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https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'develop' into FF/Develop
This commit is contained in:
@@ -349,11 +349,17 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
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self.Detection = DETECTION_AREAS:New( EscortGroupSet, 5000 )
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self.Detection = DETECTION_AREAS:New( EscortGroupSet, 5000 )
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-- This only makes the escort report detections made by the escort, not through DLINK.
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-- These must be enquired using other facilities.
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-- In this way, the escort will report the target areas that are relevant for the mission.
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self.Detection:InitDetectVisual( true )
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self.Detection:InitDetectIRST( true )
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self.Detection:InitDetectOptical( true )
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self.Detection:InitDetectRadar( true )
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self.Detection:InitDetectRWR( true )
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self.Detection:__Start( 30 )
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self.Detection:__Start( 30 )
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self:HandleEvent( EVENTS.Dead, OnEventDeadOrCrash )
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self:HandleEvent( EVENTS.Crash, OnEventDeadOrCrash )
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self.MainMenu = MENU_GROUP:New( self.PlayerGroup, self.EscortName )
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self.MainMenu = MENU_GROUP:New( self.PlayerGroup, self.EscortName )
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self.FlightMenu = MENU_GROUP:New( self.PlayerGroup, "Flight", self.MainMenu )
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self.FlightMenu = MENU_GROUP:New( self.PlayerGroup, "Flight", self.MainMenu )
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@@ -367,12 +373,45 @@ function AI_ESCORT:onafterStart( EscortGroupSet )
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self:_InitEscortRoute( EscortGroup )
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self:_InitEscortRoute( EscortGroup )
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self:SetFlightModeFormation( EscortGroup )
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self:SetFlightModeFormation( EscortGroup )
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--- @param #AI_ESCORT self
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-- @param Core.Event#EVENTDATA EventData
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function EscortGroup:OnEventDeadOrCrash( EventData )
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self:F( { "EventDead", EventData } )
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self.EscortMenu:Remove()
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end
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EscortGroup:HandleEvent( EVENTS.Dead, EscortGroup.OnEventDeadOrCrash )
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EscortGroup:HandleEvent( EVENTS.Crash, EscortGroup.OnEventDeadOrCrash )
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end
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end
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)
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)
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end
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end
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--- @param #AI_ESCORT self
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-- @param Core.Set#SET_GROUP EscortGroupSet
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function AI_ESCORT:onafterStop( EscortGroupSet )
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self:F()
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EscortGroupSet:ForEachGroup(
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--- @param Core.Group#GROUP EscortGroup
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function( EscortGroup )
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EscortGroup:WayPointInitialize()
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EscortGroup:OptionROTVertical()
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EscortGroup:OptionROEOpenFire()
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end
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)
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self.Detection:Stop()
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self.MainMenu:Remove()
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end
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--- Set a Detection method for the EscortUnit to be reported upon.
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--- Set a Detection method for the EscortUnit to be reported upon.
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-- Detection methods are based on the derived classes from DETECTION_BASE.
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-- Detection methods are based on the derived classes from DETECTION_BASE.
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-- @param #AI_ESCORT self
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-- @param #AI_ESCORT self
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@@ -707,6 +746,7 @@ function AI_ESCORT:SetEscortMenuJoinUp( EscortGroup )
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end
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end
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--- Defines --- Defines a menu slot to let the escort to join formation.
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--- Defines --- Defines a menu slot to let the escort to join formation.
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-- @param #AI_ESCORT self
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-- @param #AI_ESCORT self
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-- @return #AI_ESCORT
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-- @return #AI_ESCORT
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@@ -1,21 +1,8 @@
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--- **AI** -- (R2.4) - Models the assignment of AI escorts to player flights.
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--- **AI** -- (R2.5) - Models the automatic assignment of AI escorts to player flights.
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--
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--
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-- ## Features:
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-- ## Features:
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-- --
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-- --
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-- * Provides the facilities to trigger escorts when players join flight units.
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-- * Provides the facilities to trigger escorts when players join flight slots.
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-- * Provide different means how escorts can be triggered:
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-- * Directly when a player joins a plane.
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-- * Through the menu.
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--
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-- ===
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--
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-- ## Test Missions:
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--
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-- Test missions can be located on the main GITHUB site.
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--
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-- [FlightControl-Master/MOOSE_MISSIONS]
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--
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-- ===
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--
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--
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-- ===
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-- ===
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--
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--
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@@ -28,14 +15,10 @@
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--- @type AI_ESCORT_DISPATCHER
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--- @type AI_ESCORT_DISPATCHER
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-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
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-- @field Core.Set#SET_GROUP EscortGroupSet The set of group AI escorting the EscortUnit.
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-- @field #string EscortName Name of the escort.
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-- @field #string EscortBriefing A text showing the AI_ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
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-- @extends Core.Fsm#FSM
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-- @extends Core.Fsm#FSM
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--- A dynamic cargo handling capability for AI groups.
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--- Models the automatic assignment of AI escorts to player flights.
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--
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--
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-- ===
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-- ===
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--
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--
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@@ -50,12 +33,34 @@ AI_ESCORT_DISPATCHER.AI_Escorts = {}
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--- Creates a new AI_ESCORT_DISPATCHER object.
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--- Creates a new AI_ESCORT_DISPATCHER object.
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-- @param #AI_ESCORT_DISPATCHER self
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-- @param #AI_ESCORT_DISPATCHER self
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-- @param Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
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-- @param Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers for which escorts are spawned in.
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-- @param Core.Spawn#SPAWN EscortSpawn The spawn object that will spawn in the Escorts.
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-- @param Core.Spawn#SPAWN EscortSpawn The spawn object that will spawn in the Escorts.
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-- @param Wrapper.Airbase#AIRBASE EscortAirbase The airbase where the escorts are spawned.
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-- @param Wrapper.Airbase#AIRBASE EscortAirbase The airbase where the escorts are spawned.
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-- @param #string EscortName Name of the escort.
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-- @param #string EscortName Name of the escort, which will also be the name of the escort menu.
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-- @param #string EscortBriefing A text showing the AI_ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
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-- @param #string EscortBriefing A text showing the briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
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-- @return #AI_ESCORT_DISPATCHER
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-- @return #AI_ESCORT_DISPATCHER
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-- @usage
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--
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-- -- Create a new escort when a player joins an SU-25T plane.
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-- Create a carrier set, which contains the player slots that can be joined by the players, for which escorts will be defined.
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-- local Red_SU25T_CarrierSet = SET_GROUP:New():FilterPrefixes( "Red A2G Player Su-25T" ):FilterStart()
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--
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-- -- Create a spawn object that will spawn in the escorts, once the player has joined the player slot.
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-- local Red_SU25T_EscortSpawn = SPAWN:NewWithAlias( "Red A2G Su-25 Escort", "Red AI A2G SU-25 Escort" ):InitLimit( 10, 10 )
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--
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-- -- Create an airbase object, where the escorts will be spawned.
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-- local Red_SU25T_Airbase = AIRBASE:FindByName( AIRBASE.Caucasus.Maykop_Khanskaya )
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--
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-- -- Park the airplanes at the airbase, visible before start.
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-- Red_SU25T_EscortSpawn:ParkAtAirbase( Red_SU25T_Airbase, AIRBASE.TerminalType.OpenMedOrBig )
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--
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-- -- New create the escort dispatcher, using the carrier set, the escort spawn object at the escort airbase.
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-- -- Provide a name of the escort, which will be also the name appearing on the radio menu for the group.
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-- -- And a briefing to appear when the player joins the player slot.
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-- Red_SU25T_EscortDispatcher = AI_ESCORT_DISPATCHER:New( Red_SU25T_CarrierSet, Red_SU25T_EscortSpawn, Red_SU25T_Airbase, "Escort Su-25", "You Su-25T is escorted by one Su-25. Use the radio menu to control the escorts." )
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--
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-- -- The dispatcher needs to be started using the :Start() method.
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-- Red_SU25T_EscortDispatcher:Start()
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function AI_ESCORT_DISPATCHER:New( CarrierSet, EscortSpawn, EscortAirbase, EscortName, EscortBriefing )
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function AI_ESCORT_DISPATCHER:New( CarrierSet, EscortSpawn, EscortAirbase, EscortName, EscortBriefing )
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local self = BASE:Inherit( self, FSM:New() ) -- #AI_ESCORT_DISPATCHER
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local self = BASE:Inherit( self, FSM:New() ) -- #AI_ESCORT_DISPATCHER
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@@ -85,10 +90,34 @@ function AI_ESCORT_DISPATCHER:onafterStart( From, Event, To )
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self:HandleEvent( EVENTS.Birth )
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self:HandleEvent( EVENTS.Birth )
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self:HandleEvent( EVENTS.PlayerLeaveUnit )
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self:HandleEvent( EVENTS.PlayerLeaveUnit, self.OnEventExit )
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self:HandleEvent( EVENTS.Crash, self.OnEventExit )
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self:HandleEvent( EVENTS.Dead, self.OnEventExit )
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end
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end
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--- @param #AI_ESCORT_DISPATCHER self
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-- @param Core.Event#EVENTDATA EventData
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function AI_ESCORT_DISPATCHER:OnEventExit( EventData )
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local PlayerGroupName = EventData.IniGroupName
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local PlayerGroup = EventData.IniGroup
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local PlayerUnit = EventData.IniUnit
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self:I({EscortAirbase= self.EscortAirbase } )
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self:I({PlayerGroupName = PlayerGroupName } )
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self:I({PlayerGroup = PlayerGroup})
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self:I({FirstGroup = self.CarrierSet:GetFirst()})
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self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
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if self.CarrierSet:FindGroup( PlayerGroupName ) then
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if self.AI_Escorts[PlayerGroupName] then
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self.AI_Escorts[PlayerGroupName]:Stop()
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self.AI_Escorts[PlayerGroupName] = nil
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end
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end
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end
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--- @param #AI_ESCORT_DISPATCHER self
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--- @param #AI_ESCORT_DISPATCHER self
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-- @param Core.Event#EVENTDATA EventData
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-- @param Core.Event#EVENTDATA EventData
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@@ -1,21 +1,9 @@
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--- **AI** -- (R2.4) - Models the assignment of AI escorts to player flights upon request using the radio menu.
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--- **AI** -- (R2.5) - Models the assignment of AI escorts to player flights upon request using the radio menu.
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--
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--
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-- ## Features:
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-- ## Features:
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-- --
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--
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-- * Provides the facilities to trigger escorts when players join flight units.
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-- * Provides the facilities to trigger escorts when players join flight units.
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-- * Provide different means how escorts can be triggered:
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-- * Provide a menu for which escorts can be requested.
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-- * Directly when a player joins a plane.
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-- * Through the menu.
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--
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-- ===
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--
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-- ## Test Missions:
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--
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-- Test missions can be located on the main GITHUB site.
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--
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-- [FlightControl-Master/MOOSE_MISSIONS]
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--
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-- ===
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--
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--
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-- ===
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-- ===
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--
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--
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@@ -28,14 +16,10 @@
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--- @type AI_ESCORT_DISPATCHER_REQUEST
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--- @type AI_ESCORT_DISPATCHER_REQUEST
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-- @field Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
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-- @field Core.Set#SET_GROUP EscortGroupSet The set of group AI escorting the EscortUnit.
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-- @field #string EscortName Name of the escort.
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-- @field #string EscortBriefing A text showing the AI_ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
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-- @extends Core.Fsm#FSM
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-- @extends Core.Fsm#FSM
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--- A dynamic cargo handling capability for AI groups.
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--- Models the assignment of AI escorts to player flights upon request using the radio menu.
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--
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--
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-- ===
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-- ===
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--
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--
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@@ -50,11 +34,11 @@ AI_ESCORT_DISPATCHER_REQUEST.AI_Escorts = {}
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--- Creates a new AI_ESCORT_DISPATCHER_REQUEST object.
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--- Creates a new AI_ESCORT_DISPATCHER_REQUEST object.
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-- @param #AI_ESCORT_DISPATCHER_REQUEST self
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-- @param #AI_ESCORT_DISPATCHER_REQUEST self
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-- @param Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers that will transport the cargo.
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-- @param Core.Set#SET_GROUP CarrierSet The set of @{Wrapper.Group#GROUP} objects of carriers for which escorts are requested.
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-- @param Core.Spawn#SPAWN EscortSpawn The spawn object that will spawn in the Escorts.
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-- @param Core.Spawn#SPAWN EscortSpawn The spawn object that will spawn in the Escorts.
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-- @param Wrapper.Airbase#AIRBASE EscortAirbase The airbase where the escorts are spawned.
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-- @param Wrapper.Airbase#AIRBASE EscortAirbase The airbase where the escorts are spawned.
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-- @param #string EscortName Name of the escort.
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-- @param #string EscortName Name of the escort, which will also be the name of the escort menu.
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-- @param #string EscortBriefing A text showing the AI_ESCORT briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
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-- @param #string EscortBriefing A text showing the briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
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-- @return #AI_ESCORT_DISPATCHER_REQUEST
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-- @return #AI_ESCORT_DISPATCHER_REQUEST
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function AI_ESCORT_DISPATCHER_REQUEST:New( CarrierSet, EscortSpawn, EscortAirbase, EscortName, EscortBriefing )
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function AI_ESCORT_DISPATCHER_REQUEST:New( CarrierSet, EscortSpawn, EscortAirbase, EscortName, EscortBriefing )
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@@ -85,10 +69,35 @@ function AI_ESCORT_DISPATCHER_REQUEST:onafterStart( From, Event, To )
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|
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self:HandleEvent( EVENTS.Birth )
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self:HandleEvent( EVENTS.Birth )
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|
||||||
self:HandleEvent( EVENTS.PlayerLeaveUnit )
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self:HandleEvent( EVENTS.PlayerLeaveUnit, self.OnEventExit )
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self:HandleEvent( EVENTS.Crash, self.OnEventExit )
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self:HandleEvent( EVENTS.Dead, self.OnEventExit )
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end
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end
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--- @param #AI_ESCORT_DISPATCHER_REQUEST self
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-- @param Core.Event#EVENTDATA EventData
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function AI_ESCORT_DISPATCHER_REQUEST:OnEventExit( EventData )
|
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|
||||||
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local PlayerGroupName = EventData.IniGroupName
|
||||||
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local PlayerGroup = EventData.IniGroup
|
||||||
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local PlayerUnit = EventData.IniUnit
|
||||||
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|
||||||
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self.CarrierSet:Flush(self)
|
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self:I({EscortAirbase= self.EscortAirbase } )
|
||||||
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self:I({PlayerGroupName = PlayerGroupName } )
|
||||||
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self:I({PlayerGroup = PlayerGroup})
|
||||||
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self:I({FirstGroup = self.CarrierSet:GetFirst()})
|
||||||
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self:I({FindGroup = self.CarrierSet:FindGroup( PlayerGroupName )})
|
||||||
|
|
||||||
|
if self.CarrierSet:FindGroup( PlayerGroupName ) then
|
||||||
|
if self.AI_Escorts[PlayerGroupName] then
|
||||||
|
self.AI_Escorts[PlayerGroupName]:Stop()
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self.AI_Escorts[PlayerGroupName] = nil
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end
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||||||
|
end
|
||||||
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||||||
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end
|
||||||
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|
||||||
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
--- @param #AI_ESCORT_DISPATCHER_REQUEST self
|
||||||
-- @param Core.Event#EVENTDATA EventData
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-- @param Core.Event#EVENTDATA EventData
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||||||
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|||||||
@@ -206,12 +206,13 @@ AI_ESCORT_REQUEST = {
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-- Escort:__Start( 5 )
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-- Escort:__Start( 5 )
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function AI_ESCORT_REQUEST:New( EscortUnit, EscortSpawn, EscortAirbase, EscortName, EscortBriefing )
|
function AI_ESCORT_REQUEST:New( EscortUnit, EscortSpawn, EscortAirbase, EscortName, EscortBriefing )
|
||||||
|
|
||||||
self.EscortGroupSet = SET_GROUP:New():FilterDeads():FilterCrashes()
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local EscortGroupSet = SET_GROUP:New():FilterDeads():FilterCrashes()
|
||||||
|
local self = BASE:Inherit( self, AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing ) ) -- #AI_ESCORT_REQUEST
|
||||||
|
|
||||||
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self.EscortGroupSet = EscortGroupSet
|
||||||
self.EscortSpawn = EscortSpawn
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self.EscortSpawn = EscortSpawn
|
||||||
self.EscortAirbase = EscortAirbase
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self.EscortAirbase = EscortAirbase
|
||||||
|
|
||||||
local self = BASE:Inherit( self, AI_ESCORT:New( EscortUnit, self.EscortGroupSet, EscortName, EscortBriefing ) ) -- #AI_ESCORT_REQUEST
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|
||||||
|
|
||||||
self.LeaderGroup = self.PlayerUnit:GetGroup()
|
self.LeaderGroup = self.PlayerUnit:GetGroup()
|
||||||
|
|
||||||
self.Detection = DETECTION_AREAS:New( self.EscortGroupSet, 5000 )
|
self.Detection = DETECTION_AREAS:New( self.EscortGroupSet, 5000 )
|
||||||
@@ -284,6 +285,28 @@ function AI_ESCORT_REQUEST:onafterStart( EscortGroupSet )
|
|||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- @param #AI_ESCORT_REQUEST self
|
||||||
|
-- @param Core.Set#SET_GROUP EscortGroupSet
|
||||||
|
function AI_ESCORT_REQUEST:onafterStop( EscortGroupSet )
|
||||||
|
|
||||||
|
self:F()
|
||||||
|
|
||||||
|
EscortGroupSet:ForEachGroup(
|
||||||
|
--- @param Core.Group#GROUP EscortGroup
|
||||||
|
function( EscortGroup )
|
||||||
|
EscortGroup:WayPointInitialize()
|
||||||
|
|
||||||
|
EscortGroup:OptionROTVertical()
|
||||||
|
EscortGroup:OptionROEOpenFire()
|
||||||
|
end
|
||||||
|
)
|
||||||
|
|
||||||
|
self.Detection:Stop()
|
||||||
|
|
||||||
|
self.MainMenu:Remove()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
--- Set the spawn mode to be mission execution.
|
--- Set the spawn mode to be mission execution.
|
||||||
-- @param #AI_ESCORT_REQUEST self
|
-- @param #AI_ESCORT_REQUEST self
|
||||||
function AI_ESCORT_REQUEST:SetEscortSpawnMission()
|
function AI_ESCORT_REQUEST:SetEscortSpawnMission()
|
||||||
|
|||||||
Reference in New Issue
Block a user