mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
OPS
**CHIEF** - Fixed bugs of polygon opszones - Added option to use CAPTUREZONE auftrag for opszones **OPSZONE** - Fixed bug when marker off **ZONE_POLYGON_BASE** - Added `GetRadius()` function **LEGION** - Improved Reinforcement
This commit is contained in:
@@ -218,6 +218,7 @@
|
||||
-- * `AUFTRAG.Type.ARTY`
|
||||
-- * `AUFTRAG.Type.PATROLZONE`
|
||||
-- * `AUFTRAG.Type.ONGUARD`
|
||||
-- * `AUFTRAG.Type.CAPTUREZONE`
|
||||
-- * `AUFTRAG.Type.RECON`
|
||||
-- * `AUFTRAG.Type.AMMOSUPPLY`
|
||||
-- * `AUFTRAG.Type.BOMBING`
|
||||
@@ -330,7 +331,7 @@ CHIEF.Strategy = {
|
||||
|
||||
--- CHIEF class version.
|
||||
-- @field #string version
|
||||
CHIEF.version="0.5.3"
|
||||
CHIEF.version="0.6.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
@@ -3033,6 +3034,9 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
|
||||
LEGION.UnRecruitAssets(assets)
|
||||
return false
|
||||
end
|
||||
|
||||
-- Debug messgage.
|
||||
self:T2(self.lid..string.format("Recruited %d assets for mission %s", #assets, MissionType))
|
||||
|
||||
|
||||
if MissionType==AUFTRAG.Type.PATROLZONE or MissionType==AUFTRAG.Type.ONGUARD then
|
||||
@@ -3040,10 +3044,7 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
|
||||
---
|
||||
-- PATROLZONE or ONGUARD
|
||||
---
|
||||
|
||||
-- Debug messgage.
|
||||
self:T2(self.lid..string.format("Recruited %d assets for PATROL mission", #assets))
|
||||
|
||||
|
||||
if MissionType==AUFTRAG.Type.PATROLZONE then
|
||||
mission=AUFTRAG:NewPATROLZONE(TargetZone)
|
||||
|
||||
@@ -3054,6 +3055,14 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
|
||||
-- Engage detected targets.
|
||||
mission:SetEngageDetected(25, {"Ground Units", "Light armed ships", "Helicopters"})
|
||||
|
||||
elseif MissionType==AUFTRAG.Type.CAPTUREZONE then
|
||||
|
||||
---
|
||||
-- CAPTUREZONE
|
||||
---
|
||||
|
||||
mission=AUFTRAG:NewCAPTUREZONE(StratZone.opszone, self.coalition)
|
||||
|
||||
elseif MissionType==AUFTRAG.Type.CASENHANCED then
|
||||
|
||||
---
|
||||
@@ -3089,6 +3098,9 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
|
||||
end
|
||||
end
|
||||
|
||||
-- Here we need a circular zone.
|
||||
TargetZone=StratZone.opszone.zoneCircular
|
||||
|
||||
-- Leg length.
|
||||
local Leg = TargetZone:GetRadius() <= 10000 and 5 or UTILS.MetersToNM(TargetZone:GetRadius())
|
||||
|
||||
@@ -3163,9 +3175,7 @@ function CHIEF:RecruitAssetsForZone(StratZone, Resource)
|
||||
if mission then
|
||||
|
||||
-- Add assets to mission.
|
||||
for _,asset in pairs(assets) do
|
||||
mission:AddAsset(asset)
|
||||
end
|
||||
mission:_AddAssets(assets)
|
||||
|
||||
-- Assign mission to legions.
|
||||
self:MissionAssign(mission, legions)
|
||||
|
||||
Reference in New Issue
Block a user