( DCSUnit ) then
@@ -318,7 +320,7 @@ end
function DATABASE:SetStatusGroup( GroupName, Status )
self:F( Status )
self.Groups[GroupName].Status = Status
self.Templates.Groups[GroupName].Status = Status
end
@@ -326,8 +328,8 @@ end
function DATABASE:GetStatusGroup( GroupName )
self:F( Status )
if self.Groups[GroupName] then
return self.Groups[GroupName].Status
if self.Templates.Groups[GroupName] then
return self.Templates.Groups[GroupName].Status
else
return ""
end
@@ -341,9 +343,9 @@ function DATABASE:_RegisterGroup( GroupTemplate )
local GroupTemplateName = env.getValueDictByKey(GroupTemplate.name)
if not self.Groups[GroupTemplateName] then
self.Groups[GroupTemplateName] = {}
self.Groups[GroupTemplateName].Status = nil
if not self.Templates.Groups[GroupTemplateName] then
self.Templates.Groups[GroupTemplateName] = {}
self.Templates.Groups[GroupTemplateName].Status = nil
end
-- Delete the spans from the route, it is not needed and takes memory.
@@ -351,28 +353,28 @@ function DATABASE:_RegisterGroup( GroupTemplate )
GroupTemplate.route.spans = nil
end
self.Groups[GroupTemplateName].GroupName = GroupTemplateName
self.Groups[GroupTemplateName].Template = GroupTemplate
self.Groups[GroupTemplateName].groupId = GroupTemplate.groupId
self.Groups[GroupTemplateName].UnitCount = #GroupTemplate.units
self.Groups[GroupTemplateName].Units = GroupTemplate.units
self.Templates.Groups[GroupTemplateName].GroupName = GroupTemplateName
self.Templates.Groups[GroupTemplateName].Template = GroupTemplate
self.Templates.Groups[GroupTemplateName].groupId = GroupTemplate.groupId
self.Templates.Groups[GroupTemplateName].UnitCount = #GroupTemplate.units
self.Templates.Groups[GroupTemplateName].Units = GroupTemplate.units
self:T( { "Group", self.Groups[GroupTemplateName].GroupName, self.Groups[GroupTemplateName].UnitCount } )
self:T( { "Group", self.Templates.Groups[GroupTemplateName].GroupName, self.Templates.Groups[GroupTemplateName].UnitCount } )
for unit_num, UnitTemplate in pairs(GroupTemplate.units) do
for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do
local UnitTemplateName = env.getValueDictByKey(UnitTemplate.name)
self.Units[UnitTemplateName] = {}
self.Units[UnitTemplateName].UnitName = UnitTemplateName
self.Units[UnitTemplateName].Template = UnitTemplate
self.Units[UnitTemplateName].GroupName = GroupTemplateName
self.Units[UnitTemplateName].GroupTemplate = GroupTemplate
self.Units[UnitTemplateName].GroupId = GroupTemplate.groupId
self.Templates.Units[UnitTemplateName] = {}
self.Templates.Units[UnitTemplateName].UnitName = UnitTemplateName
self.Templates.Units[UnitTemplateName].Template = UnitTemplate
self.Templates.Units[UnitTemplateName].GroupName = GroupTemplateName
self.Templates.Units[UnitTemplateName].GroupTemplate = GroupTemplate
self.Templates.Units[UnitTemplateName].GroupId = GroupTemplate.groupId
if UnitTemplate.skill and (UnitTemplate.skill == "Client" or UnitTemplate.skill == "Player") then
self.ClientsByName[UnitTemplateName] = UnitTemplate
self.ClientsByID[UnitTemplate.unitId] = UnitTemplate
self.Templates.ClientsByName[UnitTemplateName] = UnitTemplate
self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
end
self:E( { "Unit", self.Units[UnitTemplateName].UnitName } )
self:E( { "Unit", self.Templates.Units[UnitTemplateName].UnitName } )
end
end
@@ -385,7 +387,7 @@ function DATABASE:_EventOnBirth( Event )
if Event.IniDCSUnit then
if self:_IsIncludeDCSUnit( Event.IniDCSUnit ) then
self.DCSUnits[Event.IniDCSUnitName] = Event.IniDCSUnit
self.DCSUnitsAlive[Event.IniDCSUnitName] = Event.IniDCSUnit
self.DCSUnitsAlive[Event.IniDCSUnitName] = Event.IniDCSUnit
end
end
end
@@ -439,7 +441,7 @@ function DATABASE:ForEachAliveUnit( IteratorFunction, ... )
end
end
timer.scheduleFunction( Schedule, {}, timer.getTime() + 1 )
timer.scheduleFunction( Schedule, {}, timer.getTime() + 0.001 )
return self
end